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Unity 3D-програміст

Рассматривает должности: Unity 3D-програміст, Консультант з продажу, Оператор баз даних, Javascript-програміст, Разработчик игр
Город проживания: Мариуполь
Готов работать: Удаленно
Рассматривает должности:
Unity 3D-програміст, Консультант з продажу, Оператор баз даних, Javascript-програміст, Разработчик игр
Город проживания:
Мариуполь
Готов работать:
Удаленно

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Dmytro Tereshchenko
ƒ [открыть контакты](см. выше в блоке «контактная информация») | [открыть контакты](см. выше в блоке «контактная информация») | [открыть контакты](см. выше в блоке «контактная информация») |
Brno, Czech Republic

Professional Summary
Versatile Junior Unity Developer with 1+ years of professional experience in a game development studio and additional
freelance projects. Skilled in building optimized mobile games, implementing gameplay systems, resource management, AI
features, lip-sync, and performance enhancements using Unity and C#. Passionate about creating engaging, user-centered
gaming experiences across platforms. Proven ability to deliver quick-turnaround prototypes and collaborate effectively in
team environments.

Experience
Unity Developer 2024 – 2025
USOD Game Development Studio Remote / Ukraine
• Contributed to the full development cycle of a released mobile game project, implementing core gameplay systems,

economy mechanics, and resource collection features in Unity.
• Applied mobile optimization techniques to improve performance, frame rates, and user experience on Android and

iOS devices.
• Collaborated with a team of experienced developers, maintaining positive relationships and transitioning to new

opportunities after successful project completion.
Freelance Unity Developer 2025 – Present
Various Clients (Upwork, Telegram, Kwork) Remote
• Developed custom game demos, prototypes, and features for clients, including AI integration, lip-sync animations,

and interactive elements.
• Created quick-turnaround projects to hone prototyping speed, creativity, and problem-solving under tight

deadlines.
• Delivered blockchain-related prototypes and small-scale integrations, exploring Solidity-based features and smart

contracts.

Projects
Mobile Farm Game | Published 2025
• Designing and implementing an idle/incremental mobile game with economy systems, resource collection, and

persistent player progress.
• Optimizing for cross-platform performance and integrating modern Unity features for enhanced user retention.

GTA RP Server Backend 2024
• Developed full-stack server components using C#, JavaScript, and SQL databases for a role-playing game server.

• Implemented gameplay mechanics, database optimization, and server performance improvements.

Blockchain-Integrated Prototypes | Freelance/Personal 2024 – 2025
• Built test utilities and small-scale games with blockchain integration, including smart contracts in Solidity and

Rust-based features.
Diverse Quick-Turnaround Game Jams & Prototypes | Personal and Team Projects 2023=2024
• Created multiple small games and prototypes to rapidly prototype ideas, improve creativity, and experiment with

new Unity tools and workflows.

Skills
Programming & Development: C#, C, Python, Basic C++, Basic PHP, JavaScript, HTML/CSS, Basic Go, SQL,
GML
Frameworks & Tools: Unity (primary), GameMaker Studio, Docker (basics), logi, Git, Unity Version Control
Web & Backend: Node.js, React, API Integration, Database Design (SQL)
Blockchain: Smart Contracts in Solidity, Prototyping Blockchain Features
Other: Mobile Optimization, Gameplay Systems, AI Integration, Lip-Sync, Performance Profiling, Cross-Platform
Deployment
Languages
Russian (Native) b
Ukrainian (Native) b
English (B1 Intermediate) b
Czech (B1 Intermediate) b

Education
Brno University of Technology 2022 – 2024
Information Technology (Full-Time Work Transition) Brno, Czech Republic
National Technical University of Ukraine “Kyiv Polytechnic Institute” 2022 – 2023
Applied Mathematics (Discontinued due to war) Kyiv, Ukraine
Interests
Technology trends, cross-platform app development, guitar music, UI/UX improvements, board games, video games, rapid
prototyping challenges.

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