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Yaroslaw

Game developer

Рассматривает должности: Game developer, Unity 3D-програміст, Mobile developer
Возраст: 26 лет
Город: Киев
Рассматривает должности:
Game developer, Unity 3D-програміст, Mobile developer
Возраст:
26 лет
Город:
Киев

Контактная информация

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Yaro Mashko - Mobile Games Developer file:///home/yv/git/desktop/CV.html

Yaro Mashko - Mobile Games
Developer
[открыть контакты](см. выше в блоке «контактная информация») · [открыть контакты](см. выше в блоке «контактная информация»)

Languages
English – Conversational

Professional Summary
Experienced Mobile Games Developer with 14 years of software development expertise,
specializing in C++ and Lua for cross-platform game engines. Skilled in designing,
implementing, and optimizing gameplay systems, UI components, and performance-
critical engine features. Proven ability to collaborate with artists and designers to deliver
engaging, high-quality gaming experiences for desktop and mobile platforms. Strong
understanding of 2D/3D rendering, asset pipelines, and debugging tools. Committed to
writing clean, maintainable code and continuously improving performance, scalability,
and user experience in production titles.

Experience

Embedded Software Developer – AleKo Embedded
Feb 2023 – Present
The project is a proxy-server module that receives and distributes diagnostics
data. The project strictly follows the V-Model development lifecycle. The module
operates in AUTOSAR BMW BSW automotive environment.
My role is:
• to implement new features for the module, test and debug MISRA C module
code,
• ensure module interoperability on a system-level,
• ensure module compliance with module design specification and AUTOSAR
specifications,
• communicate with clients to address and fix bugs and inconsistencies,
• participate in code reviews,
• engage in discussions to promote higher module quality and consistency,
• ensure timely module releases aligned with the release schedule.

Tech stack is: Linux, AUTOSAR, RTOSes, Vector, MISRA C, ECU-TEST, Lauterbach,
DaVinchi Configurator, CAN, LIN, FlexRay, Ethernet

1 of 3 10/22/25, 17:41
Yaro Mashko - Mobile Games Developer file:///home/yv/git/desktop/CV.html

Backend Developer with Data Analytics Focus – Luxoft
Jul 2019 – Nov 2022
The projects was: Various projects, mostly in a finance area. The project scope
varied: from data analytics and ETL, to full-stack.
My role was:
• Design and set up ETL pipelines,
• Analyse project metrics,
• Develop custom reports and dashboards to present actionable insights,
• Leverage SQL and Python-based tools to process large datasets,
• Define KPIs and support data-driven decision-making,
• Implement API endpoints and backend logic,
• Participate in web-service development by designing and implementing both
backend APIs and frontend UIs,

Tech stack is: Linux, Windows, SQL, NoSQL, Java, Python, JavaScript, C#,
PostgreSQL, C, MySQL, MS SQL, MongoDB, Django, Node.js, Matlab, Hibernate,
pandas, numpy, bash, makefiles, git

Document Workflow Analyst – Donetsk RSA
Jul 2017 – Feb 2019
The projects was: Design and integrate electronic document workflow reports for
the government institution.
My role was:
• Gather reporting requirements from departments.
• Automate data extraction and report generation.
• Performe data quality checks and validation.

Tech stack is: Linux, Windows, SQL, Oracle DB, C#, ISO/IEC 27001

IT Infrastructure Specialist – ТДВ “Інститут
«Cтройремпроект»”
Apr 2014 – Jul 2017
The projects was: Infrastructure handyman
My role was:
• Configure Ethernet networks, routers, firewalls.
• Organize and tested network cables.
• Manage IP allocation and network security.

Tech stack is: Linux, Windows Server, Bash, PowerShell

2 of 3 10/22/25, 17:41
Yaro Mashko - Mobile Games Developer file:///home/yv/git/desktop/CV.html

C++ SW Developer – ERS Games
Jul 2011 – Feb 2014
The projects was: Several published casual game titles.
My role was:
• Develop gameplay systems using C++ and Lua.
• Extend game engine features for performance.
• Collaborate with designers and artists to integrate features.

Tech stack is: Windows, C++, Lua, OpenGL, svn

Internship Trainee – Software MacKiev
May 2010 – Sep 2010
The projects was: Several published casual game titles.
My role was:
• Trained in Objective-C and C++ for Mac applications.
• Exposed to full development lifecycle.

Tech stack is: Mac OS X, Objective-C, C++, svn

Education
National University of Kyiv-Mohyla Academy
Master’s degree, Information Management Systems and Technologies

LinkedIn
[открыть контакты](см. выше в блоке «контактная информация»)

3 of 3 10/22/25, 17:41

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