Денис
Unity developer
- Возраст:
- 23 года
- Город проживания:
- Киев
- Готов работать:
- Удаленно
Контактная информация
Соискатель указал телефон и эл. почту.
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/19642325/
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Glasgow
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Skills
• C#, С++
• Unity, Unreal Engine
• Playtesting and Design Iteration
• Game Mechanics & Systems Design
• Gameplay Loops and Player Progression
• Gameplay Prototyping
• Basic UI/UX Design
Education
University of the West of Scotland (UWS), Paisley
Bachelor's in Games Development
2023 – Present
Expected Graduation: 2027
National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute" Kyiv
Bachelor's in Engineering : Automation and integrated computer technologies
2020 - 2024
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Denys
Boichenko
Profile
Junior Game Designer and BSc (Hons) Games Development student with experience designing gameplay mechanics, progression systems, survival features and interactive prototypes in Unity and Unreal Engine. Skilled in creating Game Design Documents, communicating design requirements, playtesting and iterating based on feedback. Familiar with C#, C++, Git/GitHub and collaborative game development workflows.
Game Design Projects
Among the Silent — Wave Survival Shooter
Game Designer / Unity Developer | University Project
• Designed a core gameplay loop based on surviving increasingly difficult enemy waves and achieving a high score.
• Designed weapon systems, firing modes, ammunition, grenades, smoke grenades and player health mechanics.
• Developed enemy behaviour, difficulty progression and combat interactions.
• Created and maintained a Game Design Document covering gameplay mechanics, controls, systems and progression.
• Implemented gameplay prototypes using Unity and C#.
GDD: View Game Design Document
Project: Gameplay video
Frostfall: Polarion — Narrative Survival Game Concept
Game Designer | University Project
• Designed a retro-futuristic Arctic survival game with exploration, resource scarcity, factions and branching narrative choices.
• Created concepts for survival mechanics, combat, stealth, scavenging and environmental puzzles.
• Designed player progression, dynamic difficulty and multiple endings.
• Produced structured documentation for gameplay systems, characters and the game world.
GDD: View Game Design Document
Project: Gameplay video
Mace and Crown — 2D Action-Strategy Game with Roguelike Elements
Game Designer / Unity Developer | University Project
• Designed a day-and-night gameplay loop in which players gather resources, construct and repair defences during the day, and survive enemy waves at night.
• Created melee and ranged combat systems for Kotyhoroshko, including mace attacks, special abilities, bows, enemy weak points and defensive mechanics.
• Designed construction, resource management, weapon upgrades, traps, fortifications and player progression systems.
• Developed enemy and boss concepts inspired by Ukrainian folklore, including Lisovyk, Stepova Mara, Viy and Horinych.
• Produced a detailed Game Design Document covering the core gameplay loop, combat, building mechanics, characters, enemies, level structure and game balance.
GDD: View Game Design Document
Project: Gameplay Video
The Last Hour — First-Person Narrative Thriller
Game Designer / Unity Developer | University Project
• Designed a narrative-driven mystery in which the player investigates a catastrophic explosion and uncovers their connection to the event.
• Created the central world-switching mechanic, allowing the player to move between the Living World one hour before the explosion and the Spirit World after the disaster.
• Designed environmental puzzles, interactive clues and exploration sequences that require information and objects from both timelines.
• Developed the gameplay flow around investigation, environmental storytelling, player interaction and gradual narrative discovery.
• Produced design documentation describing the story structure, world-switching mechanics, puzzles, player objectives and environmental interactions.
• Prototyped gameplay systems in Unity using C#, including first-person movement, object interaction, moving platforms and world switching.
GDD: View Game Design Document
Project: Gameplay Video
Languages
Ukrainian — Native
Russian — Native
English — Fluent (C1)
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References
References available on request.
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