Resume from February 17, 2024 PRO

Игорь

Game designer

Employment:
Full-time.
Age:
29 years
City:
Odesa

Contact information

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Work experience

Game designer

from 08.2023 to now (10 months)
Chubrick world, Одеса (IT)

Creating own game
-Documentation/deadlines/tasks management.
-Trend checking/decomposition/adaptation and integration mechanics.
-Formation and testing hypothesis, AB tests, data analysis, funnel building.
-Experience user of ChatGPT, Mindjourney, EasyDiffusion.
-UX/UI prototyping.

Game designer

from 08.2022 to 08.2023 (1 year)
Divinity and Beyond, Одеса (IT)

-Managed intricate modifications for the global expansion "Divinity and Beyond" in the game "Divinity: Original Sin 2."
-Conducted meticulous testing and fine-tuning, enhancing the overall gaming experience and ensuring balance across various mods within Divinity and Beyond.
-Played a crucial role in development by providing valuable feedback and comprehensive bug documentation, contributing significantly to refining the expansive gaming world.

Game designer

from 08.2022 to 08.2023 (1 year)
Ravenhearst, Одеса (IT)

-Enhanced and refined mods for the global "Ravenhearst" modification in the game "7 Days to Die".
-Conducted thorough testing and fine-tuned existing mods within Ravenhearst, ensuring a balanced and polished gaming experience.
-Actively contributed by providing feedback and meticulously documenting bugs in Trello for ongoing improvements.

Tester remotely

from 04.2022 to now (2 years 2 months)
1C Entertainment – Fulqrum Games, Одеса (IT)

-Part of a focused test group actively engaged in remote testing for a variety of games developed by Fulqrum Games.
-Conducting comprehensive smoke and stress tests, as well as balance assessments, to ensure the quality and performance of games.
-Taking a proactive approach to provide feedback through Google Forms, actively contributing to the improvement of game mechanics and overall user experience.
-Playing a pivotal role in maintaining game quality by meticulously compiling bug reports in Jira.
-Currently actively involved in testing and fine-tuning "Men of War 2," focusing on error resolution and balancing improvements to enhance the game's overall quality.

QA volunteer

from 01.2020 to 01.2021 (1 year)
Alter Games, Одеса (IT)

-Engaged in rigorous testing of "Partisans 1941" from its early alpha builds, playing a critical role in ensuring the game's quality and performance.
-Dedicated to the ongoing maintenance and diligent bug hunting throughout the game's development cycle, from alpha to release.
-Actively contributed to game balancing, providing valuable feedback and generating comprehensive bug reports.
-Acknowledged for contributions and listed in the game's credits for your commitment to enhancing the gaming experience.

Content Creator

from 06.2018 to 02.2022 (3 years 8 months)
Hawk.Live, Одеса (IT)

-Start up project hawk.live.
-Support users via emails.
-Deal with contracts, companies.
-Making content with photoshop and adobe premiere.
-Wiki maintenance and updating.
-Manual testing using devtools.

Tester remotely

from 03.2010 to 07.2018 (8 years 4 months)
Wargaming, Одеса (IT)

-Testing flagship games (World of Tanks, World of Warplanes, World of Warships, Caliber). Map and technique balancing tests. Testing applications, web applications and mobile applications. Suggestions for improving projects.
-Creation of feedbacks and communication with project developers.
-Using different types of testing – Integration, functional, performance, smoke.
-Writing bug reports in Jira.

Education

Институт холода, криотехнологий и экоэнергетики

Факультет информационных технологий и кибербезопасности, Одеса
Higher, from 2012 to 2017 (5 years)

Additional education and certificates

Dev to Dev - Game Design

2022

Tester from the beginning. Free course by Artem Russov

2022

Diploma for testing - Diploma for contribution in the development of World of Warships.

2017

Knowledge and skills

Unity Jira Git Animal feeding Bugreport HTML CSS GDD Game design QA Confluence Unreal Engine

Language proficiencies

English — above average

Additional information

Key abilities
Big game experience in many genres.

Basic understanding of Game design theory and creation of GDD.

Creativity and innovation in the development of game mechanics and concepts.

Knowledge of game design principles and experience in creating game levels.

Experience with Unity
Ability to work in a team and communicate with other team members

Experience in creating game balances and economies.

Analytical abilities to analyze game data and user experience.

The desire to learn new technologies and methods of work in order to improve the quality of the gameplay.

Additional abilities
Understanding of software testing theory (Types of testing, software development models, SDLC, test design techniques).

Ability to create test documentation (Test Cases, checklists, bug reports).

Understanding of HTML, CSS syntax. Ability to use DevTools.

Basic knowledge of software development models (Agile/Scrum/Kanban)

Working experience with project tracking systems - Jira, Github,

Confluence, Miro, Slack Experience working with databases – Postgresql, Ms Access, Mongodb

Wiki maintenance and updating

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