Resume from February 21, 2024 PRO

Игорь

Manual QA engineer

Age:
29 years
City:
Odesa

Contact information

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Work experience

Game designer

from 06.2022 to now (2 years)
Ravenhearst, Одеса (IT)

-Enhanced and refined mods for the global "Ravenhearst" modification in the game "7 Days to Die".
-Conducted thorough testing and fine-tuned existing mods within Ravenhearst, ensuring a balanced and polished gaming experience.
-Actively contributed by providing feedback and meticulously documenting bugs in Trello for ongoing improvements.

Game designer

from 06.2022 to now (2 years)
Divinity and Beyond, Одеса (IT)

-Managed intricate modifications for the global expansion "Divinity and Beyond" in the game "Divinity: Original Sin 2."
-Conducted meticulous testing and fine-tuning, enhancing the overall gaming experience and ensuring balance across various mods within Divinity and Beyond.
-Played a crucial role in development by providing valuable feedback and comprehensive bug documentation, contributing significantly to refining the expansive gaming world.

Tester remotely

from 04.2022 to now (2 years 2 months)
1C Entertainment – Fulqrum Games, Одеса (IT)

-Part of a focused test group actively engaged in remote testing for a variety of games developed by Fulqrum Games.
-Conducting comprehensive smoke and stress tests, as well as balance assessments, to ensure the quality and performance of games.
-Taking a proactive approach to provide feedback through Google Forms, actively contributing to the improvement of game mechanics and overall user experience.
-Playing a pivotal role in maintaining game quality by meticulously compiling bug reports in Jira.
-Currently actively involved in testing and fine-tuning "Men of War 2," focusing on error resolution and balancing improvements to enhance the game's overall quality.

QA volunteer

from 01.2020 to 01.2021 (1 year)
Alter Games, Одеса (IT)

-Engaged in rigorous testing of "Partisans 1941" from its early alpha builds, playing a critical role in ensuring the game's quality and performance.
-Dedicated to the ongoing maintenance and diligent bug hunting throughout the game's development cycle, from alpha to release.
-Actively contributed to game balancing, providing valuable feedback and generating comprehensive bug reports.
-Acknowledged for contributions and listed in the game's credits for your commitment to enhancing the gaming experience.

Content Creator

from 06.2018 to 02.2022 (3 years 8 months)
Hawk.Live, Одеса (IT)

-Start up project hawk.live.
-Support users via emails.
-Deal with contracts, companies.
-Making content with photoshop and adobe premiere.
-Wiki maintenance and updating.
-Manual testing using devtools.

Tester remotely

from 03.2010 to 07.2018 (8 years 4 months)
Wargaming, Одеса (IT)

-Testing flagship games (World of Tanks, World of Warplanes, World of Warships, Caliber). Map and technique balancing tests. Testing applications, web applications and mobile applications. Suggestions for improving projects.
-Creation of feedbacks and communication with project developers.
-Using different types of testing – Integration, functional, performance, smoke.
-Writing bug reports in Jira.

Education

Институт холода, криотехнологий и экоэнергетики

Факультет информационных технологий и кибербезопасности, Одеса
Higher, from 2012 to 2017 (5 years)

Additional education and certificates

Dev to Dev

2022

Tester from the beginning. Free course by Artem Russov

2022

Diploma for testing - Diploma for contribution in the development of World of Warships.

2017

Knowledge and skills

Unity Jira Git Animal feeding Bugreport HTML CSS GDD Game design QA Confluence Unreal Engine

Language proficiencies

English — above average

Additional information

Proficient in software testing theory, encompassing various testing types, software development models, and the Software Development Life Cycle (SDLC).

Skilled in the creation of test documentation, including Test Cases, checklists, and bug reports.

Competent in HTML and CSS syntax, with the ability to utilize DevTools for testing purposes.

Understanding of Scrum/Kanban/Agile development processes.

Experienced in project management and tracking systems Jira, source control system Github, Confluence, Miro, and Slack, enhancing project coordination and communication.

Proficient in working with databases, including Postgresql, Ms Access, and Mongodb, for data management and analysis.

Skilled in maintaining and updating wikis, ensuring up-to-date documentation and knowledge sharing within teams.

Extensive experience in diverse gaming genres, demonstrating adaptability and proficiency across a wide spectrum of gaming experiences.

Solid grasp of game design theory and the ability to create comprehensive Game Design Documents (GDDs).

Creativity and innovation in the development of game mechanics and concepts.

Proficient in the application of fundamental game design principles, with a proven track record in crafting engaging game levels.

Understanding of Unity/Unreal Engine (scenes/objects).

Adept at teamwork and effective communication, facilitating collaborative efforts within game development teams.

Demonstrated expertise in creating and fine-tuning game balances and economies, enhancing player experiences.

Strong analytical skills for data-driven decision-making, optimizing gameplay and user satisfaction.

Eager to embrace new technologies and methodologies to continuously elevate the quality of gaming experiences.

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