Сервис поиска работы №1 в Украине
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Game Designer
- Рассматривает должности:
- Game Designer, Narrative Designer, Level Designer
- Город проживания:
- Львов
- Готов работать:
- Удаленно
Контактная информация
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Yevhenii Danylevskyi
Portfolio - yedanylevskyi.quest
[открыть контакты ](см. выше в блоке «контактная информация») • [открыть контакты ](см. выше в блоке «контактная информация»)
Generalist Game Designer with 2+ years of experience across a wide range of game
genres and projects. Focused on designing high-quality games for the premium (B2P)
market.
Skills: Game Design, Narrative Design, Level Design, Systems Architecture, Narrative
Integration, Environmental Storytelling, Mechanics Balancing, Player Agency Modeling,
Technical Documentation (GDD/Confluence), English C2.
Artificial Core | Game Designer (10/2025) - (04/2026)
● Evolved artifact systems to deepen character-build variety.
● Designed rune mechanics interchanging passive and active abilities.
● Developed mob AI and ability sets for complex encounters.
● Architected map events triggering mechanical and environmental shifts.
● Coordinated cross-functional teams to align art and technical features.
TapHub Games | Game Designer (03/2025) - (10/2025)
● Standardized unit logic for both player and enemy behaviors.
● Balanced upgrade pacing against escalating enemy wave composition.
● Designed emergency systems to increase player agency.
● Structured level variety to reward weapon-build synergies.
Freelance | TTRPG GM & Narrative Designer (11/2021) - (present)
● Designed modular systems for resources and faction relationships.
● Developed custom character options and unique dice mechanics.
● Architected non-linear adventures with cascading narrative consequences.
● Built levels featuring integrated environmental storytelling.
● Wrote interactive dialogues and branched scenes.
Education
● Ivan Franko National University of Lviv - Bachelor's degree, Applied Mathematics
● The Ukrainian Physics and Mathematics Lyceum
Portfolio - yedanylevskyi.quest
[
Generalist Game Designer with 2+ years of experience across a wide range of game
genres and projects. Focused on designing high-quality games for the premium (B2P)
market.
Skills: Game Design, Narrative Design, Level Design, Systems Architecture, Narrative
Integration, Environmental Storytelling, Mechanics Balancing, Player Agency Modeling,
Technical Documentation (GDD/Confluence), English C2.
Artificial Core | Game Designer (10/2025) - (04/2026)
● Evolved artifact systems to deepen character-build variety.
● Designed rune mechanics interchanging passive and active abilities.
● Developed mob AI and ability sets for complex encounters.
● Architected map events triggering mechanical and environmental shifts.
● Coordinated cross-functional teams to align art and technical features.
TapHub Games | Game Designer (03/2025) - (10/2025)
● Standardized unit logic for both player and enemy behaviors.
● Balanced upgrade pacing against escalating enemy wave composition.
● Designed emergency systems to increase player agency.
● Structured level variety to reward weapon-build synergies.
Freelance | TTRPG GM & Narrative Designer (11/2021) - (present)
● Designed modular systems for resources and faction relationships.
● Developed custom character options and unique dice mechanics.
● Architected non-linear adventures with cascading narrative consequences.
● Built levels featuring integrated environmental storytelling.
● Wrote interactive dialogues and branched scenes.
Education
● Ivan Franko National University of Lviv - Bachelor's degree, Applied Mathematics
● The Ukrainian Physics and Mathematics Lyceum
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