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Olena

Middle 2D Artist (Generalist 2D, 3D)

Возраст: 26 лет
Город проживания: Ужгород
Готов работать: Удаленно
Возраст:
26 лет
Город проживания:
Ужгород
Готов работать:
Удаленно

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CONTACT
OLENA INFORMATION
MYKOLIUK Ukraine, Uzhhorod
[открыть контакты](см. выше в блоке «контактная информация»)
26 y.o. [открыть контакты](см. выше в блоке «контактная информация»)
GENERALIST GAME ARTIST (2,5+ years of experience)
UI/2D/3D Artist with technical integration experience click

Middle Generalist Game Artist transitioning into Technical Art — with over 2 years in game development and 6+ years
in graphic and UI design. My background bridges creativity and systems thinking: I work comfortably across 2D, 3D,
UI/UX, and VFX tasks, ensuring both visual polish and technical readiness. Known for structured workflows, proactive
learning, and optimization-first mindset — from Unity pipelines to asset preparation. I’m comfortable working
independently or with a team, delivering scalable art assets that integrate smoothly into production. My goal is to
reduce creative friction and elevate the technical quality of visuals at every step

CORE SKILLS

2D Art & Illustration: Technical Art (Unity): UI/UX Design:
▪ Casual and stylized icon design. ▪ Integration of 2D/3D assets into ▪ UI for hypercasual and casual games.
Unity scenes.
▪ 2D game assets for mobile ▪ Wireframing and layout logic.
(props, collectibles, UI elements). ▪ Scene setup and optimization for
▪ UX flow creation for mobile interfaces.
mobile platforms.
▪ Character concept art for narrative
▪ Icon readability optimization.
and gameplay. ▪ Shader setup and material tweaking.
▪ Mockup preparation for
▪ Background and environment ▪ Texture, font atlasing and format
App Store / Google Play.
painting. optimization.
▪ Interactive UI kit creation.
▪ Digital painting and rendering. ▪ Unity particle system (basic)
▪ A/B testing visuals for UX clarity.
▪ Stylized, semi-realistic, and ▪ C# basics for Unity: applying and
painterly visual styles. adjusting custom workflow tools. ▪ Figma prototyping.

▪ Hand-drawn illustrations & editing ▪ Prefab management and scene ▪ Adaptive layout design for multiple
of AI-generated images. linking. resolutions.

▪ Color theory & visual hierarchy for ▪ Light baking & LOD organization. ▪ Collaboration with devs to implement
casual games. UI in Unity.
▪ Working with transparent textures
▪ Flat vector design & mobile-ready to prevent alpha fringe issues.
assets.

3D Art: VFX (Basic): Workflow & Pipelines:
▪ Simple game-ready props ▪ Particle systems (Unity VFX Graph ▪ Git version control & pushing
modeling. & Shuriken). prefab-only updates.
▪ UV unwrapping and baking. ▪ Animated elements for UI (glow, ▪ Structured file naming and asset
pop, dissolve). libraries.
▪ Stylized texturing for props and
environment. ▪ Basic timing principles in VFX. ▪ Task tracking (Jira, Trello, OP etc.)
▪ Shader setup. ▪ FX elements for magical dust, fire, ▪ Photoshop action automation.
electricity, liquids.
▪ Composition and rendering in ▪ AI-assisted asset generation &
Blender. ▪ Compositing VFX elements into manual cleanup.
gameplay.
▪ Modular asset creation. ▪ Cross-functional teamwork with
▪ Photoshop-based 2D effect devs/designers.
▪ Scene layout with camera framing
creation for mobile.
for marketing visuals.
SOFTWARE PROFICIENCY

I strive to continually accumulate
experience in integrating AI tools
to accelerate conceptualization, create
foundational assets, andoptimize
production. Skills in manual
refinement and creative post-editing
of the obtained results.

Study different approaches to
composing queries and their rendering
parameters.

JOB EXPERIENCE

Graphic Designer: AA IDEA 2D Artist & Designer: Freelance Generalist Artist: Eterna Software
Full-time Junior Graphic Designer Part-time Graphic Designer & 2D Artist Full-time Middle Generalist (2D/3D/UI/Tech)
2018 - 2020 2018 - 2025 Junior 2D/UI → Middle Generalist Artist
Responsibilities included: Responsibilities included: May 2024 - Nov 2025
development of logos and other identities, creating UI elements, Responsibilities included:
development of advertising printing, drawing characters; creating illustrations, icon design, 2D illustrations, narrative art,
development of digital advertising, portraits, developing coloring books background creation, character concept art,
banners for websites; 3D models for children; drawing pictures from casual game UI design, preparation of
of the layout of the product neighborhood famous games/movies, creating simple 3D models for implementing
in the store, and brand development. an animated video about the company. new gameplay mechanics, texture creation,
shading, 3D model integration into Unity scenes,
debugging and optimization of textures
Graphic Designer: Polygraphy Rik-U 2D Artist & Designer: Merge Bosses and materials in Unity, working with
Full-time Middle Graphic Designer Full-time Junior 2D Artist, UI/UX Artist the particle system, and providing art support
2020 - 2021 2023 - 2024 for designers and developers;
Responsibilities included: Responsibilities included: additionally, experience includes basic
development of logos and other identities, creating UI elements, 2D animation, cross-project art support,
development of advertising printing, drawing characters, extensive use of AI-generation tools for
development of digital advertising, developing isometric maps, 2D asset creation and refinement, development
banners for websites, 3D models of drawing isometric builds and elements of of a trophy series, Unity scene setup for
the layout of the product neighborhood in the interior, creating load screen and icons. game maps, and full art pipeline for implementing
the store, and brand development. new narrative content.

Web Designer: Devensis
Full-time Junior UI Designer
2021 - 2022 Driven by discipline, powered by curiosity — within just one year, I transformed
Responsibilities included: from a beginner into a multidisciplinary artist. I thrive in structure, adapt fast,
assistance to Senior designers with and bring both precision and creativity to every task I take on. Obsessed with
updating components and design, efficiency, I build tools, automate steps, and cut complexity wherever possible
respectively, with the site in the production — because time should empower creation, not delay it.
version, creation of banners for the site and Learning is my constant, and challenges are opportunities: every new pipeline or
social media, create an adaptive design for tool becomes another layer in my skillset, ready to serve both team and vision
iPad and Apple Watch, updating the design
of individual blocks of the site, pop-ups, etc.

"I strive to bring clarity, visual harmony, and optimized assets to every stage of the game art pipeline."
PROJECTS

Merge Bosses
Android • iOS

Genre: Puzzle & shop management hybrid

My contributions: Renovate Empire
• Designed main menu icons and UI components for the in-game shop Android
• Prepared marketing visuals for the App Store and Google Play
• Optimized low-poly assets and integrated them into Unity with material Genre: Casual interior renovation simulator
and texture adjustments
My contributions:
• Work with Shader Graph on creatives for store screenshots
• Designed tool shop UI from scratch
• Creating map scenes for Thematic Quests in Unity end-to-end with preparing
• Modeled character icons and illustrated key
textures and models in Blender for Unity
characters for UI
• Work with particle-system for Thematix Quests map
• Produced App Store screenshots and
• Texture optimization and preparing seamless textures for environment
promotional assets

Tools: Photoshop, Unity, Figma, AI Generators
Tools: Blender, Photoshop, Figma, Unity,
AI Generators

KFC Original Fake Games
Android • iOS
Somnambulo
Genre: Branded casual promo project PC • Mobile

My contributions: Genre: Psychological survival puzzle
• Created KFC-themed UI icons and visual style guidelines with narrative focus
• Modeled stylized food items and props for promo scenes
• Designed banner assets and in-game visuals for marketing use My contributions:
• Created a stadium opponent character in Blender and textured it • Contributed to concept art and stylistic

in Substance Painter direction of characters and enemies

• Unwrapped UVs, painted textures, and configured materials • Detailed render of concepts for

• Assembled the stadium scene in Unity and adjusted materials for real-time use implementation into Unity

Tools: Blender, Photoshop, Figma, Unity, Adobe Pt, AI Generators Tools: Photoshop, AI Generators

JewelScape Domino Master
Android • iOS Android

Genre: Match-3 puzzle game with collectible elements Genre: Casual domino game

My contributions: My contributions:
• Created 3D models and textures for collectible trophies (nuts, pearls, bolts) • Designed gameplay and statistics UI icons
• Designed UI screens, banners, and app icons for Google Play • Painted stylized 2D backgrounds
• Generated 2D assets using AI tools (Midjourney, Leonardo) for game scenes
and refined them manually • Modeled simple 3D domino tiles and
• Integrated assets into Unity and tested for visual consistency implemented them into Unity

Tools: Blender, Photoshop, Unity, Figma, AI Generators Tools: Photoshop, Figma, AI Generators

From print designer to game artist — my journey was powered by nothing but a dream.
Since childhood, I dreamed of being part of a game dev crew, creating visual magic side by side with leads and fellow artists.
My first game was Warcraft: The Frozen Throne, and ever since, I’ve been obsessively studying character models, outfits,
anatomy, emotions, and world effects — driven by the passion to one day craft my own. I believe the strongest force behind
any great project is not just talent, but a united team of like-minded creators and real support from leadership.
When an artist feels seen and valued, that’s when true enthusiasm and creativity ignite.
I don’t chase titles — I chase impact. And I’m ready to give my best when the team stands strong together.
EDUCATION & COURSES

Natural sciences and Humanities college SKVOT
Faculty of software development 3D-ARTIST. START IN GAME DEVELOPMENT
2014 - 2018 2023 - 2024

Uzhhorod National University SKVOT
Faculty of Information Technology VFX for Game Development (Unreal Engine)
2018 - 2020 08.2025 - 01.2026

LANGUAGES

English Ukrainian Russian
B1-B2 Upper-Intermediate Native language Fluent
(Certificate of Achievement from IET, 2021)

SOFT SKILLS HARDWARE & SETUP

▪ I take full ownership of my work — from concept to ▪ iPhone 12
final integration — ensuring every detail meets both ▪ MacBook Air M2, 16GB RAM, 512GB SSD
visual and technical standards.
▪ XP-Pen 24 Pro
▪ I learn fast and adapt even faster, constantly
exploring new tools, styles, and workflows to grow ▪ Huion Inspiroy Pen Tablet KD200
beyond my current skill set. ▪ Samsung 27" 4K Monitor
▪ I bring structure into everything I do: from consistent ▪ Audio: FIFINE AM8 XLR/USB microphone
naming conventions to pipeline clarity,
I help keep the team efficient and focused. ▪ Headphones: Sony WH-1000XM5

▪ I stay calm and focused under pressure, forged ▪ Stable fiber internet connection 100 Mbps+
through overwhelming workloads, unstable ▪ Adobe CC Pro licensed
environments, and situations that demanded
resilience rather than comfort.
I continue delivering with clarity and discipline, ▪ PC: Intel Core i5-12400F (12th Gen), 16 GB RAM
even when things get chaotic.
▪ OS: Windows 11 Pro, Version 24H2
▪ I welcome constructive feedback — not only to
improve my work, but to grow as part of
a professional team.
▪ I value clear communication and team alignment —
I don’t fear feedback — I embrace it as a tool for
I’m not just a contributor, I’m a collaborative force
refinement. I don’t break under pressure — I organize
that keeps things moving.
it, analyze it, and move forward with focus. In every
▪ I combine creativity with logic, balancing visual flair challenge, I see a chance to improve not just the result,
with production needs, and always delivering but the entire process. It’s not about being perfect —
within scope and deadlines. it’s about evolving with purpose and consistency

ROOTS & WINGS ANIMALS • GAMES • ART IN STRUCTURE • PLAY PIANO • MUSIC • BOOKS
ck
cli

THANK YOU FOR READING THIS FAR — IF YOU’D LIKE TO SEE MY PORTFOLIO, FEEL FREE TO CHECK IT OUT HERE

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