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Junior Unity Developer
PROFILE
Motivated Unity developer with 3 years of development experience.
CONTACT Focusing on gameplay programming, UI implementation, and clean project
architecture. Passionate about writing maintainable code and learning
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36003 Ukraine, Poltava GOIT - GameDev teacher 2025 - PRESENT
github.com/SirTristan73 Solo game-development - Unity. 2023 - PRESENT
Designed and developed multiple small games and prototypes (2D & 3D).
Implemented core gameplay systems: player movement, UI logic, dialogue system,
EDUCATION inventory, basic enemy AI.
Worked with Unity Animator, ScriptableObjects, and prefabs to create scalable systems.
Published builds on GitHub and itch.io for testing and feedback.
Bachelor of Computer Science Released action roguelike “They won't get our eggs!” on Steam.
Yuriy Kondratyuk Poltava Polytechnic
Ukraine
Technical Support Specialist - Software 2021- 2023
Diagnosed and resolved software issues.
Installed and configured systems for end-users.
LANGUAGES Provided customer support and technical documentation.
English (Fluent) Customer support. 2019 - 2024
Ukrainian(Native)
Russian(Native)
Portfolio
INTERESTS Dialogue System Prototype – Implemented branching dialogues with ScriptableObjects
3D Action roguelike – Player controller, collectibles, enemy AI, UI, custom JSON save/load system
Video games Tycoon Game Prototype – Building system, Currencies, API integration, custom JSON save/load
Movies and series system
Science Visual novel prototype - UI, dialogue routes, story branches, custom JSON save/load system, 2D
Tech layers managing, animations, sprite swapping
Books 2D clicker game - released on Steam
3D action roguelike - released on Steam
Skills
Programming & Scripting:
C# (OOP, SOLID, events/delegates, async/await, coroutines, LINQ, ScriptableObjects, gameplay systems,
DOTween animations, state machines, custom components).
Java (basic).
Unity 2D/3D:
Gameplay (characters, abilities, shooting mechanics, interactions, Quest & Dialogue systems)
Physics & movement (Rigidbody, Colliders, Raycasts, CharacterControllers)
UI Toolkit & UGUI (interactive buttons, Canvas optimization, button effects, overlay layering, raycast handling)
Animator & Animation Events, DOTween (UI, characters, effects)
Addressables & Prefab management (runtime object replacement, default positions, memory-safe asset handling)
Particle systems, audio mixer parameter control, visual effects layering
Steamworks.NET (lobbies, avatars, networking, basic matchmaking)
Profiler & Optimization (CPU, GC, memory management, performance tuning)
Tools & Workflow:
Git (branching, merging, conflict resolution, working with .sln/.csproj),
Rider / VS Code (project setup, debugging, refactoring),
Async task management, event-driven architecture, observer patterns, custom save/load systems (JSON), data-driven configs (ScriptableObjects)
Art & Multimedia:
Adobe Photoshop (UI, asset editing, textures),
Krita,
Basic video editing
Other Skills:
Debugging legacy code, fixing broken systems, optimization under pressure, performance profiling, gameplay balancing, handling multi-language assets, rapid prototyping, minimal viable
systems creation, experimental mechanics implementation
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