Костянтин
Product-менеджер
- Рассматривает должности:
- Product-менеджер, Project-менеджер, Game designer
- Возраст:
- 22 года
- Город проживания:
- Харьков
- Готов работать:
- Удаленно, Харьков
Контактная информация
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Game Product Manager / Game Designer with 5+ years of experience in game
development, systems design and live-service operations. Built SecondLife RP
from concept into an active GTA V multiplayer product, delivered 36 major
updates, led a 7-person core team and coordinated 15+ contributors across
development, UI, 3D, community, partnerships and operations.
Previously worked as a Game Designer in a game development company and as
a Backend Developer, providing a strong understanding of both gameplay design
and technical production. Experienced in designing progression, economies,
factions, jobs, rewards, events and player interaction systems, while managing
Personal details features from requirements and documentation through QA, release and post-
launch improvement.
Kostiantyn Moshenskyi
[
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SecondLife RP
Kharkiv Ukraine
Led product development, live operations, game design and team
coordination for a GTA V multiplayer project.
[
Built roadmaps and prioritized features by player value, effort, risks and
dependencies.
Skills Managed 7 core members and 15+ contributors, assigned tasks, tracked
progress and resolved blockers.
Owned the full feature lifecycle from concept and requirements to QA, release
Product Management &
and post-launch improvement.
Roadmapping
Designed progression, economy, factions, jobs, rewards, events, vehicles and
Game & Systems Design player interaction systems.
Created GDDs, feature specifications, player flows, balance rules and edge
Game Economy & Balancing cases.
Managed backlog, Agile/Kanban workflows, release planning and cross-team
Player Progression & Engagement
communication.
LiveOps & Feature Lifecycle Used player feedback, competitor analysis and in-game data to improve
features and balance.
Feature Planning, Prioritization & Wrote production code, contributed to technical decisions and worked directly
Release Management with developers.
Supported hiring and onboarding of technical and non-technical team
GDDs, PRDs & Design Briefs members.
Requirements Analysis & Feature Game Designer Jun 2021 - Feb 2022
Specification Small Independent Game Studio · Unity PC Platformer
Designed and documented gameplay mechanics, core systems, progression,
Product Analytics & Player Feedback
player interactions and game rules for an original PC platformer.
Cross-functional Leadership & Created GDDs, feature specifications, gameplay flows, balance values, edge
Stakeholder Communication cases and implementation requirements.
Worked closely with Unity developers, UI/UX designers, 2D/3D artists and
Jira, Notion, Trello, Agile/Kanban other team members throughout feature production.
Translated gameplay concepts into clear tasks and requirements, supported
Technical Background: C#, implementation and answered design questions during development.
JavaScript, SQL, RAGE MP Tested prototypes and reviewed implemented features, identified gameplay
and usability issues, and refined systems based on playtesting results.
Participated in feature planning, design discussions, prioritization and iteration
from initial concept to playable implementation.
Backend Developer Dec 2020 - Jun 2021
Languages Small Development Company
Worked as a Back-end Developer in a small development team, gaining first
Ukrainian structured commercial and team-based development experience.
Developed and supported server-side logic, RP mechanics, database
Russian
interactions, bug fixes and technical improvements for multiplayer RP
English projects.
Worked with C#, JavaScript, SQL/MySQL, OOP, GitHub and RAGE MP APIs
under senior and project management guidance.
Achievements
• Built SecondLife RP from an initial concept into an active Ukrainian GTA V
multiplayer live-service product operating since 2022.
• Planned and delivered 36 major updates, excluding regular fixes, technical
improvements and smaller balance changes.
• Led a 7-person core team and coordinated 15+ contributors across development,
administration, UI, 3D/mapping, community, partnerships and operations.
• Designed and evolved core gameplay systems covering progression, economy,
factions, jobs, rewards, events, vehicles and player interactions.
• Established a structured feature lifecycle covering roadmap prioritization, design
briefs, GDDs, requirements, implementation coordination, QA, release and post-
launch iteration.
• Improved gameplay systems and balance through player behavior analysis,
community feedback, competitor research, in-game data and post-release results.
• Established partnerships with 6 brands, supporting product growth, community
engagement and additional revenue opportunities.
Education
Master's Degree, Computer Science 2024 - 2026
Kharkiv National University of Radio Electronics, Kharkiv
Bachelor's Degree, Computer Science 2020 - 2024
Kharkiv National University of Radio Electronics, Kharkiv
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