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Alexander

Unity Developer

Возраст: 25 лет
Город: Харьков
Возраст:
25 лет
Город:
Харьков

Контактная информация

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ALEXANDER CHUDIN
UNITY DEVELOPER
[открыть контакты](см. выше в блоке «контактная информация») | https://t.me/NoVeR_HD | github.com/NoVeR-18

SUMMARY

Unity Developer with 3+ years of commercial experience in building high-quality 2D, 3D, and VR games for mobile and
PC platforms.
Specialized in gameplay systems, clean architecture, and performance optimization.
Developed and maintained multiple commercial projects from prototype to release, both independently and as part of a
team.
Focused on building scalable gameplay logic, reusable tooling, and data-driven systems using C#, ScriptableObjects, and
event-based architecture.
Looking to join a professional team to contribute to production-ready gameplay systems and continue growing as a
technical game developer.

CORE SKILLS

Gameplay Systems Technical Expertise
Combat Systems (auto-battle, abilities, AI targeting, Languages / Engine: C#, Unity API, LINQ, Coroutines,
cooldowns) Animator, Physics, ScriptableObjects, Async/Await,
Inventory & Equipment Systems Delegates
Status Effects (buffs, DoT, shields, debuffs, element Architecture: SOLID, MVC, MVVM, Clean
combos) Architecture, Event Systems, Dependency Injection
Quest and Dialogue Systems (Zenject)
Save/Load and Data Serialization Frameworks / Tools: DOTween, Cinemachine,
Party Management, Skill Loadouts, and Ability UI Addressables, NavMesh, URP, Profiler, Odin
Level Tools and Procedural Generation Inspector
Integrations: Ads, Analytics, Firebase, PlayFab,
Metamask, ARCore, OVR SDK
Version Control: Git, GitHub, GitLab, Fork
Other: Figma, Photoshop, Blender, Android Studio,
Jira
Soft Skills
Team collaboration, initiative, problem-solving, code review participation, mentoring juniors, attention to detail, and adaptability.

PROFESSIONAL EXPERIENCE

Xedrum (Remote) Unity Developer — Sep 2024 – Feb 2025
Designed and implemented the complete architecture for mobile games and applications.
Sole programmer responsible for gameplay systems, UI, SDK integrations, and optimization.
Delivered and supported projects from design to release on mobile platforms.
Freelance Projects Unity Developer — Nov 2022 – September 2025
Developed casual, hyper-casual, and RPG prototypes for clients and personal portfolio.
Created modular systems for abilities, AI, UI, and saving mechanics.
Optimized performance and implemented scalable architecture for rapid iteration.

AEstAR (Junior Unity Developer) — Kharkiv / Remote Jan 2022 – Nov 2022
Worked on VR/AR applications for simulation and education.
Implemented mechanics, lighting optimization, and SDK integration.
Participated in iOS/Oculus builds and internal tooling.
SELECTED PROJECTS
RectSkull (Action RPG)
Collaborated with a senior developer using MVC-based architecture.
Implemented combat systems, inventory logic, and Metamask integration for crypto purchases.
Junkyard Master (Casual Mobile Game)
Designed core architecture, implemented level editor tools, and ad integration.
Added vehicle customization and skin systems; improved engagement flow.
Javelin VR Simulator (Oculus)
Developed immersive VR simulation with realistic motion and physics.
Optimized tracking precision and improved user feedback.
Nreal Downloader (AR App)
Created an app marketplace for Nreal glasses.
Implemented accessibility service module for automatic installation.
Beyond Human – Action RPG Prototype
Designed multi-scene auto-battle system with advanced AI and status effects.
Built data-driven ability logic using ScriptableObjects and event triggers.
Integrated party management, skill equipment, and ability combos.

EDUCATION
KNU Karazina
Program Subject Area “Computer sciences” 2018 - 2022

ADDITIONAL INFORMATION

English: B2 (technical proficiency)
Interested in: scalable gameplay architecture, AI systems, and interactive tools
Values: clean code, performance, team culture, and innovation
Open to: remote or hybrid positions

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