Resume from February 8, 2022 PRO

Andriy

Lead, Creative Game Designer

Employment:
Full-time, part-time.
Age:
39 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

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Work experience

Creative game designer / UX designer

from 10.2019 to now (4 years 7 months)
Nanoreality Games, Kyiv (IT)

Core Competencies:
- Spearheaded and supervised the creative direction of a game through all the production phases of the development lifecycle in an international team with a spoken and written English environment.
- Collaborated with a team of 50+ international professionals to design features, mechanics, characters, units, buildings, and other game entities.
- Expertly reviewing design work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements.
- Planning & controlling the terms and quality of execution of set tasks using Atlassian tools.
- Provided regular paper and digital system prototypes using Unity and proprietary tools to develop/test/balance design features while providing feedback to improve toolchains and work efficiency.
- Creating and maintaining structured game design documentation.
- Designed, refined and developed various core game features.
- Designed game UX logic.
- Balancing game mechanics, stat/price point tuning based on play-testing, reviewing and reacting to analytics to improve monetization and game metrics.
- Creating presentations of new game features to investors, publishers and stakeholders, promotional media content for Game stores and TV Media.

Projects:
“My Nano World: city-building with farming arcade-casual simulator”
https://play.google.com/store/apps/details?id=com.nanorealitygames.mynanoworld
https://apps.apple.com/us/app/nano-world-%D8%B9%D8%A7%D9%84%D9%85-%D9%86%D8%A7%D9%86%D9%88/id1562110619

«FANANEES 5: Casual arcade»
https://play.google.com/store/apps/details?id=net.mbc.fananees5&hl=ru&gl=US
https://apps.apple.com/us/app/fananees-5/id1562108619

“World of Merge: city builder in Arabic settings based on merge mechanic”
https://play.google.com/store/apps/details?id=net.mbc.nanoreality
Game under development

Game Producer / Lead game designer

from 10.2018 to 10.2019 (1 year)
Frismos Games, Erevan (IT)

Game Producer responsibilities:

-Project ownership
-Full life-cycle development experience from idea to finished product.
-Reporting to investors and stakeholders.
-Reviewing and reacting to analytic.
-Host meetings and planning work of the team and game design department
-requirements gathering through design, coding, testing and deployment.
-Leading design team and other team members.
-Controlling the terms and quality of execution of set tasks (tool Atlassian Jira).
-Hunting and working with outsourcing artists and 3D modelers, VFX artists.


Lead Game designer:

- Creating and maintenance a structured game design documentation.
- Quest and character design, writing texts and dialogues.
- Creating and modifying existing game mechanics and game balance to improve monetization.
- Reviewing and reacting to analytic.
- Leading design team and other team members.
- Setting tasks to developers and artists.
- Art leading visual, animations, vfx, mechanics and general design of the game.
- Assisting with QA testing process and help in finding solutions.


Projects:

Dog Town: Pet Simulation Game
https://apps.apple.com/ru/app/dog-town-pet-simulation-game/id1313818172?l=en
https://play.google.com/store/apps/details?id=com.frismos.dogworld&hl=ru

Responsibilities:
-Lead Game designer, Team lead.

«XXX Town: Pet Simulation Game»
Game under development.

Responsibilities:
-Game producer / Lead Game designer


Bird Land: Pet Simulation Game
https://apps.apple.com/ru/app/bird-land-pet-simulation-game/id1042316239?l=en#?platform=iphone

Responsibilities:
-Game features, stores game video.


Legends of Olympus: Play, Farm
https://apps.apple.com/ru/app/legends-of-olympus-play-farm/id1446245597?l=en
https://play.google.com/store/apps/details?id=com.frismos.olympusgame2&hl=ruLead
Responsibilities:
-Game features, stores game video.

Lead game designer

from 03.2017 to 10.2018 (1 year 7 months)
Whaleapp LTD, Kyiv (IT)

Lead game designer
Game designer responsibilities:
- Creating and maintenance a structured game design documentation.
- Quest and character design, writing texts and dialogues.
- Creating concept and build all game world with different locations in Unity.
- Creating and modifying existing game mechanics and game balance to improve monetization.
- Reviewing and reacting to analytic.
- Setting tasks to developers and artists.
- Art leading visual, animations, vfx, mechanics and general design of the game.
- Assisting with QA testing process and help in finding solutions.


Team Lead Responsibilities:
- Host meetings and planning work of the team.
- Leading design team and other team members.
- Controlling the terms and quality of execution of set tasks (tool Atlassian Jira).
- Full project life-cycle experience from requirements gathering through design, coding, testing and deployment.
- Reporting to investors and stakeholders.
- Hunting and working with outsourcing artists and 3D modelers, VFX artists.

Projects:

Rancho Blast. Match 2 free to play.
Responsibilities:
- Lead Game designer, Team lead, location envoirment designer.

MMO RPG project - game under development*
Responsibilities:
- Full circle of character design.
Creating concept of all game characters which include:
- Lore.
- Art design.
- Skills.
- Animations.
- VFX.
Controlling the terms and quality develompent of each character from concept to implementation in to the build.

Game designer

from 04.2016 to 02.2017 (10 months)
Ers Game Studios Llp, Киев (IT)

Creating concepts.
Creating GDD.
Creating tasks & communication with all teams (programmers, artists, sound, animation etc).
Creating technical tasks for programmers.
Maintenance all documentation on a regular basis.
Creating game balance and mechanics.
Creating UI concepts.
Manual testing of the product.

Projects:
Grim Facade 9: "Deadly dowry" (Game in Development)
Genre: Hidden Object Puzzle Adventure (HOPA)

Dark tales 10: The Raven
Genre: Hidden Object Puzzle Adventure (HOPA)

Puppet Show 12: Appetite for Revenge (Game in development)
Genre: Hidden Object Puzzle Adventure (HOPA)

Responsibilities: Author of a first Main concept of "Appetite for Revenge" serie.

Education

Kremenchug Mykhailo Ostrohradskyi National University

In Degree "International Management", Кременчуг
Higher, from 2007 to 2008 (10 months)

Kremenchug University of Economics and Technology Management

Bachelor of - "Management", Кременчуг
Unfinished higher, from 2003 to 2007 (3 years 10 months)

Higher Vocational School № 7

Electrician for repair and maintenance of electrical equipment, Кременчуг
Specialized secondary, from 2000 to 2003 (2 years 10 months)

Additional education and certificates

Game Design of HOPA games

2016

Knowledge and skills

Adobe Photoshop SketchUp Windows Adobe MacOS Unity Slack MS Visio Operating systems BASIC Sound Forge Motion Camtasia Construction works

Language proficiencies

  • Ukrainian — fluent
  • English — above average
  • Russian — fluent

Additional information

More than 7 years of experience in PC and Mobile game development performing as a Game Designer and 20+ years as a passionate gamer.

A strong sense for what makes a gameplay experience compelling and fun. Knowledge of mobile, PC and console games market, daily monitoring of industry trends. Full-cycle expertise of successfully managing development of a few projects at the same time in an international team with spoken and written environment.

10+ shipped titles with expertising from a Junior Game designer to Game producer, Creative Game Director in different game genres, such as: Merge city builder, City builder & Farm casual simulator, Match BLAST, Match 3, MMORPG strategic turn-based combat, Pet simulator, Casual arcade, HOPA.

Detailed CV :
https://docs.google.com/document/d/1qkqVS3hRzsrPvxLN61dfY7BSy8hQ7jbF936_qXqYut8/edit?usp=sharing

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