Андрій
Unity Developer
- Employment type:
- full-time
- Age:
- 27 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
Contact information
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Work experience
Unity Developer
from 05.2022 to now
(4 years 3 months)
Chill Play Games, Дистанційно (IT)
Manage and mentor team of 6-8 developers, Casual Games Development
1) Optimizing development workflows and pipelines for better productivity and quality
2) Planning and managing projects milestones, task estimation
3) Development and maintenance of an internal framework
4) Providing support and guidance to developers within the team (Code review, assistance in task implementation)
Hyper-Casual and Casual Games Development
1) Close collaboration with game designers and 3D/2D artists
2) Experience with SDK`s (Firebase, AppLovin, AppsFlyer)
Unity Developer
from 11.2021 to 01.2023
(1 year 3 months)
Tatem Games, Київ (IT)
Hyper-Casual, Casual, Puzzle Games Development
1) Close collaboration with game designers and 3D/2D artists
2) Experience with SDK`s (Firebase, AppLovin, AppsFlyer)
3) Internal SDK packages development
Unity Developer
from 10.2020 to 10.2021
(1 year)
Melior Games, Київ (IT)
Full cycle of mobile games development
1) Implementation of game mechanics
2) SDK`s Integration (Ads, Analytics, IAP, Leaderboards, etc.)
3) Profiling and optimization (Profiler, Frame Debugger)
4) UI assembling
5) Networking and multiplayer (Photon)
Викладач роботтехніки і програмування
from 09.2019 to 09.2020
(1 year)
Robocode, Київ (Освіта, наука)
Teaching children from 7 to 16 years old the basics of electronics, programming and algorithmization. In such areas:
1) Introduction to embedded development: robotics, digital, analog signals and sensors (Arduino, ESP32, STM), basics of C++.
2) Unity 3D Development. Basic and advanced level of Unity Engine and C#.
3) Web-development. HTML, CSS, JS basics.
4) Other game engines, such as Godot, Game Maker, etc.
Education
НАУ
Факультет аеронавігації, електроніки та телекомунікацій. Автоматизація та комп’ютерно-інтегровані технології., Київ
Higher, from 2016 to 2020 (4 years)
Knowledge and skills
- Unity
- Git
- GitHub
- Zenject
- SQL
- CSS
- .NET Framework
- C#
- DOTween
- JavaScript
- HTML
- Addressables
- TypeScript
Language proficiencies
- Ukrainian — fluent
- English — above average
Additional information
Projects:
Archery Bastions(https://play.google.com/store/apps/details?id=com.bastion.archers) - Contributed to core mechanics, SDKs integration, optimization. Led a development team
Block King(https://play.google.com/store/apps/details?id=com.tatemgames.blockking) - Brain Puzzle Game Implemented core mechanics. Optimized the app launch speed
Over Hit Hero Fight(https://play.google.com/store/apps/details?id=com.chillplay.overhit) - Contributed to core mechanics, Meta mechanics. Led a development team
Landlord Inc.(https://play.google.com/store/apps/details?id=builder.idle.landlord) - Implemented core mechanics. Integrated SDKs. Iteratively improved the game based on metrics
Overcore(https://play.google.com/store/apps/details?id=com.chillplay.overcore) - Implemented core mechanics. Integrated SDKs. Iteratively improved the game based on metrics
Knowledge and skills:
•Game Engine: Unity 3D (Physics, Audio, Animation, UI, Addressables, Profiler, Frame Debugger)
•Languages: C# (Deep understanding), C++, TypeScript, HTML, CSS, JavaScript (Basic)
•Architecture & Patterns: OOP, OOD, SOLID, TDD, KISS/DRY/YAGNI, DI (Zenject, VContainer, Reflex), ECS (Entitas)
•Backend & Database: MS SQL Server, MongoDB, PostgreSQL
•Tools & DevOps: Git, Jenkins (basics), Windows/Linux Administration
•SDK Integration: Firebase, AppLovin, AppsFlyer, Analytics, IAP, Leaderboards
•Networking: Photon, OSI Model understanding
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