Максим
Lighting, Rendering, Compositing Artist, 60 000 грн
- Вид занятости:
- полная, неполная
- Возраст:
- 38 лет
- Город проживания:
- Киев
- Готов работать:
- Удаленно
Контактная информация
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/2603875/
Опыт работы
Data Engineer & AI Solutions Architect
с 04.2024 по наст. время
(2 года 4 месяца)
D&D Agency, Дистанційно (Дизайн)
Architected a data-driven operational framework and implemented end-to-end AI automation systems. Designed and deployed robust internal infrastructure for large-scale data collection, multi-dimensional analysis, and executive-level visualization.
Key Achievements:
• Data Infrastructure & Business Intelligence:
• Designed and managed a self-hosted containerized infrastructure (Docker-based), ensuring complete data sovereignty and enterprise-grade privacy.
• Established a comprehensive BI ecosystem, transforming raw operational data into actionable KPIs (Sales Velocity, Conversion Funnels, Contract Health) for data-driven leadership.
• Maintain a production-scale database with hundreds of thousands of records, optimizing query performance for real-time analytical reporting.
• AI/NLP Implementation & Orchestration:
• Developed an LLM-driven Scoring Model for automated lead qualification, resulting in a 2x increase in sales team efficiency and significantly reducing response latency.
• Engineered an AI Meeting Intelligence System (utilizing Whisper & GPT models) to automate multi-lingual transcription and structured insight extraction, optimizing project management workflows.
• Architecting a Continuous Learning Flywheel for iterative ASR (Speech-to-Text) improvement, leveraging human-in-the-loop pipelines to enhance accuracy for specialized industry terminology.
• Data Engineering & Automation:
• Developed complex ETL/ELT pipelines with Python and n8n to synchronize high-volume monthly lead flows across disparate data sources and internal CRM/Project Management systems via REST API.
• Automated historical data ingestion for hundreds of thousands of data points, enabling long-term trend analysis and predictive performance tracking.
Пауза в карьере
с 10.2023 по 03.2024
(6 месяцев)
Лечение и восстановление
Lighting & Rendering & Compositing Artist
с 05.2023 по 09.2023
(5 месяцев)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)
Involved in the production of "Sausage Party: Foodtopia" TV Series for Netflix.
Key Responsibilities:
• shots lighting and compositing based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting and compositing setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• optimize and troubleshoot scenes for optimal rendering time.
Lighting Supervisor
с 02.2021 по 12.2022
(1 год 11 месяцев)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)
Continued to work as a principal team member on the most successful Ukrainian animated feature film "Mavka: The Forest Song".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• shots lighting based on existing Key Shot lighting setups;
• cooperation with the manager to balance the workload and distribute tasks according to the individual strengths of the team members;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• analysis and reporting on the work of the render farm;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• optimize and troubleshoot scenes for optimal rendering time.
Lighting & Rendering Artist
с 05.2020 по 02.2021
(10 месяцев)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)
Worked on the most successful Ukrainian animated feature film "Mavka: The Forest Song".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• optimize and troubleshoot scenes for optimal rendering time.
CG Supervisor
с 01.2020 по 04.2020
(4 месяца)
Studio Kapi, Київ (IT)
Continued to work on the production of the animated feature film "Trouble Nubble Gum" in a new role.
Key Responsibilities:
• research and implementation of studio pipeline standards and methods using BPMN;
• deployment and implementation of a Production Management System - Kitsu from CG Wire;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets;
• shots lighting based on existing Key Shot lighting setups;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• writing studio documentation;
• optimize and troubleshoot scenes for optimal rendering time.
Lead Lookdev Artist
с 10.2019 по 01.2020
(4 месяца)
Studio Kapi, Київ (IT)
Involved in the production of the animated feature film "Trouble Nubble Gum".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets;
• shots lighting based on existing Key Shot lighting setups;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• optimize and troubleshoot scenes for optimal rendering time.
Lighting & Rendering Artist
с 09.2017 по 08.2019
(2 года)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)
Involved in the production of the animated feature films "The Stolen Princess", "Mavka: The Forest Song" and the action film "The Rising Hawk".
Key Responsibilities:
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• creating textures and materials for props;
• optimize and troubleshoot scenes for optimal rendering time.
Lighting & Rendering Artist
с 12.2015 по 08.2017
(1 год 9 месяцев)
Panama Grand Prix, Київ (Шоу-бізнес, мистецтво, культура)
Involved in the production of the first Ukrainian 3D-animated feature film "The Dragon Spell" and the adventure film "The Stronghold" (2017).
Key Responsibilities:
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• integration of CG elements with camera tracking data to match the footage (VFX set extension)
Образование
STEP IT Academy
Computer Graphics & Design, Луганськ
Неоконченное высшее, с 2005 по 2008 (3 года)
Знания и навыки
- Blender
- Autodesk Maya
- Nuke
- Arnold
- Renderman
- Користувач ОС Linux
- PBR Texturing
- Rendering
- Adobe Substance 3D Painter
- Lookdev
- Адміністрування ОС Linux
- Digital Compositing
- Digital Lighting
- 3D-візуалізація
Знание языков
- Украинский — свободно
- Английский — средний
Другие резюме этого кандидата
Удаленно
Maksym Dudik Data Engineer & AI Solutions Architect Batumi, Georgia · · · PROFESSIONAL SUMMARY Data Engineer with hands-on experience building ETL/ELT pipelines, designing scalable data...
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