Resume from February 21, 2024 File

Александр

Unity Developer

Age:
32 years
City:
Kharkiv

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Unity Junior Developer

ALEKSANDR
CHYZHEVSKYI
[open contact info](look above in the "contact info" section) Turkey, Samsun

(Viber, Telegram, WhatsApp) https://u.to/STdgHA
[open contact info](look above in the "contact info" section)
https://github.com/Aleks
andrChyzhevskyi

EDUCATION
NOV 2022 Unity Developer Course
- UNITY C#
PRESENT -Encapsulation -Invariant -Privatization - -Variables -How to name variables -Operators -
ijunior Immutable cells -IReadOnlyCell -Covariance and Loops -Arrays -Functions -Optional parameters -
contravariance -Inheritance and polymorphism - ref and out -Overloads -List -Queue -Stack -
Template method -Decorator -Strategy -Factory Dictionary -OOP (Object-Oriented Programming) -
method Relationships -Typing -Abstraction -
Encapsulation -Polymorphism -Classes and
Design in UNITY -RCV Variant -Model-View objects -Fields and access modifiers -Methods
Separation Extracting View -MVC vs MVP vs Constructors -Has-a relationship -Inheritance (Is-
MVVM -Clean Code & Code Style a) -Properties -Virtual methods -Update loop
How to work with tasks? -Automated code Interfaces -Abstract classes -Static members -
analyzers - StyleCop -Clean Code - Summary with Static constructor -Struct definitions -Explicit and
examples -SOLID -Anti-SOLID implicit conversion -Upcasting and downcasting -
as and is -Pattern matching -Boxing and
Creating 3D and 2D -2D physics -Animations - unboxing -enum -LINQ (Language-Integrated
Mathematics -DOTween -User Interface - Query) -LINQ extension methods -Take and Skip -
Scriptable Object -Typed scenes -Swamp Attack - From IEnumerable to a collection
New Input System -AR (Augmented Reality) - GITHUB DESKTOP
Vuforia -Particle System -Appodeal -Physics and WORKING WITH KANBAN
colliders in 3D -Tile Editor -2D Inverse Kinematics WORKING WITH GRAPHICS
-Blend Tree

2022 Unity Developer Course
itProger * UNITY * 2D & 3D * C# * PHOTON * AI * AR
C# Basics Advanced C# Creating programs in C# Unity interface Unity Objects Scripting in
Unity Creating Programs in Unity C# Multiplayer games Animation creation Creating 2D games
Android Game Development Adding game services 3D game creation: environment, smart enemies,
completion Game publication in stores Augmented reality in Unity AR programs and games

2022 Basics of programming С#
Ulearn * VISUAL STUDIO * .NET FRAMEWORK * SOLID
Introduction to C# Mistakes Branching Cycles Arrays Collections, strings, files Testing
Complexity of algorithms Recursive Algorithms Search and sort Workshop Basics of OOP
Inheritance Data integrity Structures
Unity Junior Developer ALEKSANDR CHYZHEVSKYI
EDUCATION
2022 C# Language
itProger * VISUAL STUDIO * .NET FRAMEWORK * SOLID
Basic structures: information output Variables and Data Types in C# Math operations in C# Conditional
statements (if-else) Switch-case operators Loop statements: for, while, and do while
Data arrays: one-dimensional and multidimensional Generics: the foreach loop for working with arrays
Class methods: creating functions Working with files and strings Exception handling: try-catch
statements Class creation: introduction to C# OOP Class creation and objects Class constructors: static
modifiers The This pointer in classes Get and Set accessors
Class Inheritance Is and As operators: array of pointers Virtual Methods Abstract classes and abstract
methods Interface creation Method Overloading in C# Enums Data Structures

2021 General MBA
- M.D. BUSINESS ADMINISTRATION
2023
Internation Financial tools for managerial efficiency Strategies and business processes Leadership: from
effective communications to managerial intelligence Company marketing management
al Institute Startup: where does it all start?
of Business
2011 Kharkiv National University of Radio Electronics
- M.D. ELECTRONIC SYSTEMS ENGINEER
2015

EXPERIENCE
NOV 2022- Junior Developer
PRESENT
Agawa

APR 2021- The Chief Operations Officer
MAY 2022
Atlant
HARD SKILLS
•Knowledge of object-oriented programming (OOP)
•Basic knowladge C# and .NET framework & Unity
•Skilled in basic programming algorithms and data structures;
•Understanding of Design Patterns (including SOLID)
•Using relational DB concepts and SQL
•Basic knowledge of Platform internals
(understanding of reference and value types, asynchronous tasks, and synchronization primitives)
•Experienc using Visual studio and Unity
•People management (more then 1500 people)

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