Вживання російської небезпечне

Чому ми так вважаємо
Перейти на українську
  • Файл

Dmytro

Unity 3D-програміст

Возраст:
19 лет
Город:
Ирпень

Контактная информация

Соискатель указал телефон и эл. почту.

Фамилия, контакты и фото доступны только для зарегистрированных работодателей. Чтобы получить доступ к личным данным кандидатов, войдите как работодатель или зарегистрируйтесь.

Загруженный файл

Версия для быстрого просмотра

Это резюме размещено в виде файла. Эта версия для быстрого просмотра может быть хуже, чем оригинал резюме.

Dmytro Hlushkov
EXPERIENCE
January 2023 - December 2024
Unity Game Developer Indie Team | Irpin, Ukraine, Netherlands

• Technical Experience

Developed 5+ 2D and 3D games and interactive prototypes from concept to
MVP using Unity (2021–2023 LTS) and C#, covering gameplay, UI, build
pipeline, and deployment.
Almere
Designed scalable architecture using ScriptableObjects, dependency
[открыть контакты](см. выше в блоке «контактная информация»)
injection principles, and event-driven patterns, reducing tight coupling and
improving feature iteration speed.

ABOUT ME Built UI systems using UI Toolkit and custom tween/animation logic,
Unity Developer with practical supporting responsive layouts and resolution scaling.
experience building and shipping 2D
and 3D projects in collaborative Optimized performance using Unity Profiler, Frame Debugger, and Deep
environments. Used Git workflows, Profiling, achieving stable 60 FPS on mid-range Android devices.
participated in sprint planning, and
worked closely with designers and Implemented save/load systems (JSON serialization), level progression
other developers to deliver playable logic, and persistent player data.
builds under deadlines (including 48h
game jams). Integrated Google Play services (basic publishing flow, signing, internal
Proactive team member who values testing tracks) and successfully deployed APK builds.
clear communication, code readability,
and shared responsibility for project Configured Git workflows (feature branches, pull requests, code reviews)
quality. Comfortable giving and for small team collaboration (2–4 contributors).
receiving feedback through pull
requests and iterative development Worked in Agile-style sprints (1–2 weeks), using Trello/Notion for task
cycles. tracking, prioritization, and milestone planning.
Looking to join a professional
development team where I can Selected Projects
contribute to gameplay systems, Shadow Puzzle
improve production workflows, and
grow within a structured development 2D physics-based puzzle platformer built in Unity (URP).
environment.
Designed and implemented core mechanic based on dynamic light &
shadow interaction using 2D Raycasting and custom shadow detection
logic.
SKILLS
• C# Developed 15+ handcrafted levels with increasing difficulty curve.
• Basic Python
• Unity Created reusable puzzle component system to accelerate level design.
• Git
• GitHub Implemented custom camera system and smooth player movement
• Visual Studio controller.
• Trello
• Notion Optimized physics interactions to maintain 60 FPS on low-end devices.
• UI Toolkit
• UGUI Connect & Solve
• Animator
• Blend Trees Logic-based puzzle game with modular level editor.
• ScriptableObjects architecture
• Addressables
• Particle System Developed in-game level editor allowing dynamic creation and export of
• Input System custom levels.
• Coroutines
Implemented grid-based logic system and validation algorithm.
• Async logic
• Mobile optimization
• Manual testing Built save/load system using JSON serialization.
• Test case writing
Designed scalable architecture to support 50+ levels without hardcoded
• Bug reporting
logic.
• Jira basics
• Basic CI/CD principles
Added undo/redo system for better UX.
• PC deployment
• Android deployment
⏱ Game Jam Projects (48h / 72h challenges)
• Google Play basics
• Software engineering principles
Participated in multiple game jams, delivering playable builds under strict
• Gameplay systems ownership
time constraints.
• Adaptability to new tools and
workflows
Took ownership of gameplay programming and rapid prototyping.
• Programming with game design
• Game feel
Learned to prioritize MVP features and cut scope effectively.
• UX/UI
• Optimization
• QA thinking Collaborated in small cross-functional teams (design + art + dev).
• Development
• Agile methodology
• Quality assurance LANGUAGES
• Game mechanics development C#: B2 basic Python: A1

Upper Intermediate Beginner
SOCIAL NETWORKS English: B1
https://github.com/dimandria Intermediate
[открыть контакты](см. выше в блоке «контактная информация»)
hlushkov-8a873a2a8/

CUSTOM SECTION
• Strong foundation in software engineering principles.
• Able to take ownership of entire gameplay systems.
• Quickly adapt to new tools and workflows.
• Experience combining programming with game design.
• Strong interest in game feel, UX/UI, and optimization.
• Combine QA thinking with development - fewer bugs, better testing
mindset.

EDUCATION
01/2025
Bachelor's Degree | Computer Engineering
Collage,NUBiP Irpin
Coursework included: software development, algorithms, networking, and
systems design.

CERTIFICATIONS
https://drive.google.com/drive/folders
/1N0FTaa_WZoMpMDM_PejqZ4CFpn2TQLwC?hl=ru

HOBBIES AND INTERESTS
• football
• computer game
• testing games
• history
• observe the gaming industry and learn about new graphics card and gaming
technologies

PROJECTS
• findtwopack
• Keeper of the light

Другие резюме этого кандидата

Похожие кандидаты

Все похожие кандидаты

Кандидаты в категории

Кандидаты по городам


Сравните свои требования и зарплату с вакансиями других компаний: