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Іван

Unity 3D програміст

Возраст:
38 лет
Город проживания:
Харьков
Готов работать:
Удаленно, Харьков

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Ivan Avdeenko
📍 Based in Spain | Remote-ready within CET ±2h ​
📧 [открыть контакты](см. выше в блоке «контактная информация») | 📱 [открыть контакты](см. выше в блоке «контактная информация») (Telegram, WhatsApp)
Summary

Senior Unity Developer with over 13 years of experience in mobile, PC, and console game development.
Proven track record in delivering successful hyper-casual and casual titles, including contributions to AAA
projects at Ubisoft and Gameloft. Expert in Unity3D and C#, with deep specialization in performance
optimization, shader development, and scalable architecture. Passionate about crafting engaging gameplay
experiences and collaborating with multidisciplinary teams to bring iconic games to life.

Core Competencies

🎮 Unity & C# Development: Expert in gameplay systems, UI, editor tooling, and mobile optimization
🧠 Architecture & Design: Strong grasp of SOLID principles, DI frameworks (Zenject, VContainer),
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●​ ✨ Specialized Expertise: Shader development (CG/HLSL), particle systems, native plugin integration
and reactive programming (UniRx, UniTask)

●​ 🛠️ Tooling & CI/CD: Odin Inspector, Jenkins, Git/GitLab, App Store & Google Play publishing
(iOS/Android), performance profiling

●​ 🌐 Cross-Platform Experience: iOS, Android, PC, Console, Facebook, Amazon, Microsoft Store
●​ 💬 Communication: Upper-intermediate English, collaborative mindset, team leadership experience

Professional Experience

COG Interactive — Senior Unity Developer June 2025 – Present

●​ Developed hyper-casual games from concept to release (e.g., Tangled Pipes, Boat Sorting)
●​ Led gameplay prototyping and feature iteration with rapid testing cycles

Gameloft — Unity Developer Jan 2025 – May 2025

●​ Contributed to Disney Dreamlight Valley across platforms
●​ Enhanced UI systems and resolved key gameplay bugs

Independent & Partner Studio Projects May 2023 – Dec 2024

●​ Created original hyper-casual games (e.g., Happy Chicken)
●​ Collaborated on idle arcade and hidden object games

Ubisoft — Rendering & Tools Developer Nov 2021 – May 2023

●​ Worked on Rainbow Six Mobile
●​ Improved rendering pipeline and built custom editor tools

Playgendary — Unity Developer / Team Lead Jan 2020 – Nov 2021

●​ Delivered multiple hit hyper-casual games (Hot Ironing, Bouncemasters, Perfect Cream)
●​ Led a team of 3 developers, built SDKs and native plugins
Murka — Unity Developer Sep 2016 – May 2019

●​ Developed slot features and animations for Slots Era and Scatter Poker
●​ Published games across multiple platforms using Jenkins

GAF Media — Deputy Team Lead Oct 2013 – May 2016

●​ Led development of GAF Converter and playback libraries for Starling and Cocos2D-JS

Education

🎓 Master’s Degree in Software Engineering Taras Shevchenko Lugansk National University
Additional Highlights

●​ Experience leading teams and mentoring developers
●​ Strong debugging and problem-solving skills
●​ Passionate about creating polished, player-centric experiences
●​ Comfortable working remotely and asynchronously across time zones

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