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Резюме от 4 июля 2023 Файл

Максим

2D-аніматор

Город:
Львов

Контактная информация

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Maksym Hrypyshyn
2D Spine animator
I am 2D animator with a tradition art education who has transferred skills to digital. I specialize in
Blender, Spine 2D, Adobe Illustrator/ Photoshop/ After effect. I was engaged in animation of both
cartoons and game animation, as well as experienced in working individually and in a team. I prefer
a remote work but also consider office one.

Contact Experience
Phone
March 2022 - June 2023
[открыть контакты](см. выше в блоке «контактная информация»)
EWINGAMES
Email
[открыть контакты](см. выше в блоке «контактная информация») 2D spine animator
Address 1. I played a key role in the development and bringing to life of over 100 unique animated
Lviv,Ukraine character cards and contributed to the creation of a range of assets for other projects,
LinkedIn including gameplay elements, special effects, and other important animation resources.
2. Utilized artistic vision and technical skills to develop personality, movements, facial
expressions, and interactions for each animated character.
Education 3. Contributed to the creation of gameplay elements, special effects, and other animation
resources for various projects.
4. Ensured meticulous attention to detail and alignment with developers' requirements
and vision for each animation element.
2012 - 2015
5. Collaborated actively with designers, artists, and team members, exchanging ideas and
Lviv National Academy of Fine
receiving feedback throughout the development process.
Arts 6. Strived to seamlessly integrate animations into the game, serving their purpose and
ArtMetal providing a unique player experience.
7. Produced a significant number of visually appealing and high-quality animations,

Tech skills accurately representing characters and gameplay elements with great detail.

February 2021 - March 2022
Spine2D
AdobePhotosop G5Games
Adobe After Effects 2D spine animator
AdobeIllustrator
1. Worked as an animator for the game "Match Town Makeover: Match 3," focusing on
Blender
creating animations for construction, improvement, modification of buildings and
character animations on the meta map.

Soft skills 2. Optimized animation resources to maximize efficiency and minimize the game's
resource load.
3. Maintained a high level of quality for animations throughout the production process.
4. Conducted extensive testing and troubleshooting to identify and resolve animation-
Creative
related issues.
Active
5. Ensured proper utilization and correct implementation of animations in the game.
Critical thinking
Ambitious 6. Collaborated with the development team to ensure seamless integration of animations
Communicative into the overall game experience.
Responsible 7. Contributed to both the main game and events, creating animations that enhanced
gameplay and provided an engaging player experience.

Language Junuary 2020 - February 2021
VOLMIGames
Ukrainian - native 2D spine animator
English - pre-intermediate 1. Collaborated with game designers and developers to provide input on animation
possibilities and creative ideas during the conceptualization phase.
2. Leveraged knowledge of game mechanics and player psychology to enhance gameplay
experiences through animation.
3. Worked closely with the art team to create and optimize various assets for games,
including sprite sheets, character animations, symbol animations, and user interface
elements.
4. Contributed to the creation of over 15 slots, utilizing animation skills to bring visual
elements to life.
5. Ensured the seamless integration of animations with the overall art style and design of
the game.
6. Maintained a strong attention to detail and quality in the creation and optimization of
assets.
7. Collaborated effectively with the art team to deliver visually appealing and engaging
animations for the games.

May 2019 - November 2019
PropellersStudio
2D animator in Blender
1. Responsible for character animation, environment and effects preparation, scene setup,
and camera work using Blender.
2. Studied developed concepts and character sketches to understand their unique
features and personalities.
3. Created animated scenes that portrayed the characters' emotions and behavior,
ensuring harmony between their movements and inner world.
4. Collaborated with directors, artists, and colleagues to maintain integrity and alignment
of animation with the project's overall visual style.
5. Worked closely with the team to ensure the animation accurately represented the
desired artistic vision.
6. Utilized Blender software to bring characters and environments to life, paying attention
to details and maintaining a high level of quality.
7. Actively participated in discussions and feedback sessions to improve the animation
and enhance its impact on the project.

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