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Ярослав

Unity developer

Возраст:
22 года
Город проживания:
Киев
Готов работать:
Другие страны, Удаленно

Контактная информация

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Yaroslav Hodovaniuk
Unity Developer
[открыть контакты](см. выше в блоке «контактная информация») [открыть контакты](см. выше в блоке «контактная информация») Uman, Ukraine
(Ready to relocate)
LinkedIn GitHub

WORK EXPERIENCE EDUCATION
University B.S.
Unity Developer
FGP System programming
January 2023 - current (Full time)
National Aviation University
Remote
Vulcan Verse: September 2021 - current
• Fixed more than different 100 bugs related to mechanics, coliseums, Kiev, Ukraine
animations, optimisation
• Develop and implement game mechanics that define the interaction of
characters, objects, and the game world. Cources
• Participated in the design of the architecture in the project Unity developer
• Participate in testing game mechanics and systems to identify bugs and
improve performance IJunior, K-Syndicate
• Code optimisation to ensure smooth and efficient execution of game
logic
• Handling collisions and raycasts, i.e. detecting collisions between
objects and reacting to them SKILLS
• Create an event system to handle and respond to various game
events such as starting or completing a level, character death, getting o C#, С++
an achievement, etc.
• I was involved in the gameplay design of levels, locations, prices
o OOP, SOLID, Dry, Kiss, Yagni
• Work on the design and implementation of the user interface (UI) and o Unity
player interaction system with the game world
• Design of the input system, processing of user commands, their o Zenject
transmission and their effect on the game state
• Worked with shaders customising them, adding to them to avoid o Addressable
flickers and other bugs o Particle system
Сільпо льорки:
• Worked with a system built on Dependency Injection Zenject o Animation
• Restoration of the project transfer to new AR Foundation, Vuforia,
o UI, DOTween
Zenject and add Addressable system
• Setting up photo processing and displaying 3D graphics on top of them o GitHub/GitLab
in Vuforia configurations
Qubi: o Trello, ClickUp
• Setting the render queue in shaders and camera states in the game
• Wrote and tested game logic to display special points on the world map
of different cities Languages:
o Ukrainian – C2
o Russian – C2
Unity Developer o English – B1
NFGamer
February 2022 - January 2023 (Self-employed) Remote
• Released 3+ and create 5+ prototype games
• Designed adaptive UI to game menu
• Made 10+ different animations of different characters and objects
• Worked with 2d and 3d graphics, physics, animation
• Realizes work with colors and their mixing, checkpoint system and path
script regardless of objects
• Designed and created game design and environment for 4+ prototype
of games
• Worked with monetization system

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