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Резюме от 2 мая 2024

Кирилл

Game Designer

Занятость:
Полная занятость, неполная занятость.
Возраст:
39 лет
Город проживания:
Киев
Готов работать:
Киев, Удаленно

Контактная информация

Соискатель указал телефон , эл. почту и LinkedIn.

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Опыт работы

Lead Game Designer

с 02.2022 по 09.2022 (7 месяцев)
Pixward Games, Київ (IT)

- Project management.
- Writing technical tasks for development team.
- Level design.
- Combat design, game balance.
- Quality approvement.

Project Manager

с 02.2022 по наст. время (2 года 3 месяца)
Dapp.Expert, Київ (IT)

- Project management.
- Writing technical tasks for site redesign.
- Writing technical tasks for unannounced crypto P2E project.

Technical Designer

с 03.2020 по 07.2020 (4 месяца)
Wargaming, Kiev (IT)

- Scripting gameplay features.
- Writing technical task for development team

Technical Designer

с 11.2018 по 08.2019 (9 месяцев)
Vostok Games, Kiev (IT)

- Blueprint research and development.
- Prototyping gameplay features.
- Level design, lightening, instancing.

Lead Game Designer

с 09.2016 по 10.2017 (1 год 1 месяц)
Mysterytag, Kiev (IT)

- Concept design for meta and core gameplay.
- Technical design for gameplay features, tutorials, AI, UI.
- Game balance.
- Quality approvement.

Game Designer

с 04.2016 по 09.2016 (5 месяцев)
Nanahoo Games, Kiev (IT)

- Concept design.
- Level design, lightening, instancing.
- Game balance.
- Quality approvement.

Game Designer

с 01.2015 по 12.2015 (11 месяцев)
Mysterytag, Kiev (IT)

- Redesign for game mechanics.
- Quality approvement.
- Supporting development process by gameplay notes.

Technical Designer

с 03.2014 по 10.2014 (7 месяцев)
Whale Rock Games, Kiev (IT)

- Design from basic game mechanics to gameplay features, AI.
- Writing technical tasks for development team.
- Writing test cases for quality approvement team.

Game Designer

с 02.2011 по 01.2014 (2 года 11 месяцев)
4A Games, Київ (IT)

- Design main story, NPCs dialogs, gameplay features.
- Level and quest design.
- Lightening, instancing.

Senior Game Designer

с 08.2009 по 02.2011 (1 год 6 месяцев)
GSC Game World, Kiev (IT)

- Worked on concept design of STALKER 2.
- Design main story and side quests, gameplay features.
- Track tendency of modern FPS games.
- Made design documentation.

Beta tester

с 02.2008 по 08.2008 (6 месяцев)
GSC Game World, Kiev (IT)

- Singleplayer and multiplayer quality approvement.
- Support designers team by gameplay notes.

Game Designer

с 01.2008 по 12.2009 (1 год 11 месяцев)
GSC Game World, Kiev (IT)

- Made a lot of setting up the game balance, remade system of weapons and armor upgrades.
- Take place on leading of quality approvement team.
- Level and quests design.
- Made design documentation.

Знание языков

Английский — выше среднего

Дополнительная информация

Kyrylo, Koval
Address: Ukraine, Kiev, Vadyma Het'mana 36, app 68
Date of birth 17.04.1985
Marital status; Children, their ages Not married

Mobile Phone: [открыть контакты](см. выше в блоке «контактная информация»)
E­mail: [открыть контакты](см. выше в блоке «контактная информация»)
SKYPE: dr.conrack

Summary benefits
Work in game industry from 2008 for AAA projects such as STALKER, Metro Last Light. Experienced in game design, level design and beta testing. Obtained management skills by leading quality approvement and coder teams. Have a deep understanding of customer/player needs thank to pro gaming experience, continues researching gamers needs via Twitch.

Education
2002
Armed Forces of Ukraine

Skills
UE4 Blueprints, Unity, Word, Excel, LUA scripting, Jira, Mantis, Trello.

Hobby
Pro gaming, Tabletop Role-playing games.


Work Experience
2023-2024 Company: Dapp.Expert
Position: Project Manager
- Project management.
- Writing technical tasks for site redesign.
- Writing technical tasks for unannounced crypto P2E project.

2022 Company: Pixward Games
Position: Lead Game Designer
- Project management.
- Writing technical tasks for development team.
- Level design.
- Combat design, game balance.
- Quality approvement.

2020 Company: Wargaming
Position: Technical Designer
- Scripting gameplay features.
- Writing technical task for development team


2017-2018 Company: ​Vostok Games
Position: Technical Designer
- UE4 Blueprint research and development.
- Prototyping gameplay features.


2016 -2017 Company: ​Mysterytag
Position: A​dviser, Designer
- Concept design for meta and core gameplay.
- Technical design for gameplay features, tutorials, AI, UI.
- Game balance.
- Quality approvement.

2016 Company: ​ Nanahoo Games
Position: ​Game Designer
- Concept design.
- Level design, lightening, instancing.
- Game balance.
- Quality approvement.

2015 Company: ​Mysterytag
Position: A​dviser, Designer
-Design for some basic game mechanics.
­​­ -Quality approvement.
­ -Supporting development process by gameplay notes.

2014 Company: ​Whale Rock Games
Position: ​Technical Designer
​-Design from basic game mechanics to gameplay features, AI.
­​­ -Writing technical task for programmer team.
­ -Writing test cases for quality approvement team.

2011 – 2014 Company: ​ 4A Games
Position: ​Designer
​-Design main story, NPCs dialogs, gameplay features.
­ -Level and quest design.
­ -Lightening, instancing, particle effects.

2009 – 2011 Company: ​ GSC Game World
Position: ​Senior Designer
​-Worked on concept design of STALKER 2.
­ -Design main story and side quests, gameplay features.
­ -Track tendency of modern FPS games.
­ -Made design documentation.

2008 – 2009 Company: ​ GSC Game World
Position: ​Designer
​­ -Made a lot of setting up the game balance, remake system to
upgrade weapons and armor.
­ -Take place on leading of quality approvement team.
­ -Level and quests design.
­ -Made design documentation.

2008 – 2008 Company: ​ GSC Game World
Position: ​Beta tester
​-Singleplayer and multiplayer quality approvement.
­ -Support designers team by gameplay notes.

Main projects(inc. personal)
• Безумные Монстры (Google Play)
• Viy UE4 Tech Demo
• We Are The Dwarves!
• Metro Last Light
• STALKER 2
• STALKER Call of Pripyat
• STALKER Clear Sky

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