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Technical Artist

Возраст:
34 года
Город проживания:
Волноваха
Готов работать:
Удаленно

Контактная информация

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Svitlana Tyshchenko
Technical Artist | Mobile 2D Graphics | Engine Integration & AI-Assisted Workflows
[открыть контакты](см. выше в блоке «контактная информация») · LinkedIn · ArtStation

PROFILE
Technical Artist working at the intersection of art and engineering for casual mobile games. I prepare
high-quality 2D art for production — cutting and layering characters and props in Photoshop so animators
receive clean, ready-to-rig assets; integrating them into a custom Unity-based engine; configuring
gameplay logic and mechanics through visual scripting; and keeping performance within strict mobile
constraints. I combine classical 2D craft with AI-assisted pipelines (Stable Diffusion, LLM coding assistants)
to accelerate delivery without losing visual quality.

CORE SKILLS
2D Asset Pipeline Cutting, layering, and redrawing occluded areas in Photoshop — delivering
clean, animation-ready assets for the Spine animation team
Engine Integration Custom in-house engine on Unity (VSO); reading and editing XML to wire up
assets; configuring gameplay logic and mechanics through visual scripting;
hierarchy management
Performance Optimization for mobile constraints — texture atlases, draw call reduction,
overdraw control, memory budgets
Tools & Software Photoshop, Git; familiar with Unity and Spine
AI-Assisted Workflows Stable Diffusion for restoration / upscaling / concept control; LLMs and
agentic coding tools (Claude, ChatGPT, Claude Code) for tooling, scripting,
and pipeline automation — certified at VOKI Games
Collaboration Fluent translator between 2D artists and engineers; remote-first,
cross-timezone
Languages English, Russian

EXPERIENCE
UI Technical Designer · VOKI Games Feb 2025 — Present
Full-time, remote · Casual mobile games
• Prepare 2D characters and props for the animation team: cutting, layering, and redrawing occluded
areas in Photoshop so animators receive clean, ready-to-rig assets for Spine.
• Integrate art into a proprietary engine built on Unity (VSO) — read and edit XML to wire up assets,
configure gameplay logic and mechanics through visual scripting, and manage asset hierarchies;
navigate non-standard pipeline quirks.
• Optimize texture atlases and draw calls to keep stable performance on low-end mobile devices;
troubleshoot overdraw and memory issues with engineers.
• Drive AI-assisted workflows (Stable Diffusion, LLMs) for asset restoration, upscaling, and tooling —
certified by VOKI Games in Stable Diffusion and ChatGPT pipeline integration.
Lead Art Technical Artist · AAA Game Art Studio May 2024 — Feb 2025
Full-time, remote · Outsourcing for mobile & casual titles
• Led technical-art workflows across outsourced 2D production: defined cutting, layering, and export
standards for downstream animation and engine-integration teams.
• Authored an internal art guide to align junior artists on technical requirements, reducing rework cycles
between art and engineering.
• Acted as the technical point of contact between artists and client studios — clarifying engine
constraints and translating them into actionable art tasks.
ASO Artist · PSV Studio Jun 2023 — May 2024
Full-time, remote · Mobile games marketing
• Produced ad creatives and Google Play store assets — icons, screenshots, promotional materials —
under tight platform specs and iteration cycles.
• Built a strong sense for what reads on small mobile screens, informing my later technical work on
in-game UI and asset clarity.

SELECTED WORK
• Visual scripting and engine-side asset setup for live casual mobile titles (VOKI Games).
• Internal art guide for technical preparation of 2D assets used by outsourced production teams.
• Promotional and store-front creatives for mobile games (Google Play, ad networks).

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