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Unity 3D-програміст

Considering positions:
Unity 3D-програміст, .NET-програміст, ASP.NET-програміст
Age:
22 years
City of residence:
Dnipro
Ready to work:
Dnipro, Kyiv, Lviv, Remote

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Oleg Vyshnyvetsky Middle Unity Developer
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section)
Dnipro, Ukraine [open contact info](look above in the "contact info" section)
oleg-vishnivetsky.itch.io github.com/OlegVishnivetsky

Education Languages
Сomputer Engineering, Dnipro Applied College of Ukrainian (Native), English (B1)
Radioelectronics (Dniprovskyi Fakhovyi Koledzh
Radioelektroniky) Professional Experience
2019 – 2022 | Dnipro
Wild Wild Group, Middle Unity Developer
About 2024 – Present | Remote
Introduced DI architecture (Zenject/R3) and a reusable


Unity Developer with 3+ years of experience, progressing internal framework, cutting codebase coupling and
from Junior to Middle level, with a track record of shipping speeding up new casual game bootstrapping in a fast-
mobile games end-to-end and driving measurable team paced studio where dev velocity was the key metric.
impact. Led a 6-person team through a critical 2-month Acted as team lead for 2 months during a team lead


stretch as acting team lead, turning around absence amid team underperformance; diagnosed low
underperformance by driving AI-tool adoption (~3x output AI-tool adoption, secured Claude Code rollout — moved
increase). Experienced in multiplayer networking, team from bottom-ranked to top-2 within a month.
clean/reusable architecture, and mentoring team members. Drove ~3x increase in individual output (1-2 → 5-6 shipped


Comfortable owning full development lifecycles solo, from features/games per dev per sprint) via Claude Code
architecture to App Store release. Passionate about adoption.
delivering polished, performance-optimized games — and Reduced average App Store build size ~110MB → 46-55MB


building the tools and frameworks that help teams ship (~2-2.5x) via Addressables + Cloudflare remote content.
them faster.
Wild Wild Group, Junior Unity Developer
2024 – 2025 | Remote
Skills Owned the full mobile game lifecycle from concept


Core: Unity, C# through App Store release, implementing gameplay
Architecture: OOP, SOLID, MVP, DI (Zenject, VContainer), systems, UI, and third-party SDK integrations (OneSignal,
UniTask, R3, ECS (Entitas) Remote Config, Analytics).
Networking: NGO, LiteNetLib, Unity Relay/Lobby Managed iOS builds and publishing via Xcode, optimizing


Backend: ASP.NET Core, Firebase (Auth, Analytics, performance and maintaining stable releases
Firestore), Remote Config, OneSignal Freelance, Unity Developer (Self-employed) (2023 – 2024)
Monetization: AdMob, Unity IAP (server-side validation) 2023 – 2024 | Remote
AI Tooling: Claude Code, Unity MCP
Independently delivered mobile game projects end-to-end
CI/CD: GitHub Actions, GameCI, Docker
— architecture, gameplay, UI, third-party SDK integration,
Mobile: Android, iOS, Apple/Google Sign-In, Xcode,
and post-launch updates — without a team
Addressables
Other: AR Foundation (AR, XR), DOTween, PrimeTween,
Odin Inspector, Test Framework (NUnit, NSubstitute, Fluent Projects
Assertions)
Wordnova (Available on App Store)
Soft Skills: Team leadership & mentoring, communication Solo-built real-time multiplayer word game — custom Unity
& teamwork, problem-solving, ownership, project client + dedicated C# server with LiteNetLib networking,
collaboration (Asana, Mattermost, Hurma) Docker/CI-CD deployment, Firebase auth/persistence, and
server-side IAP validation.Stack: Unity · C# · LiteNetLib ·
Courses Zenject · Firebase · Docker · DigitalOcean · GitHub Actions

K-Syndicate — Mobile Game Architecture Node Based Dialog System (Free & Open Source)
Open-source visual dialog editor for Unity with branching


K-Syndicate — Addressables
conversations, variables, and Timeline/Localization


support. 240+ likes and top reviews on the Asset Store, 30+
GitHub stars.Stack: Unity · C# · Editor Scripting

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