Валерій
Tech Artist
- Вид занятости:
- полная, неполная
- Возраст:
- 22 года
- Город проживания:
- Нетешин
- Готов работать:
- Киев, Львов
Контактная информация
Соискатель указал телефон, эл. почту и LinkedIn.
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/11596524/
Опыт работы
Asset Manager / Tech Artist
с 06.2025 по наст. время
(1 год 2 месяца)
Sett, Дистанційно (IT)
• Established and standardized efficient asset management processes across departments.
• Documented how to find/use/download resources of different games.
• Facilitated point of coordination of all asset requests for Development, Product, Customer Success, and Creative Teams.
• Researched, implemented, and streamlined new tooling for automating asset processes.
• Sourced and reported on asset-related risks ahead of time, including lost files, quality issues, brand inconsistencies, and development roadblocks.
Graphical Programmer (Contract)
с 04.2025 по наст. время
(1 год 4 месяца)
Alfa Bravo Inc, Дистанційно (IT)
• Created production-ready real-time shaders in Unity Shader Graph, faithfully matching artistic
references across PC, console, and mobile targets.
• Provided technical guidance on shader performance and optimization, ensuring efficiency and
compatibility with project requirements.
• Authored reusable HLSL sub-graphs and custom function nodes, extending Shader Graph’s
capabilities and shortening VFX iteration cycles for the team.
Unity Tech Artist
с 01.2025 по 03.2025
(3 месяца)
Voxel Worlds, Львів (IT)
• Lighting & Baking: Optimized scene lighting and performed lightmap baking for enhanced visual fidelity and performance.
• Collaboration & Problem-Solving: Worked effectively within a team, troubleshooting technical and artistic challenges to meet project goals.
3D Generalist
с 12.2022 по 11.2024
(2 года)
Etherion Designs, Нетішин (IT)
• Transitioned assets from Unreal Engine to Unity Engine, ensuring seamless integration and functionality.
• Adapted Unreal Engine shaders for Unity Engine with precise adjustments to maintain visual fidelity.
• Conducted manual retopology of hard-surface characters and assets to optimize performance and maintain detail.
• Performed hard-surface retopology and refined automatic retopology generated by Meshlab for clean, efficient topology.
• Created precise UV mapping, including custom Lightmap UVs.
• Baked high-quality textures for detailed and accurate visual representation.
• Identified and resolved issues with problematic meshes, improving overall asset quality and usability.
Unity Tools Developer (Self-Employed)
с 06.2021 по наст. время
(5 лет 2 месяца)
ShadowShardTools, Нетішин (IT)
• URP+: Designed and released a custom rendering pipeline enhancing Unity's Universal Render Pipeline (URP) with improved performance and visual quality.
• URP Ambient Occlusion Master: Implemented advanced ambient occlusion techniques including SSAO, HDAO, HBAO, and GTAO, ensuring superior lighting realism.
• URP 3D to Sprite Converter: Developed a tool that renders and processes 3D models into optimized 2D graphics for Unity projects.
• Pre-Integrated SSS LUT Generator: Created a generator for Look-Up Textures (LUT) to facilitate realistic subsurface scattering effects in Unity.
• Delivered innovative tools tailored for Unity Engine, leveraging expertise in HLSL, C#, and custom tool development to push the boundaries of the URP framework.
Образование
Національний університет «Острозька академія»
Економічний факультет, Комп'ютерні Науки, Острог
Высшее, с 2021 по 2025 (4 года)
Знания и навыки
- Ініціативність
- Blender
- Моделювання
- Текстурування
- Adobe Substance 3D Designer
- Adobe Substance 3D Painter
- Unity
- Marvelous Designer
- ZBrush
- C#
- HLSL
- ShaderGraph
Знание языков
- Украинский — свободно
- Английский — средний
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Tech artist
Львов, Удаленно