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Roman

Unity Game Developer

Рассматривает должности:
Unity Game Developer, Embedded developer, C# Developer
Возраст:
24 года
Город проживания:
Харьков
Готов работать:
Днепр, Луцк, Харьков

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ROMAN [открыть контакты](см. выше в блоке «контактная информация»)

SAVCHENKO [открыть контакты](см. выше в блоке «контактная информация»)

English - B2
Unity Developer && Embedded C
Developer && C# Developer
WORK EXPERIENCE

N-iX Games Middle Unity Engineer
07.2025 - Present
Developed a multiplayer mobile game with NFT-related features and
live backend integration.
Migrated networking from Unity Netcode for GameObjects to Photon
Fusion 2, improving stability and scalability.
Ported the project from Mobile to WebGL, adapting performance,
input, sounds, memory usage.
Integrated and maintained Wwise and FMOD audio systems across
platforms.
Worked with AWS GameLift for dedicated servers, matchmaking, and
session management.
Built and supported CI/CD pipelines and integrated Unity client with
backend services.

Pushka Studios Unity Developer & Project Lead
03.2023 - 07.2025
Lead a team of 3–4 developers in creating a new project from scratch.
Designed and implemented project architecture.
Programmed and optimized multiplayer systems (Peer-to-Peer,
Dedicated Servers).
Ported games to major platforms (PS4/5, Xbox One/Series, Nintendo
Switch, Steam Deck) and ensured compliance with TRC requirements.
Collaborated with Art, QA, and Game Design teams on feature
development and task planning.

BoomBit Unity Developer
06.2022- 02.2023
Programmed game mechanics and optimized code using Unity
Profiler.
Developed 5+ game prototypes and mastered Shader Graph and VFX.
Integrated third-party SDKs.
Collaborated with 3D/2D artists and game designers.

Kharkiv IT Cluster Intern Project Manager
09.2021 - 02.2022
Supported, planned, and implemented educational IT projects.
Organized over 20 career guidance events for young people.
Conducted more than 10 events with over 70 participants each.
EDUCATION
V.N. Karazin Kharkiv
National University Bachelor’s Degree in Computer Science
2019-2023

PROJECTS

SpiderHeck Flashback 2 GameJam
Porting to PS4\PS5, Xbox Porting to PS4\PS5, Xbox LunchBox
One/Series, Nintendo One/Series Follow The Spark
Switch Optimizations game logic
Optimizations game logic
Move from Peer-To-Peer
to Dedicated Server
Implementing new
features

EMBEDDED C SKILLS EMBEDDED COURSES

Embedded C basics (C Completed:
fundamentals, pointers, bitwise Foundation course on Embedded C
operations) programming using STM32
Basic STM32 development (working Microcontroller (Udemy)
with STM32 Discovery board) n progress:
Writing simple firmware for (MCU1) Bare-metal driver
microcontrollers development using Embedded C
Arduino prototyping with modules (STM32) GPIO, I2C, SPI, USART
and sensors (hobby projects) drivers from scratch
Firmware flashing and basic STM32 Timers, PWM, CAN, RTC, Low
debugging Power systems using HAL
Linux-based workflow for FreeRTOS on STM32 / ARM Cortex-
embedded and hardware projects M
3D printer setup, tuning, and
firmware configuration (Klipper)

HANDS ON/HOBBY

Built small projects using Arduino and external modules
Working with 3D printer hardware and firmware
Migrated printer firmware to Klipper and integrated it with a Linux home server
Experience with hardware setup, firmware flashing, and system configuration

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