Resume from April 14, 2024 PRO

Вячеслав

3D generalist, 3D animator

Employment:
Full-time, part-time.
Age:
49 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

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Work experience

3d generalist/3d animator

from 07.2022 to now (1 year 11 months)
Animatek, Київ (IT)

3d modeling/Texturing/Rigging/3d animation/vfx

3D Generalist/3D Animator

from 04.2021 to 06.2022 (1 year 2 months)
Ubisoft, Київ (IT)

3d modeling/Texturing/Rigging/3d animation/vfx

3D Generalist/3D Animator

from 04.2020 to 06.2021 (1 year 2 months)
24Play, Київ (IT)

3d modeling/Texturing/Rigging/3d animation/vfx

3D generalist /3D animator

from 08.2017 to 11.2019 (2 years 3 months)
Animatek, Киев (IT)

3d modeling/Texturing/Rigging/3d animation/vfx

Senior 3d artist/ animator

from 08.2017 to 09.2019 (2 years 1 month)
Timecode, Киев (IT)

Art manager

from 06.2015 to 08.2016 (1 year 2 months)
Artificial Core, Киев (IT)

Senior CG Artist

from 07.2010 to 06.2015 (4 years 11 months)
Wargaming.net (Persha Studia) 2010-2015, Киев (IT)

3D Animator / VFX artist

from 05.2005 to 09.2007 (2 years 4 months)
QPlaze, Киев (IT)

Project/Art Manager

from 08.2004 to 05.2005 (9 months)
Digital Art, Киев (IT)

Project/Outsoursing Manager

from 09.2001 to 08.2004 (2 years 11 months)
Nikitova Games (Persha Studia), Киев (IT)

CG Generalist

from 03.2000 to 09.2001 (1 year 6 months)
Electronic Paradise, Киев (IT)

Education

Киевский национальный университет технологий и дизайна

"Менеджмент в производственной сфере", Киев
Higher, from 1996 to 1999 (2 years 9 months)

Киевский национальный университет технологий и дизайна

Инженер, Киев
Higher, from 1994 to 1999 (4 years 11 months)

Additional education and certificates

International Project Management Institute (PMI), Kiev “Outlines of Project Management”

3 days

Baltic Training Group, Kiev “The Art of Motivation and Staff Management”

3 days

Artclub, Kiev “ZBrush - Character and technical sculpting”

2 months

CGTarian, Online, “Character Animation”

9 months

Knowledge and skills

Adobe Photoshop Autodesk 3ds Max ZBrush Adobe After Effects Adobe Substance 3D Painter Autodesk Maya Blender Texturing Marmoset Toolbag 3D-Coat Rendering 3D modeling UV mapping Marmoset Sculpting Animation Spine Rigging Video montage DaVinci Resolve 3D animation 2D animation Jira MODO Shading Slack SourceTree UI Unreal Engine Unity GitHub Текстурування 3D-моделювання 3D-анімація MS Project Spider Project Project management

Language proficiencies

English — above average

Additional information

- 15+ years of experience in the CG industry as a professional artist.
- Worked in various projects ranging from mobile and desktop games to animation films.
- Deep expertise in latest industry trends, programs and technologies.
- Expertise in art workflow development and project planning.
- Developed variety of projects, participated in exhibitions and conferences.
- Tons of experience :)

Ссылка на портфолио (обновляется):

https://www.artstation.com/artist/slavak

My Artworks In Projects

ANIMATION and ADVERTISING

- Technological process presentation, Luxemburg, Coredtech
engineering
- Eurovision Song Contest, Kiev 2005, STAIRSFOR creative studio
- Azara Advertising, USA (TV advertising 3d animation)
- Lennart im Grummeltal (Animated TV series for children), Germany
- Falyosa Family Factory logo, Ukraine Falyosa Family Factory
- MacKeeper, Ukraine, ZEO Alliance
- Age of Heroes, Ukraine, QPlaze/NOMOC Publishing

PC, XBox, PS, Nintendo GAMES

- Star Baron VR (characters and environment modeling/ texturing/
animation, Unity export and assembling, etc.), Timecode
- Yanderere School (Сhar. rigging, 3d animation),Tea & Cake Games
- World of tanks (XBox) (QA, modeling, texturing), Wargaming.net
- World of warplanes (environment modeling, texturing, animation,
export), Wargaming.net
- NHL’11 (XBox) (UI development), Electronic Arts
- The Sims Medieval (PC-online) (props modeling, texturing, animation),
Electronic Arts
- The Clique: Diss and Make Up (Nintendo DS) (PM, QA, character
modeling, texturing, rigging, animation), Warner Bros.
- Three Kingdoms (Online) (PM, QA, characters modeling, texturing),
IT-Territory/Mail.ru
- Fame Academy: Dance Edition (PS) (production manager), Monte
Cristo Games/UbiSoft Entertainment
- Wrath Unleashed (XBox) (QA, modeling, texturing)The collective/
LucasArts
- Indiana Jones and the Emperor's Tomb (XBox/PC) (environment
modeling, texturing, QA) The Collective/LucasArts
- Anarchy online (PC-online) (PM, QA), Funcom
- Spellbook (PC) (PM, QA), BTE soft
- Steel Squall: The Blaze of Eastern Front (PC) (PM, QA), Digital Art

MOBILE GAMES and APPS

- Tango VR mobile project (characters and environment modeling/
texturing/ rigging, Unity export and assembling, etc.) Timecode
- 3D Flower Tower (Mobile) (modeling, texturing, rigging, 3d animation,
VFX) QPlaze/NOMOC Publishing
- Towers of Maya 3D (Mobile) (modeling, texturing, rigging, 3d
animation, VFX), QPlaze/NOMOC Publishing
- 3D Mystic Ways (Mobile) (modeling, texturing, rigging, 3d animation,
VFX), QPlaze/NOMOC Publishing
- Real Golf (Mobile) (modeling, texturing, VFX), QPlaze/NOMOC
Publishing
- Real 3D Camasutra (Mobile) (rigging, 3d animation), QPlaze/NOMOC
Publishing
- Serso (UI/UX, modeling, texturing, 3d animation), Freelance project
- BitCloud (UI/UX), Freelance project

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