Марія
UI/UX, Product, Growth Designer
- Город проживания:
- Львов
- Готов работать:
- Удаленно
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Mariia Sinkova [
UI/UX Designer [
Summary S kills
Design Methods
Product Designer with 4 + years of experience in mobile-first consumer apps. For the
past 2 years at KMA — running A/B experiments, forming data-driven hypotheses that Wireframing
directly impact revenue, and collaborating tightly with analytics. I work at the Prototyping
intersection of design, behavioral psychology, and growth. Experienced in 0-to-1 Auto-layout
product building, design systems, and AI-assisted workflows. Passionate about
Components
products that drive real behavior change.
Team libraries
Design systems
Experience
UI Animation
“Kiss My Apps” – Product Designer
05.2024 - Untill now
Research Methods
Designed and iterated across 3 subscription consumer apps (Heart Rate Monitor, Competitive Analysis
Translator, Location Tracker) — iOS, Android, and web acquisition funnels — from
Survey Design & Analysis
information architecture and onboarding to paywall and retention flows.
User Persona & Key Scenario
Heart Rate Monitor grew 5× in revenue within one year; the trial-to-paid conversion
Tree testing & Card sorting
hypotheses I proposed became long-term winners that continue to outperform in
A/B tests.
Value Proposition Canvas
Designed a paywall for Location Tracker with no free trial — converting users Information Architecture
directly to paid through anchoring and comparative pricing mechanics. The
Usability Testing
concept became an internal benchmark and was subsequently adopted by multiple
JTBD & CJM
competitors in the same category.
Own the full hypothesis pipeline: conduct corridor testing and UX research, map
Languages
information architecture, identify drop-off points via Amplitude funnels and
retention cohorts, translate findings into prioritized A/B test hypotheses.
English: Upper-intermediate
Work closely with the analytics team in Amplitude — analyzing conversion funnels, Ukrainian: Native
cohort retention, and event flows to validate design decisions and measure
experiment results.
f
So t S kills
Designed web acquisition funnels alongside mobile products, maintaining
Problem solving
conversion-focused consistency across touchpoints.
Open-mindedness
Time management
“SharPay” – Product Designer
Collaboration
03.2023 - 09.2025
Designed mobile and desktop banking product in Figma — dark/light theme, full Communication
user flow mapping, and interactive high-fidelity prototypes.
Creativity
Collaborated with developers, QA, and marketing in cross-functional delivery.
“ Yazz” – Product Designer E d uca toi n
03.2023 - 03.2024 ( 1 year)
Led end-to-end product design for Yazz Business — a mobile app for managing j
Pro ector
fishing operations — as sole lead designer with one junior.
10.2020 - 12.2021
Delivered M VP from research to production in 4 months
Web design. Beginner
Conducted usability testing and collaborated with data scientists to identify UX
issues; implemented changes that drove a 5 6.89% growth in active users within 2 C ursor
months.
02.202 1 - 06.2021
Ensured platform-wide consistency through component documentation and UI UI/UX design course
system.
Partnered cross-functionally with founders, PMs, and engineering in Agile sprints.
V oid
04.202 1 - 05.2021
“Nikos-LTV” – Teacher & Mentor UI/UX intership
02.2023 - 05.2023 (4 months)
Assisted 20 students in expanding design knowledge and proficiency. Teaching Q b u Studio
students through a variety of methods such as lectures, practical sessions, and project 09.202 1 - 10.2021
management.
UI/UX intership
Developed courses, created educational materials, and closely monitored student
progress.
j
Pro ector
Provided one-on-one consultations and worked collaboratively with a team to ensure
05.2023 - 0 8.2023
student success.
UX design. Medium
“Avada Media” – UI designer
09.2022 - 04.2023 ( 7 months)
Academic Background
Developed landing pages and email ads; generated a 21% open rate per day.
Creating moodboards, lo-fi and hi-fi prototypes, animations, and branding for projects.
B l
ache or Degree
Work closely with the development team to implement the design vision and create hi- 09.20 17 - 10.2022
fi interactive prototypes that accurately demonstrate the proposed design.
Architecture & Urban planning
Creating mockups for Web and Mobile applications
“Vanguardi” – UI/UX designer
10.2021 - 08.2022 (11 months)
Conducted competitor analysis using Hotjar and Baymard research — recommendations
resulted in increased product sales.
Redesigned infographics and assets for Equitiestracker — achieved 49% open rate and
11% CTR (2× the usual metrics).
Adapted product designs for Android and iOS; created user flow maps, wireframes, and
UI iterations.
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