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Game developer
- Город проживания:
- Киев
- Готов работать:
- Киев, Удаленно
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Junior Software Engineer (C++ / C#)
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PROFILE
I am a software engineer with a Master's degree and a strong grasp of game architecture, backed by
experience in low-level data processing and systems programming. I understand how to work with memory,
file systems, and raw hardware data, which helps me optimize code and understand engine operations under
the hood. My priority is writing stable, maintainable gameplay systems. I am looking for an opportunity to
apply my engineering background in a Unity / C# development team.
TECHNICAL SKILLS
I am proficient in C++ and C#, with a strong focus on Unity development. I have a solid grasp of object-
oriented programming, data structures, and algorithms, including 2D physics, animation state machines, and
game loop management. I understand memory management and bitwise operations. I use Git for version
control, I am familiar with design patterns like State and Singleton, and I am comfortable working with
technical documentation and AI tools to debug and optimize code.
WORK EXPERIENCE
From February 2025 to February 2026, I worked as a Data Recovery Technician at the EPOS Data Recovery
Center. While my primary focus was data restoration, I created the USBC_rotator utility for repairing
corrupted file systems. I implemented algorithms for reading raw data directly from disks in Hex format,
managing memory carefully to keep the program stable even when processing large volumes of data. I also
optimized data handling to avoid redundant processing of already recovered sectors.
PROJECTS
For C#, I developed a game controller within the Unity environment, such as a custom 2D platformer
character controller. Instead of relying solely on standard engine components, I implemented custom
movement logic using raycasting (BoxCast), which gave me full control over physical interactions, frame-
rate independence, and collision detection. I also built a state machine to synchronize character logic with
animations. This helped me understand how to structure game architecture so that the data logic is kept
separate from the visual presentation.
In addition, I built another Unity prototype, such as a Flappy Bird arcade clone, to practice application
architecture. I focused on separating the game loop logic, the user interface (UI) management, and the score
persistence system. This helped me structure my code, so it didn't turn into a chaotic set of scripts but
instead became organized and readable.
EDUCATION
I received a Master's degree in Software Engineering from the National Transport University in 2025.
Before that, I completed my Bachelor's degree at the National University of Life and Environmental
Sciences of Ukraine in 2024, and I earned an Associate's degree at the Optical-Mechanical College of Taras
Shevchenko National University of Kyiv in 2021.
LANGUAGES
Ukrainian is my native language. My English is at the B2 level; I am fluent in reading technical
documentation and handling professional correspondence.
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