Rodion
C++ developer
- Возраст:
- 30 лет
- Город проживания:
- Киев
- Готов работать:
- Другие страны
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Rodion 2009.09-2011.06 Industrial Pedagogical College(Donetsk)
Objective: C++ developer, Assembly of radio boards and devices.
Graphic developer
2011.09-2013.06 Industrial Pedagogical College(Donetsk)
PHONES: Designer-Techonologist of radio boards and devices.
Ukraine: [
Sweden: [
Master of Industrial Training.
EMAIL:
[
ADDRESS:
Högarörsgatan, 341 38 Ljungby
WORK EXPERIENCE
GITHUB:
HTTPS://GITHUB.COM/MICROSDA
HABR: 2016.01-2018.02 Shopping Cart Elite
HTTPS://HABR.COM/ru/USERS/MICRO Technical support
SDA/
2018.04-2018.08 Plik online school : https://plik.com.ua/
Lead Developer
ABOUT ME
Started programming with C++. Led 2020-Now Working on my own engine.
https://github.com/MicroSDA/V-Shade
a small team in game development
using the SFML library.
Experienced in web development PRO SKILLS
with PHP and Go, including C++(4 years, C++ 14, C++ 17), Php(2 years), Go(1 year), JavaScript(1
creating a web platform for learning year), HTML(2 years) program languages.
OpeGL, Vulkan graphics APIs.
Polish, involving the development of
Understanding of graphic’s pipeline.
the engine, architecture, security, Knowledge of application fundamental programming patterns like OOP,
and integration of payment singleton, point to implementation, graphs, factory, asynchronous behavior,
prototype, adapter, bridge, facade, decorator, and template approach.
systems.
GLSL shader’s language. Vertex, fragment, geometry and compute
shaders.
Worked at E Commerce company Worked with Glad, SDL2, GLFW, Assimp, ImGui, Glm, Entt, STL libraries,
as well as tools like Visual Studio, RenderDoc, Nvidia Nsight Graphics,
(SCE) as a technical specialist, Premake, CMake and GitHub.
handling web platform setup, Fimillar with standart library(STL), std::vector, std::map,
customer support, and configuring std::unordered_map, std::queue, std::set, std::unordered_set,
std::filesystem, std::fstream and etc.
trading platforms such as Amazon, Multithreading, std::thread, std::mutex, std::guard, std::atomic.
eBay, Rakuten, etc. SSE4.2 Instructions.
Understanding of memory management(Stack, Heap, Static), cpu caching.
Basic assembler’s knowledge.
Currently focused on C++ and Have small experience with mod creating for DayZ.
game engine development.
Experience with OpenGL and
Vulkan graphics APIs. Developing a
game engine from scratch, covering
rendering, entity modules, physics,
asynchronous asset loading etc.
Proficient in handling binary data for
serialization and deserialization.
Have small experience with neural LANGUAGES
Technical English : Upper-Intermediate, speak and write
Ukrainian: Native
networks: Russian: Native
https://habr.com/ru/articles/417063/
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