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Михайло
3D Artist
- Considering positions:
- 3D Artist, Motion-дизайнер, дизайнер, 3D-дизайнер
- Age:
- 26 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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MYKHAYLO
SUBBOTIN
3D GENERALIST
MODELING / TEXTURING / OPTIMIZATION / VISUALIZATION / CAD
[open contact info ](look above in the "contact info" section) [open contact info ](look above in the "contact info" section) Ukraine
ArtStation Telegram
PROFILE
3D Generalist with 6+ years of professional experience across game assets, product visualization, mechanical
modeling and technical design. Experienced in modeling, optimization, UV mapping, texturing, animation, rendering,
Unity production and CAD-based workflows for physical products.
CORE EXPERTISE
3D MODELING Hard-surface modeling, product design, UV unwrapping, retopology, mesh cleanup
OPTIMIZATION Game-ready optimization, asset cleanup, texture atlases, efficient scene preparation
MATERIALS & RENDERING PBR texturing, texture baking, lighting, animation, photorealistic rendering
REAL-TIME & CAD Unity workflows, Rhino 7, Grasshopper, mechanical drawings, production equipment
PROFESSIONAL EXPERIENCE
3D Designer - Mechanical & Product Modeling Jun 2026 - Nov 2026
UGEARS
• Created 3D models and technical drawings, covering mechanical geometry and product design.
• Used Rhino 7 and Grasshopper; worked with production machinery and manufacturing-oriented designs.
Mid-Level 3D Generalist Nov 2022 - Mar 2023
EVOLUTION STUDIO | USA
• Modeled and reworked 3D puzzles and environments; created and revised textures.
• Set up and baked lighting in Unity.
3D Designer Oct 2021 - Aug 2022
HOLM STUDIO | OSLO, NORWAY
• Developed product concepts, 3D models and textures; created animations, scenes and renders.
3D Artist Generalist Oct 2020 - Oct 2021
FLEX REALITY | KHARKIV, UKRAINE
• Created concepts, models, textures and game environments; worked on Unity materials, animation, lighting, particle
systems and sound placement.
Freelance 3D Artist / Stock Assets Feb 2020 - Present
INDEPENDENT
• Modeled and textured 3D assets for sale through TurboSquid and CGTrader.
01 / 02
MYKHAYLO SUBBOTIN
3D GENERALIST / TECHNICAL PROFILE
TECHNICAL SKILLS
3D MODELING, CAD & OPTIMIZATION
Blender, 3ds Max, Rhino 7, Grasshopper; hard-surface modeling, product and mechanical modeling, technical drawings,
UV mapping, retopology, mesh cleanup and game-ready optimization.
MATERIALS & TEXTURING
Adobe Substance 3D Painter, Substance Alchemist, Adobe Photoshop; PBR materials, texture creation and
optimization, texture atlases and baking.
RENDERING & PRESENTATION
Cycles/Eevee, Corona Renderer, V-Ray, Marmoset Toolbag; product visualization, scene setup, materials, lighting,
rendering and animation.
GAME ENGINES
Unity: asset import, materials, baked lighting, animation, particle systems and environment assembly. Unreal Engine 5:
basic familiarity.
PHOTOGRAMMETRY
Agisoft Metashape, Meshroom; photoscan generation, geometry cleanup and texture correction.
COLLABORATION
GitHub: branches, pull requests and merges; collaboration with international studios.
PRODUCTION WORKFLOWS
GAME ASSETS & ENVIRONMENTS
3D assets and puzzle environments, UVs, textures, optimization and lighting for Unity-based production. Experience
with scene setup, materials, baked lights, particle systems and sound placement.
PRODUCT VISUALIZATION
Product design concepts, modeling and texturing, scene preparation, animation and final rendering.
MECHANICAL DESIGN & FABRICATION
Mechanical geometry, 3D product models and technical drawings in Rhino 7; Grasshopper-assisted design; hands-on
experience working with production machinery.
3D SCANNING & ASSET PROCESSING
Photogrammetry and photoscan cleanup, mesh refinement, texture correction and general asset preparation.
EDUCATION
Bachelor's Degree - Automation and Computer-Integrated Technologies
Igor Sikorsky Kyiv Polytechnic Institute | 2017 - 2021
LANGUAGES
English: B1-B2 | Ukrainian: C2 | Russian: C2
PORTFOLIO AND PROFESSIONAL LINKS
ArtStation Behance Google Drive portfolio
TurboSquid CGTrader Telegram
02 / 02
SUBBOTIN
3D GENERALIST
MODELING / TEXTURING / OPTIMIZATION / VISUALIZATION / CAD
[
ArtStation Telegram
PROFILE
3D Generalist with 6+ years of professional experience across game assets, product visualization, mechanical
modeling and technical design. Experienced in modeling, optimization, UV mapping, texturing, animation, rendering,
Unity production and CAD-based workflows for physical products.
CORE EXPERTISE
3D MODELING Hard-surface modeling, product design, UV unwrapping, retopology, mesh cleanup
OPTIMIZATION Game-ready optimization, asset cleanup, texture atlases, efficient scene preparation
MATERIALS & RENDERING PBR texturing, texture baking, lighting, animation, photorealistic rendering
REAL-TIME & CAD Unity workflows, Rhino 7, Grasshopper, mechanical drawings, production equipment
PROFESSIONAL EXPERIENCE
3D Designer - Mechanical & Product Modeling Jun 2026 - Nov 2026
UGEARS
• Created 3D models and technical drawings, covering mechanical geometry and product design.
• Used Rhino 7 and Grasshopper; worked with production machinery and manufacturing-oriented designs.
Mid-Level 3D Generalist Nov 2022 - Mar 2023
EVOLUTION STUDIO | USA
• Modeled and reworked 3D puzzles and environments; created and revised textures.
• Set up and baked lighting in Unity.
3D Designer Oct 2021 - Aug 2022
HOLM STUDIO | OSLO, NORWAY
• Developed product concepts, 3D models and textures; created animations, scenes and renders.
3D Artist Generalist Oct 2020 - Oct 2021
FLEX REALITY | KHARKIV, UKRAINE
• Created concepts, models, textures and game environments; worked on Unity materials, animation, lighting, particle
systems and sound placement.
Freelance 3D Artist / Stock Assets Feb 2020 - Present
INDEPENDENT
• Modeled and textured 3D assets for sale through TurboSquid and CGTrader.
01 / 02
MYKHAYLO SUBBOTIN
3D GENERALIST / TECHNICAL PROFILE
TECHNICAL SKILLS
3D MODELING, CAD & OPTIMIZATION
Blender, 3ds Max, Rhino 7, Grasshopper; hard-surface modeling, product and mechanical modeling, technical drawings,
UV mapping, retopology, mesh cleanup and game-ready optimization.
MATERIALS & TEXTURING
Adobe Substance 3D Painter, Substance Alchemist, Adobe Photoshop; PBR materials, texture creation and
optimization, texture atlases and baking.
RENDERING & PRESENTATION
Cycles/Eevee, Corona Renderer, V-Ray, Marmoset Toolbag; product visualization, scene setup, materials, lighting,
rendering and animation.
GAME ENGINES
Unity: asset import, materials, baked lighting, animation, particle systems and environment assembly. Unreal Engine 5:
basic familiarity.
PHOTOGRAMMETRY
Agisoft Metashape, Meshroom; photoscan generation, geometry cleanup and texture correction.
COLLABORATION
GitHub: branches, pull requests and merges; collaboration with international studios.
PRODUCTION WORKFLOWS
GAME ASSETS & ENVIRONMENTS
3D assets and puzzle environments, UVs, textures, optimization and lighting for Unity-based production. Experience
with scene setup, materials, baked lights, particle systems and sound placement.
PRODUCT VISUALIZATION
Product design concepts, modeling and texturing, scene preparation, animation and final rendering.
MECHANICAL DESIGN & FABRICATION
Mechanical geometry, 3D product models and technical drawings in Rhino 7; Grasshopper-assisted design; hands-on
experience working with production machinery.
3D SCANNING & ASSET PROCESSING
Photogrammetry and photoscan cleanup, mesh refinement, texture correction and general asset preparation.
EDUCATION
Bachelor's Degree - Automation and Computer-Integrated Technologies
Igor Sikorsky Kyiv Polytechnic Institute | 2017 - 2021
LANGUAGES
English: B1-B2 | Ukrainian: C2 | Russian: C2
PORTFOLIO AND PROFESSIONAL LINKS
ArtStation Behance Google Drive portfolio
TurboSquid CGTrader Telegram
02 / 02
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