Oksana
3D artist
- Возраст:
- 38 лет
- Город:
- Киев
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Senior 3D Environment & Prop Artist
Results-driven 3D Artist with 6+ years of experience in the game development
industry. Expert in environment art, hard-surface props, and architectural
modeling with deep focus on pipeline optimization and real-time performance
budgets.
EXPERIENCE
LOCATION
Kyiv, Ukraine Senior 3D Artist | Voxel Worlds
May 2024 – Present (Remote)
● Interpreted complex AutoCAD drawings to construct highly accurate
PHONE 3D architectural and building models.
[
● Modeled custom furniture and precise decorative elements,
maintaining strict design consistency for interior environments.
EMAIL ● Created high-fidelity, photo-realistic 3D product and technical models
[
platforms.
● Optimized complex hard-surface meshes for real-time web viewers,
LINKEDIN balancing visual quality with low file-size constraints.
[
osei compositions directly within Unity.
● Established and optimized production pipelines by creating reusable
Unity prefabs, significantly improving asset management workflow.
PORTFOLIO
ksyshka.artstation.com ● Set up real-time/baked lighting and reflection probes, achieving
realistic visual fidelity and high-quality light bakes.
LANGUAGES Middle/Senior 3D Artist | Mia Gaming Limited
Ukrainian - Native Aug 2021 – Feb 2024 (Remote)
English - B2/C1 ● Created high-poly (HP) and low-poly (LP) 3D assets for props,
buildings, characters, and organic environmental elements.
SOFTWARES ● Designed and assembled large-scale, immersive island and city
terrains for real-time game environments.
● Executed clean retopology and efficient mesh optimization to fit strict
game engine performance budgets.
● Baked high-quality texture maps (Normal, AO, Curvature) to transfer
intricate high-poly details onto optimized low-poly meshes.
● Authored realistic PBR textures for diverse assets and terrain
surfaces using industry-standard tools.
● Set up Level of Detail (LOD) models and custom physics colliders,
enhancing overall game performance and player interactivity.
● Mentored junior team members on pipeline compliance, topology
best practices, and texture consistency.
3D Artist | Computer Graphic Studio CGEAS
Feb 2021 – Aug 2021 (Remote)
● Developed optimized high-poly and low-poly furniture/prop assets
tailored specifically for real-time rendering in Unity.
● Conducted professional retopology and asset budget checks to
ensure smooth runtime performance.
● Applied detailed and stylized texturing using advanced PBR
workflows to match distinct project art directions.
● Rendered crisp, high-quality asset icons and previews for in-game UI
and player inventory systems.
3D Artist | CG Trader
Jun 2020 – Aug 2020 (Remote)
● Modeled detailed real-time ready furniture assets across both
low-poly and high-poly pipelines.
● Ensured clean topology and efficient UV unwrapping for
commercial-grade 3D assets.
● Baked maps and produced high-end PBR textures focused on
realism and visual consistency.
3D Freelance Artist | Self-Employed
2017 – 2020
● Contributed to a stylized Android mobile game for children, sculpting
stylized characters in ZBrush and retoplogizing in 3D Coat.
● Created and integrated various 3D prop and animation assets into
multiple Unity game projects using Blender.
● Designed a wide range of game-ready assets including clothing,
food, exterior elements, and decorative props.
MENTORSHIP
3D Mentor & Guest Lecturer / EdTech Platforms - Developed and conducted
advanced workshops on Environment Art, topology optimization, and game
ready asset pipelines (2024 - 2026)
EDUCATION
● Master's Degree in International Law - State University of Finance and
International Trade
● Specialist in International Economic Relations - National Aviation
University
COURSES & CERTIFICATIONS
● 3D Pro Game Environment Pipelines (Feb 2020)
● Maya Animation Courses (Jul 2019) - Autodesk Certified
● Udemy Continuous Learning: Holder of 30+ verified certificates in advanced
3D modeling, texturing, and game design pipelines.
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