Viacheslav
Unity developer
- Рассматривает должности:
- Unity developer, Разработчик игр, Разработчик мобильных приложений
- Вид занятости:
- полная, неполная
- Возраст:
- 27 лет
- Город проживания:
- Киев
- Готов работать:
- Удаленно
Контактная информация
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Получить контакты этого кандидата можно на странице https://www.work.ua/resumes/7268711/
Опыт работы
Unity Developer
с 01.2026 по 03.2026
(3 месяца)
Cactus Punch, Дистанційно (IT)
-Character Systems Development: Leveraged and extended a data-driven ability framework to implement 10+ entirely distinct characters, ensuring unique combat behaviors, passive skills, and progression systems.
-Advanced Gameplay Polishing: Refined character logic and ability execution to achieve high-fidelity gameplay feel, ensuring zero code duplication while maintaining distinct mechanics for each hero.
-Comprehensive UI/UX Ecosystem: Architected and implemented the entire game UI from scratch, including high-performance Lobby/Menus, dynamic In-game HUDs, and complex Meta-game systems(Shops, Character Upgrades).
-UI Logic & Optimization: Built a robust UI management layer ensuring seamless transitions and responsive layouts across various mobile aspect ratios.
-Visual Integration: Coordinated the integration of VFX and animations for character abilities, ensuring frame-perfect synchronization between gameplay logic and visual feedback.
Unity developer
с 05.2024 по 10.2025
(1 год 6 месяцев)
Utin Computer, Дистанційно (IT)
-Architecture & Scalability: Designed and implemented highly decoupled, modular architectures for Hybrid-Casual projects, enabling rapid pivots and feature re-engineering based on evolving stakeholder requirements.
-Complex Mechanics Engineering: Technical development of 4 titles featuring intricate gameplay systems, ensuring high-fidelity implementation of complex game design concepts.
-Rapid Iteration Tools: Developed custom Editor Tools and modular systems that significantly accelerated game scaling and content iteration speed.
-Performance & Stability: Spearheaded deep profiling and optimization efforts, resolving critical build crashes and minimizing build size for global markets.
-Full-Stack Integration: Managed the seamless integration of extensive SDK suites, including Lion, Voodoo, MaxSDK, and Firebase, for advanced analytics and monetization.
Unity developer
с 09.2023 по 04.2024
(8 месяцев)
Velocity Studios Pte. Ltd., Дистанційно (IT)
-Platform Engineering: Led the Unity development of a high-stakes competitive multiplayer platform, enabling real-time wagering and player-vs-player matchmaking.
-Architectural Leadership: Orchestrated the core platform architecture and UI systems, ensuring seamless integration between the game client and complex third-party backend services.
-Cross-Functional Management: Directed the Unity development lifecycle, including game content population, UI/UX implementation, and system performance optimization.
-International Collaboration: Functioned as a key technical point of contact in a fully English-speaking international environment, coordinating with remote teams to deliver stable platform updates.
-Technical Mentorship: Established best practices for the development team, conducting code reviews and guiding junior/middle developers in building scalable game modules.
-Security & Stability: Implemented robust systems for data interaction with backends to ensure the integrity of competitive matches and financial transactions.
Unity developer
с 08.2021 по 08.2023
(2 года)
Unavinar Games, Київ (IT)
-Key Achievement: SDK Integration Optimization. Analyzed and resolved critical build conflicts and SDK instability issues. Re-engineered the integration workflow, reducing SDK implementation time from 2 days to 2–3 hours, significantly accelerating the production cycle.
-Rapid Production: Engineered and delivered 15–20 game titles across Hyper-Casual, Casual, and HybridCasual genres, maintaining a high pace of iteration and quality.
-Architectural Growth: Evolved from implementing features to designing scalable game architectures, ensuring code maintainability for long-term project support.
-Performance Engineering: Mastered deep profiling and optimization techniques to ensure smooth performance across a wide range of mobile devices.
-Full-Stack SDK Integration: Seamlessly integrated a variety of SDKs for analytics, monetization, and social features to drive data-informed game improvements.
-R&D & Innovation: Conducted research on emerging technologies (such as DOTS/ECS or new rendering techniques) to enhance visual quality and gameplay performance.
Unity Developer
с 01.2021 по 08.2021
(8 месяцев)
Winaaagame Studio, Дистанційно (IT)
-PC-to-Mobile Adaptation: Engineered mobile prototypes based on successful Steam (PC) titles, translating complex keyboard/mouse mechanics into intuitive touch-screen interactions.
-End-to-End Prototyping: Established a full-cycle development pipeline from scratch, starting with raw PC gameplay analysis and ending with functional mobile MVPs.
-Systems Reverse-Engineering: Analyzed core PC game loops to extract and reimplement essential mechanics optimized for the mobile hyper-casual market.
-Performance Optimization: Conducted rigorous profiling and optimization to ensure high-fidelity PC concepts remained performant on mobile hardware.
-Asset & Workflow Integration: Efficiently integrated and modified Asset Store resources to rapidly build out game environments and mechanics.
Unity Developer
с 08.2019 по 08.2021
(2 года)
OOO "Pecherskykh", Київ (IT)
-Mentorship & Education: Authored and implemented a comprehensive game development roadmap, covering C# fundamentals and Unity engine architecture
-Technical Mentorship: Guided students through the full-cycle development of their own games, from initial prototype to final build.
-Foundational Engineering: Taught core principles of OOP, SOLID, and Game Design, ensuring students could architect scalable game logic independently.
-Code Review & Debugging: Acted as a Technical Lead for student projects, conducting code reviews and troubleshooting complex architectural bottlenecks.
Образование
National Aviation University
Software Engineer, Київ
Высшее, с 2018 по 2022 (4 года)
Дополнительное образование и сертификаты
Нет дополнительного образования и сертификатов.
Знания и навыки
- Photon
- C#
- Unity
- DOTween
- GitHub
- Zenject
- Knowledge of OOP principles
- VContainer
- Entity component system
- DOTS
- Jobs
- URP
- HDRP
- Odin Inspector
- SOLID Principles
- ScriptableObjects
- Custom editor tools
- Shader Graph
- Profiler
- Android
- IOS
- PC
- WebGL
- SDK
- Facebook SDK
- GA
- AdMob
- Firebase
- Blender
- Figma
- Game design
- Applovin
- AppsFlyer
- Casual
- Hybrid-Casual
- Hyper-Casual
- VFX
- Shader development
- Knowledge of design patterns
- HLSL
- Optimization
- GPU/CPU bound detecting
- R&D
- Mentoring
- Math
- Physics
- Animation
- NGO
- Mirror
- SteamWorksSDK
Знание языков
- Английский — выше среднего
- Украинский — свободно
Дополнительная информация
Git Portfolio
https://github.com/Dog-Bee?tab=repositories
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