Александр
3D artist
- Возраст:
- 28 лет
- Город:
- Харьков
Контактная информация
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/10715494
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Vasyliev Alexander Pavlovich
Contacts:
✉ [
☏ Telegram [
LinkedIn: https://www.linkedin.com/feed/
Artstation: clockworkorange.artstation.com ●
Kharkov, Ukraine.
● Remote work
A few words about me:
I choose the 3D Game Development sphere because I enjoy creating a special atmosphere with the
help of various elements. I bring my unique vision to life on the computer screen, and I do it well.
Modeling is my passion. That's why I will create high-quality models for your company. They will
be exactly as you want them to be. Modeling, UV mapping, baking, texturing, rendering, and
animation – all of this will be done well and on time. I will be glad to apply my talents and skills in
your company.
Skills:
Hard Skills:
● Maya,Cinema4D,UV Layout, Marmoset, Substance Painter.
● Full 3D Pipeline: Draft ➔HighPoly ➔LowPoly➔ UV Mapping ➔Baking ➔Texturing ➔Export in
Unreal Engine 5
● Rendering ● Animation
Soft Skills:
● Teamwork
● Individual approach to each person
● Unique vision of a models and spatial thinking
● Go all the way, dedication
Languages:
● English- B1 ●Russian- Native
Education:
«National Technical University»
«Kharkiv Polytechnic Institute»
09.2012- 01.2018.
Faculty of organic substances technology, specialty Pharmaceutical Biotechnology. I have the Bachelor`s
degree and Specialist's degree.
Courses:
-Course «3D Gamedev» from Level Up. 05.2023- 10.2023.
I make a full pipeline of the models,from references and draft until export in the game engine.
Courses Cinema 4D from Videosmile ,2022 year,5 months.
I make 3D scenes, materials, animation of destruction ,lighting, rendering.
Work experience:
★03.2023- till now. I run my own store. I procure goods, sell products, increase volume, and expand the
customer base.
★10.2022- till now. 3D artist. I made 3D models from scratch, I made 3D models of varying complexity
from scratch, including baking textures, unwrapping, texturing and exporting to the engine. Completed my
work successfully and on time.
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