Resume from May 2, 2024 File

Тимур

Unity 3D програміст

Age:
29 years
City of residence:
Dnipro
Ready to work:
Dnipro, Remote

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TYMUR 75 Kalinova Street, Dnipro,
49000, Ukraine

KARIMOV [open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
https
/[open contact info](look above in the "contact info" section)
r-karimov-06161b152
https://t.me/timurkarimov1994

OBJECTIVE
Seeking a Game Developer role in an innovative organization that
encourages creativity and offers opportunities for growth.
To utilize my knowledge of game development principles and programming
languages to create engaging gaming experiences.
Aspiring to become part of an established team of developers as a Game
Developer and help create exciting new games.

SUMMARY
Dedicated Unity Developer with 5+ years of experience creating immersive
and engaging game experiences. Proficient in C# programming and Unity
development, with a strong background in game design principles and
optimization techniques. Skilled in implementing gameplay mechanics,
UI/UX design, animation, optimization, asynchronous programming,
integration of different SDKs, and any other relevant technologies. Proven
track record of delivering high-quality projects on time and within budget.
Collaborative team player with excellent communication and problem-
solving skills. Passionate about pushing the boundaries of interactive
entertainment through innovative game development. Seeking
opportunities to contribute to exciting projects and make a meaningful
impact in the gaming industry.

1
EXPERIENCE
Unity Developer| Wooden Sword Games
JULY 2023 – MARCH 2024
- Developed rapid gameplay prototypes for a variety of game genres,
including action, puzzle, and simulation games, using Unity and C# to
explore new gameplay ideas and mechanics.
- Collaborated with game designers and artists to create prototype assets
and animations, iterating on visual and interactive elements to achieve
desired gameplay outcomes.
- Conducted iterative testing and feedback sessions with internal teams and
focus groups to validate gameplay concepts, identify potential
improvements, and iterate on prototypes to enhance gameplay experience.
- Implemented analytics and telemetry features in prototypes to collect
gameplay data and metrics, providing valuable insights for refining game
mechanics and balancing gameplay difficulty.

Unity Developer| Renatus
NOVEMBER 2018 – JULY-2023
- Collaborate with a cross-functional team of artists, designers, and
engineers to develop and maintain Unity-based mobile games for iOS and
Android platforms.
- Implement core gameplay mechanics, including player controls, character
animations, and game physics, ensuring smooth and responsive user
experiences.
- Optimize game performance by identifying and resolving bottlenecks,
reducing load times by 25% and improving frame rates on low-end devices.
- Integrate third-party SDKs and plugins for ads, analytics, and social
features, enhancing monetization and player engagement metrics.
- Contribute to code reviews, provide constructive feedback, and adhere to
coding standards to maintain code quality and consistency across projects.

Civil engineer | DAKK
JUNE 2015 — NOVEMBER 2018
Designing of civil buildings and development of new technologies in the
system of building design such as visual programming.

2
SKILLS
 Unity Development(2D/3D)
 Strong proficiency in C#
 Expertise in developing rapid
prototypes to validate gameplay
concepts and mechanics.
 UI/UX Development
 Optimization
 Version Control
 Collaboration and Communication
 Problem Solving
 Design Patterns.
 Continuous Learning

TECHNOLOGIES
 VContainer
 Unity Render Pipline
 DOTween
 ShaderGraph
 UniTask
 UniRx
 2dToolkit
 Addressables
 Git
 Photoshop, illustrator, etc.
 3rd Party Integrations

PROJECTS:
https://play.google.com/store/apps/details?id=com.game.planeblast
https://play.google.com/store/apps/details?
id=com.NowGamesUniverse.fillthesetubes
https://play.google.com/store/apps/details?
id=com.NowGamesUniverse.dashhero

3
EXAMPLE CODE:
The latest test task on my GitHub:
https://github.com/Tim4ek/Tic-Tac-Toe

EDUCATION

Specialist “Building and Civil engineering” | Prydniprovska State
Academy of Civil Engineering and Architecture
SEPTEMBER 2012 – JUNE 2017
Specialist “Economics of enterprise” | Prydniprovska State Academy
of Civil Engineering and Architecture
SEPTEMBER 2015 – JULY 2017

ADDITIONAL INFORMATION
 English - Reading/Writing documentation
 Hobby – Play game, gym.

4

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