Роман
Unity developer
- Город проживания:
- Киев
- Готов работать:
- Киев, Удаленно
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Roman Korshak With 4+ years of commercial Unity development and 7+ years of C# mastery, I have progressed
from developing small-scale projects to larger, ambitious products. My portfolio features over 40
completed projects, where I owned the full technical lifecycle - from architecting core systems
Unity Developer from scratch to long-term product scaling.
Tech Stack
Unity Engin e
D OTween
UI Toolkit
G it
Contact C#
Burst Compiler
IMGUI
Advertising SDKs
Zenject
C# Jobs System
Addressables
Location: Task, UniTask Unity UI (uGUI) Unity Profiler
Kyiv, Ukraine
Work Experience
Phone: Middle Unity Developer 06/2024 - 07/2026
[
E-mail: Implemented full-cycle game development in Unity, including feature estimation, gameplay
[
Designed and developed scalable architecture using dependency injection with Zenject and
LinkedIn: asynchronous workflows with UniTask, ensuring proper object lifecycles, modularity,
[
roman-korshak-9649a61bb Worked with Addressables and remote content, including dynamic UI loading, content
versioning, dependency management, asynchronous loading flows, and production stability
support.
Optimized game performance, memory usage, loading times, UI responsiveness, and overall
Hard Skills stability for mobile devices.
Participated in LiveOps processes, including live updates, event implementation, content
G ame Development: Gameplay releases, bug fixing, and production support.
Programming, Mobile Game Developed custom Unity Editor tools using UI Toolkit and IMGUI to improve internal
Development for iOS and Android, workflows.
Custom Unity Editor Tools, LiveOps, Applied knowledge of data structures, algorithms, OOP, SOLID principles, and design patterns
Build Preparation, Debugging
to write clean, maintainable, and scalable code.
Integrated and maintained advertising SDKs, analytics tools, in-app purchase systems,
Architecture & Design: OOP, SOLID, monetization features, and event tracking solutions.
Data Structures, Algorithms, Game Mentored junior developers, reviewed code, supported onboarding, and helped improve the
Programming Patterns, UI team’s technical skills.
Architecture, MVC/MVP/MVVM
Patterns
Junior Unity Developer 07/2022 - 06/2024
24Play LCC
Optimization: Performance
Optimization, Memory Optimization, Developed Unity games for iOS/Android from scratch, starting from MVP creation and core
GC Optimization, Loading Time gameplay prototyping to final product release.
Optimization
Wrote clean, readable, and maintainable C# code following project coding standards.
Creating responsive UI screens, menus, buttons, pop-ups, and in-game interface elements.
Monetization, Analytics & Content: Integrated 2D/3D assets, sprites, textures, audio, animations, and visual effects into Unity
Analytics Integration, Custom Event projects
Tracking, In-App Purchases, Integrated advertising SDKs, analytics tools, and monetization systems into Unity projects.
Monetization Systems, A/B Testing, Used Git for version control, including commits, branches, pull requests, and collaboration
Remote Content, Remote with the development team.
Configuration
Collaborated with game designers, artists, QA engineers, and other developers to implement
project requirements.
Quality & Workflow: Code Review
.Net Developer 06/2021 - 03/2022
AcidBro
Soft Skills Developed and maintained backend functionality using C# and .NET.
Created RESTful APIs and integrated them with frontend applications.
M entoring
Worked with SQL databases and Entity Framework.
Proactive and self-driven approach
Fixed bugs, optimized code, and improved application performance.
Strong communication skills Used Git for version control and team collaboration.
Participated in testing, debugging, and technical documentation.
Hobby Education
Gaming, Football, Volleyball, Basketball, Bachelor’s degree, Computer Software Engineering 08/2019 - 06/2023
Table Tennis, Chess, Movies and TV National Aviation University
shows
Languages
English Intermediate (B1)
Ukrainian Native
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