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Inna
Lead artist
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Personal Information
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Kiev, Ukraine.
Portfolio
Work Experience
Head of Art Department
iOne-Games studio
April 2020 – July 2025
Quantum Vortex Project
• Create and execute a strategic plan for the art department, optimizing workflows and cross-
departmental processes to accelerate feature delivery while maintaining high-quality standards.
• Lead a team of artists and animators, providing guidance and support while planning and
managing the scope of tasks to ensure on-time and high-quality outputs.
• Oversee collaboration with outsourcing 2D and 3D art teams, defining tasks, setting
expectations, and validating the quality of their deliverables.
• Work closely with animators, UI/UX designers, the narrative team, and game designers to
ensure art assets align with overall game vision and functionality.
• Define and manage technical specifications for art assets to streamline communication and
ensure smooth integration into the game’s pipeline.
• Play an active role in the creation and design of visual elements, from initial concepts to final
assets, including animations, characters, environments, and UI components.
• Develop and refine production pipelines and workflows to increase efficiency and reduce
bottlenecks across art and other game development departments.
• Engage in discussions and decision-making processes for visual components, driving the
creation of assets such as animations, characters, environments, mini-games (e.g., Match-3
elements), maps, and UI prompts.
• Provide mentorship and growth opportunities for internal artists, supporting skill development
and career progression within the art department.
Lead Artist
SkyWind Group
April 2017– March 2020
• Managed a team of artists, ensuring cohesive collaboration and high-quality output.
• Oversaw both artistic and technical quality control, ensuring all assets met the required
standards.
• Worked closely with animators and 3D artists to ensure seamless integration of assets.
• Support all stages of slots creation, from concept art, mock-up, storyboards (for a sketch to
final art, include UI and logotypes) to final materials for developers.
• Lead the creation of both traditional slot games and more complex, feature-rich game projects.
• Directed the art for extra priority branding slot games titles like Rambo, Star Trek, and CSI.
Notably, the art from the CSI slot game was acquired by HBO for a presentation in Las Vegas.
My 5 years of experience gives me a clear understanding of user expectations and
understanding of the specifics of different markets, such as Asian, European and American.
Playtika February 2017– April 2017
2D artist
Created visual features and provided support for advertising materials.
Twin Win Games June 2015 – February 2017
2D artist
Art development of slots games, developed concept arts, mock-ups, drawing backgrounds,
icons, characters, UI and advertising materials.
Boolat Games / Argali LLC May 2014 – June 2015
(BigFish Games, HOPA games)
2D artist / UI
Created interactive scenes, locations, characters, hidden object scenes, zooms, mini games,
marketing materials and UI.
Grand Ma Studios March 2013– May 2014
(BigFish Games, HOPA games)
Lead artist
Leading the team of artist for creating the interactive scenes, locations, characters, hidden
object scenes, zooms, mini games, marketing materials and UI.
The success release of projects (Top of Big Fish Games): Whispered Secrets 2, Whispered
Secrets 3
ERS Game Studios February 2012 – March 2013
(BigFish Games, HOPA games)
2D artist
Development art content for hidden object project.
World of illusion GS June 2011– January 2012
2D artist
Sketching, post-processing 3D scenes, 3D texturing.
RetroStyle Games November 2010– June 2011
2D artist
Art development, characters and UI.
Education:
• 2007 - 2013 NTU "KPI" Publishing and Printing Institute; Occupation - Book graphics and
illustration. Specialist (Red Diploma).
• 1999 - 2007 Nationl Art School them Taras Shevchenko. Oil painting Department.
Additional education:
• 12.11.2007 - 15.05.2008 Courses: "Success", specialization: "Computer graphic design".
Additional Skills:
Academic drawing. Expertise in composition, color theory, anatomy, painting, sketching, and
digital art, with a deep understanding of how to apply these principles to create visually
compelling and cohesive designs.
Languages:
Ukrainian - Native
English – Upper Intermediate
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