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Klim
Unity Developer
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E-mail: [
Phone: [
LinkedIn: https://rb.gy/mf15is
Telegram: @Kl1m9n41k
GitHub: https://github.com/Klim-Klymenko
Address: Southampton, United Kingdom
About Me
Unity Developer with 6+ years of commercial experience building Unity solutions — from gameplay and
architecture to UI, optimization and integrations. Delivered commercial projects across genres: RTS, shooter,
hyper-casual, simulator with focus on scalable architecture, functional frameworks and real-time systems.
Key Skills
C#, Unity 3D/2D, SOLID, GRASP, GoF, Clean Architecture, MVx, IoC, ECS, FSM, Behaviour Tree, GOAP, ML,
functional/procedural programming, async/multi-treaded programming, REST API/UDP/TCP, multiplayer (Photon
Fusion), Addressables, Remote Config, CI/CD, Unit/Integration
testing, A/B testing, analytics, localisation, optimization, ShaderLab/HLSL, Git.
Experience
Eddy 01/2025 – 11/2025
Developed an educational shooting range simulator used in defense training for high school students, featuring
multiple modes (sniper, FPV drone, arcade, competitive), a teacher level editor, real-world hit detection via
projector and weapon replicas using UDP communication with a Python module, and a launcher with
Addressables-based updates and CI/CD. Implemented Clean Architecture with MVx UI and optimized
performance for low-end PCs.
Unity Code Craft 08/2024 – 01/2025
Co-founded a Unity academy that evolved into a small development studio. Created training projects, mentored
developers and led the production of a hyper-casual farming game, overseeing architecture, task management,
and core gameplay systems.
Eisvil 05/2024 – 10/2024
Delivered the Unity client for a top-down mobile shooter (BoxHead), implementing combat logic, wave
progression, weapon, skill upgrade systems, including REST-based saving/authentication. Built a custom
procedural-programming-based framework that increased development speed by ~75%. Optimized rendering
and UI performance for mobile, contributed to gameplay balancing and visual polish.
Deep Space Software 02/2021 – 07/2024
Developed a large-scale RTS inspired by Cossacks, implementing core gameplay systems such as unit
selection, building, upgrades, AI opponents using FSM and GOAP, team-based movement using flocking
behavior. Integrated ECS with Photon Fusion to synchronize real-time multiplayer battles, created REST-based
save/load, lobby systems. Optimized rendering and network load for large-scale encounters, contributed to UI
and gameplay polish.
Nereus 11/2019 – 01/2021
Contributed to an RPG project for a psychological clinic, designed to engage patients through Ukrainian folklore.
Developed the summer location with quests, swimming, third-person controller, and an inventory of collectible
proverbs, along with UI, animations, save logic, and level integration.
Languages
English (C1), Ukrainian (Native), Russian (Native), French (A2), Polish (A2).
Education
Otus — Unity Professional (Middle) • 2021–2022
Ampli — Unity Advanced (Junior) • 2018–2020
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