Вячеслав
3D generalist, 3D animator
- Employment:
- Full-time, part-time.
- Age:
- 49 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
Contact information
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Work experience
3d generalist/3d animator
from 07.2022 to now
(1 year 11 months)
Animatek, Київ (IT)
3d modeling/Texturing/Rigging/3d animation/vfx
3D Generalist/3D Animator
from 04.2021 to 06.2022
(1 year 2 months)
Ubisoft, Київ (IT)
3d modeling/Texturing/Rigging/3d animation/vfx
3D Generalist/3D Animator
from 04.2020 to 06.2021
(1 year 2 months)
24Play, Київ (IT)
3d modeling/Texturing/Rigging/3d animation/vfx
3D generalist /3D animator
from 08.2017 to 11.2019
(2 years 3 months)
Animatek, Киев (IT)
3d modeling/Texturing/Rigging/3d animation/vfx
Senior 3d artist/ animator
from 08.2017 to 09.2019
(2 years 1 month)
Timecode, Киев (IT)
Art manager
from 06.2015 to 08.2016
(1 year 2 months)
Artificial Core, Киев (IT)
Senior CG Artist
from 07.2010 to 06.2015
(4 years 11 months)
Wargaming.net (Persha Studia) 2010-2015, Киев (IT)
3D Animator / VFX artist
from 05.2005 to 09.2007
(2 years 4 months)
QPlaze, Киев (IT)
Project/Art Manager
from 08.2004 to 05.2005
(9 months)
Digital Art, Киев (IT)
Project/Outsoursing Manager
from 09.2001 to 08.2004
(2 years 11 months)
Nikitova Games (Persha Studia), Киев (IT)
CG Generalist
from 03.2000 to 09.2001
(1 year 6 months)
Electronic Paradise, Киев (IT)
Education
Киевский национальный университет технологий и дизайна
"Менеджмент в производственной сфере", Киев
Higher, from 1996 to 1999 (2 years 9 months)
Киевский национальный университет технологий и дизайна
Инженер, Киев
Higher, from 1994 to 1999 (4 years 11 months)
Additional education and certificates
International Project Management Institute (PMI), Kiev “Outlines of Project Management”
3 days
Baltic Training Group, Kiev “The Art of Motivation and Staff Management”
3 days
Artclub, Kiev “ZBrush - Character and technical sculpting”
2 months
CGTarian, Online, “Character Animation”
9 months
Knowledge and skills
Language proficiencies
English — above average
Additional information
- 15+ years of experience in the CG industry as a professional artist.
- Worked in various projects ranging from mobile and desktop games to animation films.
- Deep expertise in latest industry trends, programs and technologies.
- Expertise in art workflow development and project planning.
- Developed variety of projects, participated in exhibitions and conferences.
- Tons of experience :)
Ссылка на портфолио (обновляется):
https://www.artstation.com/artist/slavak
My Artworks In Projects
ANIMATION and ADVERTISING
- Technological process presentation, Luxemburg, Coredtech
engineering
- Eurovision Song Contest, Kiev 2005, STAIRSFOR creative studio
- Azara Advertising, USA (TV advertising 3d animation)
- Lennart im Grummeltal (Animated TV series for children), Germany
- Falyosa Family Factory logo, Ukraine Falyosa Family Factory
- MacKeeper, Ukraine, ZEO Alliance
- Age of Heroes, Ukraine, QPlaze/NOMOC Publishing
PC, XBox, PS, Nintendo GAMES
- Star Baron VR (characters and environment modeling/ texturing/
animation, Unity export and assembling, etc.), Timecode
- Yanderere School (Сhar. rigging, 3d animation),Tea & Cake Games
- World of tanks (XBox) (QA, modeling, texturing), Wargaming.net
- World of warplanes (environment modeling, texturing, animation,
export), Wargaming.net
- NHL’11 (XBox) (UI development), Electronic Arts
- The Sims Medieval (PC-online) (props modeling, texturing, animation),
Electronic Arts
- The Clique: Diss and Make Up (Nintendo DS) (PM, QA, character
modeling, texturing, rigging, animation), Warner Bros.
- Three Kingdoms (Online) (PM, QA, characters modeling, texturing),
IT-Territory/Mail.ru
- Fame Academy: Dance Edition (PS) (production manager), Monte
Cristo Games/UbiSoft Entertainment
- Wrath Unleashed (XBox) (QA, modeling, texturing)The collective/
LucasArts
- Indiana Jones and the Emperor's Tomb (XBox/PC) (environment
modeling, texturing, QA) The Collective/LucasArts
- Anarchy online (PC-online) (PM, QA), Funcom
- Spellbook (PC) (PM, QA), BTE soft
- Steel Squall: The Blaze of Eastern Front (PC) (PM, QA), Digital Art
MOBILE GAMES and APPS
- Tango VR mobile project (characters and environment modeling/
texturing/ rigging, Unity export and assembling, etc.) Timecode
- 3D Flower Tower (Mobile) (modeling, texturing, rigging, 3d animation,
VFX) QPlaze/NOMOC Publishing
- Towers of Maya 3D (Mobile) (modeling, texturing, rigging, 3d
animation, VFX), QPlaze/NOMOC Publishing
- 3D Mystic Ways (Mobile) (modeling, texturing, rigging, 3d animation,
VFX), QPlaze/NOMOC Publishing
- Real Golf (Mobile) (modeling, texturing, VFX), QPlaze/NOMOC
Publishing
- Real 3D Camasutra (Mobile) (rigging, 3d animation), QPlaze/NOMOC
Publishing
- Serso (UI/UX, modeling, texturing, 3d animation), Freelance project
- BitCloud (UI/UX), Freelance project
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