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Максим

Lighting, Rendering, Compositing Artist, 60 000 грн

Вид занятости:
полная, неполная
Возраст:
38 лет
Город проживания:
Киев
Готов работать:
Удаленно

Контактная информация

Соискатель указал телефон , эл. почту и LinkedIn.

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Опыт работы

Data Engineer & AI Solutions Architect

с 04.2024 по наст. время (2 года 4 месяца)
D&D Agency, Дистанційно (Дизайн)

Architected a data-driven operational framework and implemented end-to-end AI automation systems. Designed and deployed robust internal infrastructure for large-scale data collection, multi-dimensional analysis, and executive-level visualization.

Key Achievements:
• Data Infrastructure & Business Intelligence:
• Designed and managed a self-hosted containerized infrastructure (Docker-based), ensuring complete data sovereignty and enterprise-grade privacy.
• Established a comprehensive BI ecosystem, transforming raw operational data into actionable KPIs (Sales Velocity, Conversion Funnels, Contract Health) for data-driven leadership.
• Maintain a production-scale database with hundreds of thousands of records, optimizing query performance for real-time analytical reporting.
• AI/NLP Implementation & Orchestration:
• Developed an LLM-driven Scoring Model for automated lead qualification, resulting in a 2x increase in sales team efficiency and significantly reducing response latency.
• Engineered an AI Meeting Intelligence System (utilizing Whisper & GPT models) to automate multi-lingual transcription and structured insight extraction, optimizing project management workflows.
• Architecting a Continuous Learning Flywheel for iterative ASR (Speech-to-Text) improvement, leveraging human-in-the-loop pipelines to enhance accuracy for specialized industry terminology.
• Data Engineering & Automation:
• Developed complex ETL/ELT pipelines with Python and n8n to synchronize high-volume monthly lead flows across disparate data sources and internal CRM/Project Management systems via REST API.
• Automated historical data ingestion for hundreds of thousands of data points, enabling long-term trend analysis and predictive performance tracking.

Пауза в карьере

с 10.2023 по 03.2024 (6 месяцев)
Лечение и восстановление

Lighting & Rendering & Compositing Artist

с 05.2023 по 09.2023 (5 месяцев)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Involved in the production of "Sausage Party: Foodtopia" TV Series for Netflix.
Key Responsibilities:
• shots lighting and compositing based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting and compositing setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting Supervisor

с 02.2021 по 12.2022 (1 год 11 месяцев)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Continued to work as a principal team member on the most successful Ukrainian animated feature film "Mavka: The Forest Song".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• shots lighting based on existing Key Shot lighting setups;
• cooperation with the manager to balance the workload and distribute tasks according to the individual strengths of the team members;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• analysis and reporting on the work of the render farm;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting & Rendering Artist

с 05.2020 по 02.2021 (10 месяцев)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Worked on the most successful Ukrainian animated feature film "Mavka: The Forest Song".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• optimize and troubleshoot scenes for optimal rendering time.

CG Supervisor

с 01.2020 по 04.2020 (4 месяца)
Studio Kapi, Київ (IT)

Continued to work on the production of the animated feature film "Trouble Nubble Gum" in a new role.
Key Responsibilities:
• research and implementation of studio pipeline standards and methods using BPMN;
• deployment and implementation of a Production Management System - Kitsu from CG Wire;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets;
• shots lighting based on existing Key Shot lighting setups;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• writing studio documentation;
• optimize and troubleshoot scenes for optimal rendering time.

Lead Lookdev Artist

с 10.2019 по 01.2020 (4 месяца)
Studio Kapi, Київ (IT)

Involved in the production of the animated feature film "Trouble Nubble Gum".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets;
• shots lighting based on existing Key Shot lighting setups;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting & Rendering Artist

с 09.2017 по 08.2019 (2 года)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Involved in the production of the animated feature films "The Stolen Princess", "Mavka: The Forest Song" and the action film "The Rising Hawk".
Key Responsibilities:
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• creating textures and materials for props;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting & Rendering Artist

с 12.2015 по 08.2017 (1 год 9 месяцев)
Panama Grand Prix, Київ (Шоу-бізнес, мистецтво, культура)

Involved in the production of the first Ukrainian 3D-animated feature film "The Dragon Spell" and the adventure film "The Stronghold" (2017).
Key Responsibilities:
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• integration of CG elements with camera tracking data to match the footage (VFX set extension)

Образование

STEP IT Academy

Computer Graphics & Design, Луганськ
Неоконченное высшее, с 2005 по 2008 (3 года)

Знания и навыки

  • Blender
  • Autodesk Maya
  • Nuke
  • Arnold
  • Renderman
  • Користувач ОС Linux
  • PBR Texturing
  • Rendering
  • Adobe Substance 3D Painter
  • Lookdev
  • Адміністрування ОС Linux
  • Digital Compositing
  • Digital Lighting
  • 3D-візуалізація

Знание языков

  • Украинский — свободно
  • Английский — средний

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