Олексій
Game developer
- Возраст:
- 30 лет
- Город:
- Киев
Контактная информация
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PROFILE
Software engineer with a passion for game development. I know what makes a game good because, when I'm not developing games I play them
Team oriented, great analytical skills, accurate.
7+ years of programming experience (С#/С++)
3+ of commercial experience with Unity 3D
Experience with full game creation cycle, from idea to published product
EDUCATION
National Technical University of Ukraine “KPI”
2011 – 2017
Specialist of Computer Science
EXPERIENCE
4Friends
2019 - 2023
Eforb
2018 - 2019
Responsibilities:
• Coding
Worked with: Unity3D(C#), C++, Lua, UGUI, UnityEditor scripting, TextMeshPro, Git
Projects:
Storykeepers
Link: Storykeepers
Genre: Match3, Match2, Hidden Object.
Description: Go through the story with famous charaters by playing match3, match2 and hidden object mini-games.
My role: programmer.
Responsibilities:
• Coding
• Environment Design
• Level Design
• Animation
• Gameplay design
• Documentation
Worked with: Unity3D(C#), DoTween, UGUI, UnityEditor scripting, TextMeshPro, Git
Projects:
Rancho Blast
Link: Rancho Blast
Genre: Puzzle.
Description: Build and design your own ranch by playing match 2 mini-games.
My role: programmer, game designer, level designer.
Responsibilities:
• Coding
• Environment Design
• Level Design
• Animation
• Gameplay design / Balancing
• Documentation
• Testing
Worked with: Unity3D(C#), Git
Projects:
Fate Crawler
Link: Fate Crawler
Genre: Roguelite.
Description: 2D game with top view. Player controls a character who kills monsters with one of four unique fight mechanics. Customized spell system.
My role: game designer, level designer, programmer.
Tibro(pet project)
Genre: Arcade puzzle.
Description: 2D puzzle. Player controls space satellite flying between orbits and collects asteroids. Was created for course work.
My role: game designer, level designer, programmer.
MixerGames
2016 - 2018
SKILLS
Algorithms
Knowledge of Scrum and Agile methodology
Tools: Photoshop
English: Intermediate
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