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Hennadiy

C++ Game Developer

Возраст:
34 года
Город:
Киев

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FILIPPOV HENNADII | C++/ UNREAL ENGINE GAME DEVELOPER
Kyiv, Ukraine | [открыть контакты](см. выше в блоке «контактная информация») | [открыть контакты](см. выше в блоке «контактная информация») | Linkedin
SUMMARY

C++ / Unreal Engine developer with 5 years of experience implementing gameplay systems, mechanics,
UI, and tools for PC and console projects. Experienced in Blueprints, Gameplay Ability System (GAS), AI,
animation, and performance optimization. Skilled in C++, object-oriented programming, debugging, and
cross-platform development.
WORK EXPERIENCE
C++/Unreal Engine Developer
International Committee of the Red Cross (2024 - Present)
Led the technical development, team management and architecture for VR (Oculus Quest) and cross-
platform projects (PC, Android).
Achievements:
Successfully shipped 5 complete projects, owning full responsibility for the technical pipeline,
managing team and client feedback from concept to release.

C++/Unreal Engine Developer
Farom Studio (2022 - 2024)
Gameplay mechanics, optimization, UI, animations, console porting for “Goat Simulator Remastered” - a
physics-based sandbox game.
Game mechanics in the early prototype of city-building game “Age After Age”.
Achievements:
Successfully ported original gameplay mechanics and optimized the game to meet performance
targets on PC, PS5, and Xbox Series X/S (“Very Positive” on Steam - Goat Simulator Remastered).

C++/Unreal Engine Developer
Games Gathering ( 2021 - 2022)
Developed vertical slice for a turn-based strategy game in popular franchise.
Implemented gameplay logic, optimization, and integrated live-action sequences.
Achievements:
Created playable vertical slice with stable performance and demonstrated key mechanics, cutscenes.

Technical Support Specialist
Smartway (2018 - 2020)
SKILLS
Programming & Architecture: C++, Object-Oriented Programming (OOP), Multithreading, Memory
Management, Data-Driven Design, Debugging, Performance Optimization.
Unreal Engine: Blueprints, GAS, UMG, Animation Systems, AI, Console Porting (PS5, Xbox Series X/S), VR
Development, Android, Unreal Insights, Lumen, Nanite, GPU Lightmass, Physics, Materials, Instancing.
Version Control & Tools: Git, Perforce, Jira, Trello, Azure DevOps.
Leadership & Workflow: Code Review, Cross-Discipline Collaboration, Client Communication, Technical
Documentation.
Languages:
English - B2 (Upper-Intermediate)
Ukranian - Native.
EDUCATION
Bachelor in Cultural Studies and Event Organization | Kyiv National University of Culture | 2018
Junior Specialist in Material Processing Technology on machine tools and automatic lines|
Kyiv College of Electronic Devices | 2013

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