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QA-інженер
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DEKUNOV Varna, Bulgaria
EXPERIENCE
ABOUT ME Quality Assurance Tester – Indie Game Development Team
(Remote, 2023–Present)
Detail-oriented QA Tester with
Sole QA Tester for a point-and-click adventure game (PC) in development. Tested game builds from
experience in video game quality pre-alpha to the current version, identifying bugs, glitches, and narrative inconsistencies. Logged
assurance through indie project work and over 300 issues with clear reproduction steps, severity classification, and screenshots in JIRA.
freelance testing. Adept at finding bugs, Developed and executed comprehensive test plans for each game chapter/level. Ensured coverage
documenting clear reproduction steps, of all gameplay aspects: puzzle logic, dialogue triggers, UI functionality, save/load systems, and
performance testing on different hardware configurations.
and collaborating with developers to
Worked closely with the programmer and designer to communicate issues and re-test fixes.
ensure a high-quality player experience. Followed the agile sprint schedule to test new features as they were implemented, providing quick
Participated in testing an unreleased feedback that helped catch regressions early.
game from early alpha to near release, Focused on user experience issues in addition to functional bugs – for example, noted where players
might get confused or stuck, and suggested improvements for game hints and interface clarity.
improving stability and gameplay. Familiar
These suggestions led to several UX adjustments that improved the playability of early levels.
with industry-standard bug tracking tools Organized a closed beta test with a small group of external players. Prepared a feedback form and
and QA methodologies. Eager to apply guided testers on how to report issues. Collected and analyzed their feedback and bug reports, then
strong analytical skills, patience, and consolidated findings for the development team. This process not only uncovered new bugs in
diverse playstyles but also provided insight into difficulty balancing.
passion for games in a QA Tester role
Achievement: By launch of the demo, helped reduce the game’s critical bug count to near-zero and
within the game industry. significantly improved game stability. The high quality of the demo contributed to positive first
impressions during Indie Cup Ukraine, where the game earned nominations (a testament to both
design and polish).
SKILLS Freelance QA Tester (Games)
Volunteer Projects (2021–2022)
QA Testing: Functional testing, regression testing, Performed freelance testing of websites and small digital projects, as well as basic testing of indie
exploratory testing, smoke testing, usability testing for games, focusing on functionality, usability, and bug identification.
games Gained practical experience in exploratory testing, writing clear issue descriptions, and
communicating findings in a structured way.
Community Beta Tester: Actively participated in open beta tests for various games, including
Bug Tracking & Tools: Proficient in JIRA and Trello for
bug tracking/task management, familiarity with shooters, strategy titles, and several online indie projects. Tested gameplay mechanics, balance, and
MantisBT; experienced in writing detailed bug reports stability, and reported issues to developers through forums and official feedback channels.
and using version control (Git basics) to test different Personal QA Projects: As a hobby, regularly analyze new game releases from a QA perspective –
builds writing mock bug reports for personal learning. This includes playing popular games and noting any
issues or improvement points, just as a formal tester would. This self-driven practice improved the
ability to spot subtle issues and understand common problem areas in games (graphics glitches,
Test Planning: Creating test cases and test plans, sound issues, collision problems, etc.).
defining test scenarios for game features, prioritizing Gained familiarity with different platforms through these experiences (tested on Windows PC
test efforts based on risk (smoke tests for critical primarily, with some exposure to Android testing). Demonstrated ability to quickly learn new tools or
paths, full regression for releases) platforms needed for testing.
Technical Knowledge: Working knowledge of
Windows and basic networking (for testing EDUCATION
multiplayer or online features); comfortable using
Master’s Degree in Marketing, Igor Sikorsky Kyiv Polytechnic Institute (KPI), Ukraine — Expected
developer consoles and logs to gather more
information on bugs; basic understanding of Unity January 2026
engine to debug in-editor issues Bachelor’s Degree in Marketing, Igor Sikorsky Kyiv Polytechnic Institute, Ukraine — June 2024
QA Training: Self-taught QA fundamentals through online resources and communities. Studied
ISTQB Foundation Level syllabus (software testing principles) and followed QA forums to adopt best
Methodologies: Understanding of Agile/Scrum practices in bug reporting and test design. Continuously learning to pursue formal QA certification in
development cycles and how QA integrates into
the future.
sprints; familiar with software development lifecycle
and the bug life cycle (reporting, verification, closure)
Note: While my degrees are in Marketing, the coursework honed my analytical and research skills (e.g.,
data analysis, user behavior studies) which complement QA work. Additionally, teamwork on projects
Gaming Knowledge: Broad knowledge of game genres and understanding user needs from a marketing perspective give me a unique angle in QA to consider
and platforms; experienced gamer with insight into user satisfaction.
user perspective and common gameplay issues;
passion for video games which drives motivation to
improve them
LANGUAGES
Ukrainian
(native)
Soft Skills: Exceptional attention to detail, analytical
thinking, problem-solving, patience and persistence,
English
communication skills (experienced in discussing issues (professional reading/writing,
with developers and reproducing issues in detail) conversational speaking)
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