Богдан
Fullstack-розробник
- Рассматривает должности:
- Fullstack-розробник, System architect, Full stack-програміст, .Net-програміст, Angular-розробник, React-розробник
- Возраст:
- 23 года
- Город проживания:
- Дрогобыч
- Готов работать:
- Киев, Львов, Удаленно
Контактная информация
Соискатель указал телефон , эл. почту, Instagram и LinkedIn.
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bohdanex.github.io
.NET FULL-STACK DEVELOPER
SKILLS SUMMARY
BACKEND Full-Stack Engineer and System Architect with 5+ years of software
.NET NodeJS NestJS
engineering experience. Focused on architecting high-performance web
applications, scalable distributed backend systems, and interactive 3D graphics
ExpressJS engines. Proven track record of leading development teams, translating
business requirements into technical architectures, and delivering robust,
FRONTEND
cloud-native solutions.
Angular React NextJS LitJS
EXPERIENCE
SolidJS TS / JS
Medical App (NDA)
SYSTEM ARCHITECTURE Junior Full-Stack Developer Jul 2021 – Dec 2023
Microservices Modular Monolith Maintained and optimized a secure healthcare platform, working with payment
gateway systems.
DDD Clean Arch Vertical Slice
Engineered scheduled background tasks and real-time notifications using SignalR
REST APIs and Quartz.NET.
Optimized MVC SEO-related app which allowed to load pages x2–x5 times faster
DISTRIBUTED SYSTEMS and improved SEO.
RabbitMQ MassTransit Optimized MSSQL database by implementing complex indexing, reducing report
generation time.
Saga Pattern Outbox Idempotency
Consistency
Employee Management App (NDA)
Middle Frontend Engineer Aug 2024 – Jan 2025
DEVOPS Developed cross-platform desktop applications (Windows/macOS) using React
Native for Desktop.
Docker Docker Compose AWS
Engineered custom native UWP (Universal Windows Platform) and Swift modules to
Azure Actions address the lack of ready-made solutions for specific internal hardware and system
integrations.
DATABASES Conducted application demonstrations for clients, effectively presenting new
Supabase PostgreSQL Redis features and system capabilities.
MSSQL MongoDB 3D Property Editor & Walkthrough (AEstAR x Propall)
Senior Full-Stack Engineer April 2025 – April 2026
OBSERVABILITY & MONITORING Designed and deployed a highly scalable cloud infrastructure on AWS (EC2, ECS,
OTEL Tracing Prometheus S3, Lambda, DynamoDB), supporting 2 independent frontend applications.
Grafana Seq Jaeger
Achieved a 30% reduction in VRAM consumption and 2x faster load times by
implementing custom texture atlases, instanced meshes, and Level of Detail (LOD)
3D GRAPHICS in Three.js / WebGL.
Implemented real-time connection synchronization using ExpressJS and Socket.io,
WebGL Three.js WebXR (AR/VR)
handling peak loads of concurrent user sessions.
Linear Algebra Godot Unity
Custom Geometry Engine (AEstAR x Propall)
LANGUAGES Graphics Software Engineer Aug 2025 – Jan 2026
English: Upper-Intermediate (B2) Engineered a custom WebGL/Three.js geometry engine from scratch, supporting
complex topological operations (extrude, face inset, curve cuts, dome extrude).
Designed and implemented linear algebra-based algorithms for automated UV
EDUCATION mapping and normal calculations, optimizing vertex data for custom geometry.
Master's in Software Engineering Implemented a structured Command Pattern that handles undo/redo operations with
Uzhhorod National University — 2025 sub-10ms state restoration.
Bachelor's in Computer Engineering Maplyx
Uzhhorod National University — 2024 Solo Founder & System Architect Feb 2026 – Present
Architected a cost-efficient real-time engine by migrating from Supabase to a self-
CERTIFICATIONS hosted Centrifugo cluster, reducing messaging costs by 100% (~$2.50 per 1M
messages).
.NET Camp Graduate Engineered high-frequency synchronization for 3D mind-map collaboration,
Sigma Software University — 2023
enabling the system to scale to millions of events.
Hackathon Tech Solutions Implemented real-time presence and cursor tracking with Centrifugo, achieving
UCU Business School — 2026
high throughput and sub-50ms latency.
Bohdan Mykhats [
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bohdanex.github.io
.NET FULL-STACK DEVELOPER
R&D & HIGH-PERFORMANCE ENGINEERING
A* Pathfinding Implementation Hardware-Accelerated Signal Processing (.NET)
Engineered a high-performance pathfinding algorithm utilizing Developed a .NET application implementing FFT, wavelets, and
Unity's DOTS and Burst Compiler, achieving a 37.5x performance DirectX/OpenCL parallelization with active resource tracking.
speedup.
OPEN SOURCE CONTRIBUTIONS
.NET Feature Management View Repo .NET Result Pattern Handler View Repo
Developed and published a feature toggling package specifically Created a generic "Result Pattern" package offering a unified
designed for .NET Minimal APIs. handler for response success/error states.
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