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Oleksandr

Unity developer

Возраст:
24 года
Город проживания:
Житомир
Готов работать:
Житомир, Удаленно

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M oskalyk Oleksandr
Unity Developer

About Me
Ukraine, Zhytomyr
Computer Science graduate with hands-on experience in Unity and C#
game development and 1 year of commercial experience. Team-oriented
Contact developer focused on contributing to project success and delivering
stable, polished gameplay experiences. I enjoy board games and
[открыть контакты](см. выше в блоке «контактная информация»)
survival-genre video games, which inspire my interest in thoughtful
[открыть контакты](см. выше в блоке «контактная информация») mechanics and engaging design.
@alexwhy_d

github.com/retr0Alex13 Ex perience
[открыть контакты](см. выше в блоке «контактная информация») Amateur’s Dream — Unity Developer Jul 2025 - Jan 2026
oleksandr-moskalyk/ Worked on live puzzle titles released on Android, iOS, and WebGL,
contributing to stable production builds published on the App Store
and Google Play.
Hard Skills Designed and implemented core gameplay systems and
mechanics for cross-platform releases.

Unity (PC, Android, iOS, WebGL)
Completed 120 development tasks, including 70 feature
C# (StateMachine, Pooling, Singleton) implementations and 50 critical bug fixes, significantly improving
Git (Pull Request, Merge, Rebase) gameplay stability and player experience.

Third party (DOTween, UniTask, AdMob, Collaborated closely with designers, artists, and QA to maintain
Appodeal, Firebase, Appsflyer) high code quality and engaging player flows.

Contributed 120+ pull requests, improving team workflow,
codebase structure, and development synchronization.
Projects: YumYum Tiles, Sliders - Block Puzzles, Mahjong Game
o t kills
S f S
Playland Games — Unity Developer Aug 2024 - Jul 2025
Friendly communication with all team
Contributed to porting mobile games to Nintendo Switch,
members
working with the Nintendo SDK and adapting gameplay for
Constant task updates console requirements.
Attended conference events Participated in the porting process from mobile to console,
R egular team building participant ensuring compliance with platform requirements.

Implemented platform-specific systems, including persistent
save data and console-native input handling.

Education Adapted UI and gameplay interactions for controller
navigation to provide a smooth console experience.
Sep 2023 - Dec 2024
Master’s degree, Computer Science
Self-Employed — Unity Developer Jul 2023 - Aug 2024
Zhytomyr Polytechnic State University
Designed and developed independent game projects and
prototypes, focusing on rapid iteration, gameplay experimentation,
Sep 2019 - Jul 2023 and full-cycle development.
Bachelor’s degree, Computer Science
Developed and published a mobile game on Google Play,
Zhytomyr Polytechnic State University
managing the full cycle from core mechanics and UI to
monetization and device optimization.

Rapidly prototyped multiple games during Game Jams (48–72

L anguages hours), delivering complete and stable gameplay loops both
E gn lish - B2 (Upper-Intermediate) independently and in small teams.
Polish - A2 (Pre-Intermediate) Projects: MineDown, Quest For Jest, Be2ween, Reckless Deliverer
Ukrainian - Native

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