Alexander
Game designer
- Возраст:
- 27 лет
- Город проживания:
- Вишневое (Киевская обл.)
- Готов работать:
- Киев, Удаленно
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Game Designer
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SUMMARY
Game Designer experienced in mobile F2P games, focused on gameplay systems, mechanics, and core
gameplay loop design. Skilled in designing engaging player experiences, balancing gameplay systems, and
iterating on mechanics to improve retention and engagement.
Experienced in gameplay prototyping in Unity (C#) and level design, used to validate mechanics, player flow,
and UX through iterative design. Strong understanding of product metrics (KPIs, retention, engagement).
Proficient in creating Game Design Documents (GDD), pitch materials, clear and structured documentation.
EDUCATION
Technical University of Košice 2016 - 2021
Progressive manufacturing technologies
SKILLS
Game Systems and Mechanics Design (Gameplay loops, User story, Progression systems etc.);
Economy and Monetization Design (In-game economies, Sink/Source balancing, Soft/Hard currency
design, Monetization loops, Reward pacing, LiveOps support);
Level Design (Unity, UE5, Scene blockout creation, Player flow design, Encounter design, Spatial
pacing, Gameplay space iteration);
3D Modeling for Game Environments and Props (Low-High poly pipeline, Mid poly pipeline, UV, PBR
Texturing, Sculpting, Rigging);
Game mechanics prototyping (Unity C# scripting);
UI and UX prototyping (User flows, Interface layouts, Information hierarchy, Usability testing, UX
iteration);
Product and Gameplay Metrics Analysis (KPI, Retention, Engagement, Cohort analysis, Funnel
analysis, A/B testing evaluation);
Market Analisys (Competitor analysis, Genre research, Market trends analysis).
TOOLS
2D Project Management Analytics
Adobe XD Jira Devtodev
Adobe Photoshop Redmine Firebase
Figma Trello Google Analytics
App Store Analytics
3D Game engines Additional
Blender Unity Comfy (Visual AI)
Marmoset toolbag UE5 Git (Version control)
Substance Painter Godot
Substance Designer
WORK EXPERIENCE
CREATY 2025 - Present
Game Designer Generalist
Core Game & Systems Design
Developed design documentation, feature specifications, and pitch materials;
Created puzzles and mini-games;
Designed and balanced core/meta gameplay systems, progression systems, in-game economies;
Developed quests and faction relationship systems;
Designed F2P monetization and LiveOps features;
Expanded existing games with new gameplay content;
Game Analytics
Analyzed player behavior, KPIs, retention, engagement, progression, and monetization metrics;
Designed and evaluated A/B tests;
Production
Reviewed art and UI prototypes, providing feedback and corrections;
Contributed to UI, animation, and visual content creation;
Engaged in QA processes and full production cycles, implementing iterative improvements based
on player and QA feedback;
Technical & Narrative Design
Built C# prototypes to validate game mechanics and balance changes;
Designed UI/UX layouts and user flows;
Developed storylines and creative direction for promotional and in‑game materials.
ADDITIONAL INFORMATION
Experience in TTRPG systems development and balancing
Experience in casual, hypercasual, midcore mobile games
Experience in RPG and Simulator genres on PC
LANGUAGE
English
Slovak
Czech
Ukrainian
Russian
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