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Резюме от 27 апреля 2024 Файл

Ілля

C++ developer

Возраст:
19 лет
Город:
Чернигов

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Adamenko Illia
Chernihiv, Ukraine · [открыть контакты](см. выше в блоке «контактная информация») · [открыть контакты](см. выше в блоке «контактная информация») · Tg: @iliadamenko

Experience
"Midnight Works" Remote
Unreal Engine Designer Oct 2023 - Present
• Gameplay Design and Implementation: Develop gameplay mechanics and systems using Unreal Engine's
Blueprint visual scripting system and C++ programming. Collaborate with game designers to
conceptualize and implement game features, mechanics, and user interfaces.
• Level and environment design: Design and create detailed game levels and environments using the level
design toolset in Unreal Engine. Use lighting, materials, and post-processing effects in Unreal Engine to
enhance the visual appeal and mood of game environments.
• Asset Integration: Import, optimize, and integrate 3D models, textures, animations, and other assets
into Unreal Engine projects, ensuring they meet performance and quality standards.
• Animation and Character Setup: Implement character animations, set up character rigs, and integrate
motion capture data within Unreal Engine. Work with animators to ensure smooth integration and
functionality of character animations in the game.
• Visual Effects and Particle Systems: Create and implement dynamic visual effects using Unreal Engine's
particle system and Niagara VFX system to enhance the visual impact of gameplay elements.

"Logika" Remote
Game Design Educator Mar 2023 - Sep 2023
• Teaching children Lua programming and game development in Roblox Studio
• Preparation of teaching materials andconducting classes
• Support and motivation of students

Skills
Proficient in C++: OOP, Data Structures, Algorithms, Memory Management
Unreal Engine: Game development experience, Developing within UE using C++, scripting using BP
QT/Widgets: QT framework and its widgets for creating cross-platform GUI applications
Version Control Systems: Git, SVN
Solid grasp of 3D math concepts: Vectors, Matrices, Quaternions
Basic knowledge of Lua: Used for creating game logic and integrating scripts into game engines

Education
Professional College of Transport and Computer Technologies of the National University
"Chernihiv Polytechnic"
Associate Degree Computer Since GPA: 3.8 Sep 2019 - Jul 2023
Projects
Project (in progress) Unreal Engine 5, C++, Blueprint, Niagara FX
As the sole programmer on this project, I was responsible for architecting and implementing the entire
gameplay logic and mechanics. My role encompassed a wide array of development tasks, from the initial game
design to coding the intricate systems that drive the game's dynamic environment and interactive elements.
Key Contributions: Gameplay Mechanics: Designed and developed comprehensive gameplay systems
including character movement, combat mechanics, and AI enemy behaviors. Utilized Unreal Engine's
advanced physics and animation systems to create responsive and intuitive player controls and interactions.
AI and Combat System: Implemented a robust AI system for enemies. Developed a versatile weapon system,
allowing for a range of weaponry with distinct behaviors and effects. Environmental Design: Worked closely
with artists to integrate and optimize 3D models, textures, and animations, ensuring seamless incorporation
into the game's diverse planetary settings. Applied dynamic lighting and shadowing techniques to enhance
the atmospheric and visual depth of game environments. UI/UX Implementation: Developed the game's user
interface, including menus, HUD elements, and interactive prompts, ensuring a user-friendly and engaging
player experience. Performance Optimization: Continuously assessed and optimized the game's performance
across various platforms, ensuring stable frame rates and high-quality visuals without compromising the
gameplay experience. Tools and Technologies: Leveraged the full capabilities of Unreal Engine 5.2.1,
integrating custom C++ code and utilizing Blueprint scripting for rapid prototyping and iteration

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