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Андрій

Lead game designer

Возраст:
44 года
Город проживания:
Херсон
Готов работать:
Удаленно

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Andriy Avramenko
Tbilisi, Georgia • [открыть контакты](см. выше в блоке «контактная информация») (Telegram, Viber) • [открыть контакты](см. выше в блоке «контактная информация»)
[открыть контакты](см. выше в блоке «контактная информация»)

Lead game designer, senior game designer
With over 10 years of experience in game design, including expertise in creating design documentation
an d im p l e m e n t i n g en g a g i n g ga m e me c h a n i c s, I ha ve sp e a rh e a d e d th e ma n a g e m e n t of ga m e de s ig n
teams and supp orted the deve lopme nt process. I ha ve optim ized communicati on frameworks, resulting in
improved data analysis accuracy and player engagement. My skills include game design, AI,
do c u me n t a t i on cre a t io n , te a m ma n a g e m e n t , and sys te m diag n ost ics.

WORK EXPERIENCE

Red Beat Studio 07/2025 - 04/2026
Senior Game designer • Full-time remote

• Des ig n e d an d ba l a nc e d th e in -g a m e ec o n o m y, in cl u d in g lo o t ta b l e s, dr o p ra t e s, an d
pr o g re ss io n pa c in g , to su p p o rt lo n g -t e rm en g a g e m e n t an d mo n e t i za t io n go a l s
• Cre a te d fo r mu l a s an d co n f ig u ra b l e pa ra m e t e rs fo r ca lc u la t i n g in -g a m e it e m va lu e , en s u rin g
co n si st e n t pr ic in g , fa i r re wa rd s, an d cl ea r up g r a d e pa t h s fo r pl a ye r s.
• P rod u c e d cl ea r , ma i n t a in a b le de s ig n do c u m en t a t i o n fo r ec o n o my , pe r ce p t io n , an d arm o r
sys t e m s, en a b l in g sm o o t h co ll a b o ra t io n wi t h en g i n e e rin g , art , an d QA .
• Des ig n e d , im p le m e n t e d , an d it e ra t e d co re ga m e p la y sys t e m s, in cl u d in g vi si on an d he a ri n g –
ba s e d de t e c t io n an d st e a lt h , as we ll as ar m o r (r e si st a n ce s , br e a kp o i nt s ), en s u rin g co h e si ve
co m b a t , rea d a b i li t y, an d bu i ld di ve r si t y.
• Col la b o r a te d wi t h pr o g ra m m e rs an d QA to im p le m e n t , te s t , an d re f in e fe a t u re s ba se d on
pl a yt e s t fe e d b a c k an d te l e m e t ry, im p ro v in g ov e ra l l ga m e p l a y qu a l it y an d sys t e m st a b il it y .

Strikerz. inc 05/2024 - 06/2025
Senior Game designer • Full-time Tbilisi

• Dev e lo p e d ne w ga m e me c h a n ic s th a t en h a n c e d pl a ye r en g a g e m e n t an d co n tribu te d to a more
dyn am ic gam ing exp erie nce .
• Improved existing mechanics, helping to refine ga meplay and ensure a smoother user experience.
• Facilita ted collabora tion between the ga me design departm ent and the statistics departme nt, which
strea ml ine d co mm un ica tio n an d le d to bet te r-in fo rme d de sign de ci sions.
• Wrot e com preh e nsive do cum en ta tio n, in clu din g a d etailed 40-pag e manual on the anima tion syste m,
helping team membe rs quickly un derstand complex processes.
• Onboarded new game designers, providing them with the necessary training and resources to
integ rate smooth ly into the team.
Service company Amber Studios 06/2023 - 10/2023
Senior Game designer • Full-time remote
Participated in the development of the web3 game Formula E: High Voltage, collaborating closely with the
team to shap e the overall game expe ri ence.

• Des ig n e d an d ba l a n ce d ga m e mech an ics, which imp ro ve d pla yer en ga ge me nt and ens ured a
smo ot h gam ep la y expe rien ce .
• Creat ed compre hensive project documen tatio n, help ing to provide clear gu idelines for the team and
streamline the deve lopme nt pro cess.
• Developed artificial intelligence algorithms for bot behavior, wh ich enhanced the game's challenge
an d mad e int era ctio n s more enga ging for players.
• Conducted system diagnostics to assess existing game systems, identifying issues and
recomme ndin g effective solutio ns to improve overa ll performance.
Independent game company “Frogwares” 08/2021 - 03/2023
Game designer, Features Designer • Full-time remote
• Developed engaging from-scratch game fe atures which enha nced the overall player expe rience.
• Crea te d com preh e nsive de sign do cum en ta tio n, ensu ring clear communica tion of idea s and technical
requirements to the team, which stream lined th e development process.
• Managed a dedicated feature development unit, effectively coordinating efforts and resources, which
led to timely delivery of high-quality game content.
• Scripted game functionalities and mechanics using UE4 and Blueprints, contributing to more dynamic
gameplay and richer user interactions.
• Designed and built prot otypes to test new ideas, which helped identify the most promising features
early in the development cycle, saving time and resources.
Game studio “ Light Games Team” 07/2017 - 07/20 21
Game Designer, Lead Game Designer • Full-time
Crea te d from scra tch a ga me desig n de pa rt me nt of 5 peo pl e and man a ge d it fo r 2 and a half ye ars

• Crea te d an d man a ge d a ga me des ign te am, ensu ring everyo ne was aligned wit h project goa ls and
foste ring a collabora tive environment that bo osted productivity.
• Sup ported the development tea m by providing clear design specifications, which helped streamline
th e prod uct ion proce ss an d re du ce d misu n derstandings.
• De veloped comprehensive techn ical docu mentation and Game Design Documen ts (GDD), which
served as essential guides for the team and improved workflow efficiency
• Assisted with copywriting and promotional effort s, helping to craft compelling narratives that
effectively communicated the game's unique fea tures to our audience.
Web studio “WBCG Group” 04 /2 01 4 - 12 /2 01 4
PM. • Full-time Kherson
Responsibilities: introduction of Scrum methodology, control, and support of web-site development,
cu sto me r su pp ort
Game studio “HBM” 12/2010 - 06/2012
Game Designer, Gamificator • Full-time
Responsibilities: gamification of commercial web-projects, team support, creation of technical
documentation, level design, GDD, QA management, testing
Game studio “Nikitova Games” (now Kyiv office of Wargaming) 02/2009 - 10/2010
Game Designer Kyiv
Responsibilities: Team support, creation of technical documentation, level design, puzzle design, GDD.
Game studio “Corryda-Soft ” 09/2007 - 02/2009
Game Designer • Full-time Kyiv
Responsibilities: Team support, creation of technical documentation, GDD, balance, AI algorithms, QA team
cre at ion an d man ag em en t, tes tin g.

EDUCATION

Master's degree in Physics and informatics
Kherson State University Kherson • 09/1999 - 07/2004

Diploma with honors, 4 scientific publications in academic journals

SKILLS

analytical thinking, communication skills, creativity, deep systems approach, leadership, strong math skills

Development tools: bamboo, bitbucked, confluence, Jira, Mantis Bug Tracker, Trello

Programming languages and technologies: PHP, Ruby, SQL

Game technologies: Unity3D + playmaker, Unreal Engine 4/5 + blueprints

SVN: Git + source tree|fork, perforce, tortoise SVN

Level of English: intermediate

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