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Резюме от 17 февраля 2021 PRO

Diana

3D artist, Game Designer, 35 000 грн

Занятость:
Полная занятость.
Возраст:
26 лет
Город проживания:
Одесса
Готов работать:
Днепр, Киев, Львов, Одесса, Удаленно, Харьков

Контактная информация

Соискатель указал телефон, эл. почту, адрес и LinkedIn.

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Опыт работы

Freelance

с 03.2020 по наст. время (4 года 2 месяца)
.., . (IT)

3D artist

с 06.2018 по 12.2018 (6 месяцев)
Kambio, Одесса (Architecture)

• Modeled construction machinery and equipment, animated them, and rendered a video.
• Recreated the real environment of the cottage in 3Ds Max and made renders of exteriors with Corona Renderer.
• Created a scene for the television studio, worked on the professional cinematic equipment models, and worked with lighting.
• Worked on the project of a masterplan for the Industrial Area.

Образование

ODESSA STATE ACADEMY OF CIVIL ENGINEERING AND ARCHITECTURE

ARCHITECTURE AND ART, Одесса
Неоконченное высшее, с 2014 по 2018 (3 года 9 месяцев)

Completed 4.608 hours toward B. Arch. – Bachelor of Architecture.
Finished courses:
• Art History,
• Art ( Human anatomy; Pencil, oil, pastel, and watercolor drawing; lighting; color theory; etc…).
• Interior and environment design.
• Computer graphics.
• Architecture constructions.
• English.

• Passed entrance academic drawing exam with the highest grade: 190
of 190.
• In the third year of education, I took a part in a competition between
students named “Architect 2018” by Boris Kolesnikov Foundation.
After three phases, there were chosen 30 students from 1200 from all
Ukraine and I was one of the winners, who took a chance to visit the
UAE with a professional excursion as a prize.
As for the last phase I created a video presentation of a SPA and Sport
center project in UE4, where I showed a scene with the building and all
its dignity. Despite it was my first project in real-time, the concept and
presentation’s style were assessed by the jury committee.

Дополнительное образование и сертификаты

COMPUTER TRAINING CENTER “FIVE”

6 months

UDEMY

307 Hours

YIIHUU

240 Hours

Знания и навыки

Adobe Photoshop Autodesk 3ds Max ZBrush Adobe Substance 3D Painter Autodesk Maya Marvelous Designer Texturing 3D modeling Rendering Unreal Engine Design Modeling Sculpting Adobe Substance 3D Designer Rigging Mari

Знание языков

  • Русский — свободно
  • Английский — выше среднего
  • Итальянский — средний

Дополнительная информация

In conclusion, I would like to add more information about my other skills. Working on
some projects for Epic Games Marketplace, I made a habit of working with one of the
main parts of 3D modeling - quality. For me, quality means a good UV layout (I prefer
UDIM because it helps to increase the texture quality), accurate hair card positioning,
and clean topology. Everyday practice of sculpting in Zbrush helps me to create better
and more realistic characters. Anatomy has importance (and I do know about those
features of the human body because of the years of practice in the University and Art
schools). Because I am interested in Game Development too, I know optimization and
polycount. Besides, I practice concept art and I know how to make texture maps. I
have experience with creating normal and micro-normal, cavity, displacement, AO,
opacity, metallic, reflection, specular maps, and scattering effect. I can use them both in
Maya and UE4. Also, I have an understanding of how Blueprints of materials are built. I
am used to taking a challenge every time I am working on something new.

https://www.artstation.com/diana_kaspruk - Portfolio

Works in progress:
https://drive.google.com/folderview?id=1dfq_nnI1dQQJWqmaWy_mgzgYc5kZUldq

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