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Максим

Unity 3D-програміст

Рассматривает должности:
Unity 3D-програміст, Unity developer
Возраст:
24 года
Город проживания:
Звягель
Готов работать:
Звягель, Удаленно

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MAKSYM
MAKSYMIV
UNITY C# DEVELOPER
Middle Unity Developer with six years of experience in:
Midcore, HyperCasual, Action, Shooter, Puzzle,
Deckbuilder, Platformer, Idle Arcade ganres
Mobile games, Steam/PC, Cross-platform
Multiplayer, VR.
t.me/itsmmax Expirienced in creating games from scratch to release
at all stages. Strong creative and analytical skills.
[открыть контакты](см. выше в блоке «контактная информация»)

github.com/HarpexGamesKB EXPERIENCE
LEAD UNITY GAME DEVELOPER
SKILLS
SoftDevAndroid
C#
2024 – Present
Unity
Multiplayer Game: Cannon Guys
OOP / SOLID https://play.google.com/store/apps/details?
Game Design id=com.SoftDevAndroid.CannonGuys&hl=uk
Game Balance Led the development of a multiplayer turn-based PvP strategy
SDK Integration game using Unity and C# for Android and iOS platforms.
2D Skeleton animation Implemented core gameplay systems including weapons,
Delegation / Soft skills abilities, progression, ranking, leagues, matchmaking,
Leadership / Management deckbuilding system, upgrade system and reward mechanics.
Performance Optimization Worked on gameplay programming, UI systems, feature
In-App Purchases integration integration, game flow, optimization, and live updates.
Shader Graph / Particle System Collaborated with a dedicated SmartFoxServer developer on
Figma / Photoshop / Blender multiplayer networking and online gameplay systems.
Trello / Jira / Agile / SCRUM Collaborated with artists on environments, UI elements,
GUI / Unity UI Toolkit environments, weapons, and overall game presentation.
AI tools and agents Coordinated a small indie team, planned development tasks,
GitLab / GitHub prioritized features, and managed production workflow.
Cinemachine Worked closely with artists to integrate characters, UI,
Profiler animations, visual effects, and environments into the game.
Designed and implemented monetization and retention

EDUCATION systems including in-app purchases, rewarded ads, referral
rewards, and progression mechanics.
Eccentric Games, 2021 Unity, C#
Developed AI bot systems for matchmaking fallback to
National University of Water and
improve player experience and reduce queue times.
Environmental Engineering, 2021
Participated in balancing, debugging, analytics review, testing,
Computer Science and Engineering
and long-term gameplay improvements.

LANGUAGE Managed community feedback and contributed to marketing
efforts through gameplay videos and social media content.
English - upper intermediate (B2)
Technologies: Unity, C#, SmartFoxServer, Multiplayer Systems, In-
Ukrainian - native (C2)
app purchases and Ads Mediation integration, Mobile
Russian - native (C2)
Optimization, LiveOps, Team Coordination.
LEAD UNITY GAME DEVELOPER
Yushkov Entertainment Lab
2022 – 2024

Game: Hook Smash - Pixel art Quest!
https://play.google.com/store/apps/details?
id=com.yulab.hook&hl=uk
Developed core gameplay systems and core loop mechanics
using Unity and C#.
Implemented shooting mechanic, hit detection, and upgrade
system.
Designed and programmed a harpoon/grappling system with
physics-based movement and bricks interaction.
Worked on gameplay responsiveness, controls, and overall
game feel.
Collaborated with the team on gameplay prototyping, feature
iteration, and mechanic balancing.
Optimized gameplay systems for stable performance on
target platforms.
Participated in debugging, testing, and gameplay polish
throughout development.

Game: Toy Shooter
Developed gameplay features for a third-person casual
shooter game using Unity and C#.
Implemented core shooting mechanics, player controls,
weapon systems, aiming, and combat interactions.
Developed enemy AI behaviors including patrol routes, player
detection, target tracking, combat states, and attack logic.
Created cover-based combat systems allowing enemies to
use environmental obstacles during firefights.
Implemented level gameplay systems including enemy
encounters, progression flow, objectives, and scripted events.
Developed player progression mechanics with character
upgrades and reward systems.
Created 20 level, including boss battles.
Tuned combat balance, enemy difficulty, and gameplay
pacing to improve player experience.
Integrated animations, VFX, UI elements, and game assets
into interactive gameplay systems.
Optimized gameplay performance.

Game: Cartoon Shooter
Developed the game from concept to release with a 2D
character style inside a 3D environment.
Implemented first-person combat mechanics including
weapon handling, shooting systems, aiming, damage
calculation, and enemy interactions.
Created multiple weapon types with unique behaviors and
gameplay characteristics.
Developed enemy combat logic, encounters, and level
progression systems.
Worked on integrating 2D character assets into a 3D world.
Animated all characters states using 2D skeleton animation.
Collaborated with artist to prepare visual before animation.
Created 20 levels.
UNITY GAME DEVELOPER
HarpexGames
2020 – 2022

Game: Lord of Souls Idle RPG
https://youtu.be/pEwOXk48mec
Developed a complete idle RPG game from concept to
release using Unity and C#.
Built core gameplay systems including automated combat,
character progression, abilities, rewards, quests, and resource
management.
Implemented RPG mechanics such as hero upgrades, stats
progression, equipment systems.
Designed and implemented UI systems for character
management, upgrades, inventory, rewards.
Worked on game economy balancing, progression pacing,
and player retention mechanics.
Integrated animations, VFX, audio, and visual assets
Participated in full development cycle including prototyping,
implementation, debugging, testing, and gameplay polishing.

Game: Save the Sheep
https://youtu.be/Pbxjz1u0qzA
Developed a complete 3D casual puzzle game from concept
to release using Unity and C#.
Designed and implemented the core drawing mechanic
allowing players to create protective barriers by drawing
paths with touch input.
Developed a system that converts player-drawn lines into
physical rope barriers interacting with the game environment.
Implemented physics-based gameplay interactions between
ropes, obstacles, wolves, and sheep.
Created 150 levels.

Game: Knight Ball
https://youtu.be/g-VDGVukbQc
Developed a complete 3D casual arcade game from concept
to release using Unity and C#.
Created physics-based gameplay where players control a
rolling destruction ball that grows in size and power by
collecting mass throughout levels.
Implemented destruction mechanics allowing the player to
break through obstacles, towers, and environmental
structures based on ball size.
Designed level progression with multiple challenges requiring
players to choose optimal paths and strategies.
Developed progression systems including unlockable skins,
customization features, and player rewards.
Integrated monetization features including rewarded
advertisements and ad-based progression mechanics.
Optimized physics interactions, object spawning, and
performance for smooth gameplay on mobile devices.
Worked on camera behavior, controls, animations, VFX, and
overall game feel.
And other games and prototypes (casual games, arcades,
puzzles, shooters, merging games, domino, platformer, chess,
flying simulator).

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