Resume from December 11, 2016

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Senior Unity3D Developer

Employment:
Full-time, part-time.
City of residence:
Lviv
Ready to work:
Lviv, Remote

Contact information

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Additional information

Andrii Shpak
Lviv, Ukraine
+30984644642
[open contact info](look above in the "contact info" section)

Objective: OOD, Unity3d, Shaders, Direct Compure, Parallel
Algorytms, Realtime simulations.

Skills:
Languages: C#, C++, Objective C, GLSL, HLSL, AS3, Max Script
Game Engines: Unity3d, Unreal Engine, Cocos2d.
Frameworks: Open GL, DirectX, Direct Compute, Box2d, Photon, Parse.
3d: Blender, Cinema 4d, 3ds max.
Version Control: Asset server, Git, Hg, SVN.
CI: Jenkins, Team City.

Education:
Lviv Polytechnic university, Ukraine 2004 - 2009
Art School, Ukraine 2013 - present
Paradeck, (Sound Engineering) Ukraine 2014
WAKO, (Kickboxing school) Ukraine 2016 - present

Links to the best projects:
Hair Tool
Drop
Lightomania
Swing Tale

Experiens:
Flash/Mobile game developer at “Garbus Studio”, Ukraine, 2009 - 2013
• “Zombies mice annihilation”, developer ​ (physics puzzle)
• “Princess saver”, developer ​ (physics puzzle)
• “Run doggy run”, developer ​ (physics puzzle)
• “Coin pusher mania”, developer ​ (physics puzzle)
• “Slip slide sloth”, developer ​ (physics puzzle)
• “Thrill rush”, developer ​ (physics puzzle)
• “Jeep in the jungle”, developer ​ (physics puzzle)
Mobile game developer at Nravo, Ukraine, 2013 - 2014
• “Lightomania”, (puzzle) Team lead / developer

Unity3d developer at ILogos 2014 - 2015
• “Incoming! Goblins Attack TD”, (tower defense) developer,
• “Mascot mayem”, (3d runner) Lead developer.

Gaming solution Tech lead at Ciklum 2015 present.
• “Slots” (Lead developer)
• “Ciklum Match3” (Lead developer)
• “Space runner” (3d runner, Lead developer)
• “PM Ambassador” (Business application, Frontend developer)
• “HOAH Connect” (Business application, Frontend developer)

Indie developer​:
• “Swing Tale”, (Puzzle, 1.5m copies as starbucks app) developer, game designer.
• “Drop”, (Arcada) developer, game designer, artist.
• “Joints”, (RTS), game designer, developer.
• “Vector shapes” procedural 2d shapes for uGUI (available in asset store)
• “Hair tool” Realtime volumetric procedural human hair. Animated by custom physics
engine executed on GPU based on Verlet integration(Compute Shader). Lighting based
on (Marschner 2003) model. (available in assetstore).

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