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Олександр

Unity developer

Возраст:
25 лет
Город проживания:
Киев
Готов работать:
Удаленно

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Oleksandr Yanchenkov
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SUMMARY
Aspiring Unity Developer with over 3 years of experience. Participated in several game jams both in a team
and individually. Developed multiple personal game projects of different genres. Robust experience in
implementing gameplay, UI, audio, physics, animation, and multiplayer systems in Unity environment.
Commited in working as a part of a team and listening to critiques and requests.

SKILLS
Programming: OOP, data structures, SOLID principles.
Programming languages: C#, Python.
Version Control: Git, PlasticSCM.
Unity Engine: core systems programming, UI animation, Particle System, new Input System, FBX import
workflow, Unity project and asset management, NavMesh, basic experience with Shader Graph.
Frameworks and Plugins for Unity: Cinemachine, FMOD (Audio), Netcode for GameObjects, Photon
Quantum, Photon Voice, Photon Chat.

WORK EXPERIENCE
Scientific Technical Center “Okhoronni Systemy” Jun 2021 - Sep 2021
Visualization Specialist
Developed a visualization for sensor fire detection system in a shopping mall using custom software in
XAML language. Communicated with other departments to optimize the process in timely manner.
Credit Suisse Jun 2022 - Oct 2022
IT Chat Support Agent
Managed incident queue coverage in shift patterns, communicated with end users via chat, provided
them with a dedicated and efficient service, ensured that customer support tickets are resolved and
clearly documented via ServiceNOW system.
Independent Game Development Team Mar 2025 - Present
Unity Developer - SCRAPLINE Project (extraction cooperative horror)
Implementing gameplay mechanics, multiplayer, voice and text chat, post-processing effects, shaders,
player customization, inventory, physics-based player interaction systems, procedural generation, UI,
NavMesh baking, AI behaviour, camera animations. Tightly communicating with 3D artist to optimize
models and animations.

ADDITIONAL EXPERIENCE
Project Amethyst - university project, survival FPS.
Collaborated with a groupmate to make a game within 3 months. Programmed gameplay, AI, animation,
UI, inventory system, destructible objects, along with a leaderboard for saving and displaying highscores of
different players using REST API. Developed own FPS animations for arms and guns in Blender.

Y2KLICK - game jam project, 1-button game.
Communicated with 3D artist to create a small game for 1-Button Jam. Implemented gameplay, audio, and
animation systems. Created a few simple shaders using Shader Graph.

EDUCATION
National Technical University of Ukraine 2018 - 2022
“Igor Sikorsky Kyiv Polytechnic Institute”
Bachelor’s degree in Telecommunications and Radio Engineering

Wroclaw University of Science and Technology 2022 - 2024
Master’s degree in Computer Science

LANGUAGES
English - C1, Polish - B2, Ukrainian - Native, Russian - Native

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