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Senior iOS Developer (IRC45232)
- Employment:
- Full-time.
- City:
- Lviv
Contact information
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Additional information
Andrii Shpak
Lviv, Ukraine
+30984644642
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Skills:
Languages: C#, Swift, Objective C, C++, HLSL, AS3
Technologies: Unity3d, Unreal Engine, Cocos2d, Cocos2dx, Box2d.
Frameworks: Open GL, DirectX, Direct Compute, Cocoa Touch, MCF, Photon Server, Parse.
Version Control: Asset server, Git, Hg, SVN.
CI: Jenkins, Team City.
Education:
Lviv Polytechnic university, Ukraine 2004 - 2009
Art School, Ukraine 2013 - present
Paradeck, (Sound Engineering) Ukraine 2014
Links to the best projects:
Hair Tool (Unity3d)
Drop (Unity3d)
Lightomania (Xamarin)
Swing Tale (ObjectiveC)
Experiens:
Flash/Mobile game developer at “Garbus Studio”, Ukraine, 2009 - 2013
• “Zombies mice annihilation”, developer (game, flash)
• “Princess saver”, developer (game, flash)
• “Run doggy run”, developer (game, flash)
• “Coin pusher mania”, developer (game, flash)
• “Slip slide sloth”, developer (game, flash)
• “Thrill rush”, developer (game, flash)
• “Jeep in the jungle”, developer (game, flash)
Mobile developer at Nravo, Ukraine, 2013 - 2014
• “Lightomania”, (game, ios/android, C#, Xamarin) Team lead / developer
Unity3d developer at ILogos 2014 - 2015
• “Incoming! Goblins Attack TD”, (game, unity3d) developer,
• “Mascot mayem”, (game, unity3d) Lead developer.
Gaming solution Tech lead at Ciklum 2015 - 2017.
• “Slots” (game, unity3d) Lead developer
• “Ciklum Match3” (game, unity3d) Lead developer
• “Space runner” (game, unity3d) Lead developer
• “PM Ambassador” (application, ios) client developer
• “HOAH Connect” (application, ios) client developer
• “Coloread” (application, ios) client developer
Indie developer:
• “Swing Tale”, (game, 1.5m copies as starbucks app, Objective C) developer, game
designer.
• “Drop”, (game, Objective C / Unity3d) developer, game designer, artist.
• “Joints”, (game, unity3d), game designer, developer.
• “Vector shapes” (plugin for games) procedural 2d shapes for uGUI (available in asset
store)
• “Hair tool”(plugin for games) Realtime volumetric procedural human hair. Animated by
custom physics engine executed on GPU based on Verlet integration(Compute Shader).
Lighting based on (Marschner 2003) model. (available in assetstore).
More resumes of this candidate
Lviv, Remote
Full-time, part-time
Andrii Shpak Lviv, Ukraine +30984644642 Objective: OOD, Unity3d, Shaders, Direct Compure, Parallel Algorytms, Realtime simulations. Skills: Languages: C#, C++, Objective C, GLSL, HLSL, AS3, Max Script Game...
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