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Максим

Unity developer

Город проживания: Киев
Готов работать: Удаленно
Город проживания:
Киев
Готов работать:
Удаленно

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Holubenko Maksym
Kyiv, Ukraine [открыть контакты](см. выше в блоке «контактная информация») [открыть контакты](см. выше в блоке «контактная информация»)

PROFESSIONAL
SUMMARY I have been developing games professionally since 2005. Knowledge
of several programming languages. An in-depth understanding of
technologies for creating interactive computer applications and games.
Experience in building and creating software architectural solutions.
Experience in using related software products and utilities. Extensive
teamwork and management experience. Highly dedicated to my job.

SKILLS

Programming languages: C# (strong), C++​
OOP, SOLID, DI, Async e.t.c, Design patterns ​

Programming platforms: .Net, Mono

Cross-platform developing: Windows, macOS, IOS, Android, Linux (Unity,
Mono, Mono Game)

Development Tools: Unity3D, Visual Studio, Mono Develop, Xcode and
several others.

Shader programming: HLSL, GLSL, CG, Shader Graph

RDBMS: Oracle, MySQL, Sqlite

Network: REST, Socket, Multiplayer

Addition tools: Maya, 3D Max, PhotoShop e.t.c

Management: SC SVN, CVS, Git, JIRA, Confluence, Bitbucket, Trello ​

Reverse engineering

Team management, architectural solutions, applications optimization.
WORK HISTORY
Name of Employer​ ​ : WeAr-Studio
Dates of Employment ​ : 2019-2025
Role ​ ​ ​ : CTO / Lead Unity Developer
VR/XR/AR, multiplayer, remote content management, data bases, social, REST,
Async, DI, R&D management, git management, team management, apps
architecture.

Name of Employer​ ​ : AppReal
Dates of Employment​ : 2017-2019
Role ​ ​ ​ : Senior Unity Developer
Cross platform Unity3D game development, VR/AR, Client-server, Gambling,
Shooter

Name of Employer​ ​ : KEVURU GAMES
Dates of Employment ​ : 2014 – 2017
Role ​ ​ ​ : Senior Unity Developer / Team lead
Cross-platform game development

Project Name: Match 3 game
Project description:
​ Match 3 game
Role: Programmer, Lead Programmer
Responsibilities and Key Accomplishments:
−​ Unity3D
-​ .Net

Technologies:
​ Unity3d, shaders, GUI

https://www.youtube.com/watch?v=G_pH6Vbp7fA
Name of Employer​ ​ : GAMEPROM
Dates of Employment ​ : 2011 - 2014
Role ​ ​ ​ : Senior C++ / .Net Developer
Windows Phone game engine developer.

Project Name: Pinball
Project description:
​ Pinball table simulation on Windows Phone 7&8.
Role: Programmer, Lead Programmer
Responsibilities and Key Accomplishments:
-​ Designing engine and structure
−​ Developing on C#, C++
−​ Management SVN repositories

Technologies:
​ .Net, Mono, native C++ for Windows Phone 8

https://itunes.apple.com/us/app/pinball-hd-collection-for/id499842132?mt=8
https://itunes.apple.com/us/app/halloween-pinball/id719739502?l=uk&ls=1&mt
=8
https://www.youtube.com/watch?v=Zf00-qwxyTk
https://www.youtube.com/watch?v=wc9pDUjl3bY

Name of Employer​ ​ : Shaman Game Studio
Dates of Employment​ : 2010 – 2011
Role ​ ​ ​ : Senior Unity Developer / Team lead
Cross-platform game engine developer.

Project Name: iRafting
Project description:
​ Rafting simulation on iPhone.
Role: Lead Programmer
Responsibilities and Key Accomplishments:
-​ Designing project structure
−​ Developing on C#, C++
−​ Management SVN repositories
−​ Create plugins and extension for Unity3D

Technologies:
​ .Net, Mono, Unity3D

Project Name: Space defender
Project description:
​ Space shooting game. Defend the earth from space invaders, 3D.
Role: Lead Programmer
Responsibilities and Key Accomplishments:
−​ Designing project structure
−​ Developing on C#, C++
−​ Management SVN repositories
−​ Create plugins and extension for Unity3D

Technologies:
​ .Net, Mono, Unity3D

Project Name: Robin`s Island Adventure
http://store.steampowered.com/app/323260/

Project description:
Role: Lead Programmer
Responsibilities and Key Accomplishments:
−​ Designing project structure
−​ Developing on C#, C++
−​ Management SVN repositories
−​ Create plugins and extension for Unity3D

Technologies:
​ .Net, Mono, Unity3D

Project Name: Sea legend
http://store.steampowered.com/app/323280/

Project description:
​ Adventures game.
Role: Lead Programmer
Responsibilities and Key Accomplishments:
−​ Designing project structure
−​ Developing on C#, C++
−​ Management SVN repositories
−​ Create plugins and extension for Unity3D
Technologies:
​ .Net, Mono, Unity3D

Name of Employer​ ​ : ERS Game Studio
Dates of Employment ​ : 2008 – .2010
Role ​ ​ ​ : Cross-platform game engine developer.

Project Name: Casual game engine port
Project description:
​ Ported an engine for casual-style games based on HGE library. Porting
was a two stage process. Basically HGE library was developed for DirectX, my
goal was to adapt it for OpenGL as backend render, and then port it for Mac
platform. Games with this engine successfully sale from 2009. Released more of
10 games.

Role: Game engine programmer
Responsibilities and Key Accomplishments:
-​ Designing project structure
-​ Developing on C++ & ObjectivC
-​ Management SVN repositories

Technologies:
​ C++, ObjectivC, Visual Studio, Xcode, DirectX, OpenAL, Lua,
LuaBind, STL, Boost.

Name of Employer​ ​ : Electronic Paradise
Dates of Employment ​ : 2005 – 2008
Role ​ ​ ​ : C++ Game engine developer.

Project Name: Game engine for 2D child games
Project description:
​ Development of 2D game engine for child games, that supports sound
output and video files output. Support of game editor based on .Net technology.
This engine was used in more than 15 game projects.

Role: C++ Game engine developer
Responsibilities and Key Accomplishments:
-​ Designing project structure
-​ Developing on C++ & C#
-​ Management SVN repositories
-​ Collaborated with 7 software team.

Technologies:
​ C++, .Net with C#, Visual Studio, DirectX, OpenAL, Lua, LuaBind,
STL, Boost

Project Name: Universal game engine for 2D-3D games
Project description:
​ Development of 2D-3D game engine to create games, that
supports sound output and video files output, skeletal animation,
post-processing, physic.

Role: C# + C++ Game engine developer
Responsibilities and Key Accomplishments:
-​ Designing project structure
-​ Developing on C++ & C#
-​ Management SVN repositories
-​ Collaborated with 2 software team.

Technologies:
​ .Net with C#, XNA Game Studio, Visual Studio, FBX, XACT.

Project Name: The Dead Mountaineer Hotel Game engine.
Project description:
Development of 3D game engine for quest-style games, that
supports sound output and video files output. Also was involved supporting
editor for this engine (.Net). The project was successfully released in 2007.
Role: Lead Programmer
Responsibilities and Key Accomplishments:
−​ Designing project structure
−​ Developing on C++ & C#
−​ Management SVN repositories
−​ Collaborated with 20 software team, game designers, and
game logic programmers
−​ Writing shaders programs for engine.
−​ Writing post effects system.

Technologies:​ C++, .Net with C#, Visual Studio, DirectX, OpenAL, Lua,
LuaBind, PhysX, STL, Boost.

Project Name: Werewolf
Project description:
​ Engine for 3D shutter, that supports sound output and video files output,
advanced render (soft particles for example). Also was involved supporting
editor for this engine (.Net). Unfortunately, the project was never released
because of lack of finances.

Role: Lead Programmer
Responsibilities and Key Accomplishments:
−​ Designing project structure
−​ Developing on C++ & C#
−​ Management SVN repositories
−​ Collaborated with 5 software team, game designers, and game
logic programmers
−​ Writing shaders programs for engine.
−​ Writing post effects system.
−​ Writing AI

Technologies:
​ C++, .Net with C#, Visual Studio, DirectX, Open AL, Lua, LuaBind,
Phys X, Call3D.

Name of Employer​ ​ : Computer Information Center under the Main
Department of Internal Affairs of Ukraine in Kyiv region
Dates of Employment ​ : 1998 – 2005
Job Title​ ​ ​ : Database support and writing utilities, Database
administrator, team lead, C++

Project description: Development of tools for databases connectivity. Backup of
Oracle, Buk databases. Creation of statistical reports. Hardware support.
Role: engineer, head of software development and database support

Responsibilities and Key Accomplishments:
−​ Developing on C++ Visual Studio & C++ Builder
−​ Backup Oracle database
−​ Support more of 20 clients.
​ - Developing on C++ Visual Studio & C++ Builder
- PL/SQL developer
- DBA Oracle
- Data base structure design
- Data base client development Visual Studio, .Net, ADO

EDUCATION
Dates of studying​ :​ 07.1994 – 07.1998
Name of institution​ :​ National Academy of internal affairs of Ukraine
Qualification​ ​ :​ Lawyer, Expert criminologist

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