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Renat

Project manager

Возраст:
23 года
Город проживания:
Киев
Готов работать:
Удаленно

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RENAT KIOR
Project Managerr
[открыть контакты](см. выше в блоке «контактная информация») | Tg: @renettl | [открыть контакты](см. выше в блоке «контактная информация»)

PROFESSIONAL SUMMARY

Dynamic and results-oriented Project Manager & Game Designer with a proven track record of aligning cross-
functional production teams. Proven track record of leading teams of 7+ specialists (Developers, 2D/3D Artists,
Game Designers). Skilled in agile methodologies, scope control, and technical documentation. Adept at bridging
the gap between creative art teams and technical development to ensure predictable feature delivery.

CORE COMPETENCIES

Project Lifecycle Management (SDLC & GDLC) Agile/Scrum/Kanban Methodologies
Backlog Prioritization & Scope Management Stakeholder & Risk Management
Technical & Narrative Documentation (GDD, Pitch Cross-functional Team Leadership (Art, Design,
Decks) Dev)

PROFESSIONAL EXPERIENCE

Project Manager & Game Designer | Oct 2025 - Present
Independent Game Project (Stealth-Horror, Unity)
Orchestrate production workflows for a cross-functional team of 7 (3D/2D artists, developers, designer),
establishing a predictable weekly sprint delivery model using Agile/Kanban frameworks.
Manage the pre-production lifecycle: establishing project milestones, breaking down core gameplay
features, and preventing scope creep to align precisely with MVP goals.
Architected and standardized the project's Game Design Documents (GDD) and level design templates,
significantly reducing feature onboarding time for new team members.
Migrated and optimized the team's workspace in Trello and Miro, creating a transparent feature-tracking
system that accelerated feedback loops between art and engineering branches.

Independent Contractor | Aug 2023 - Oct 2025
Product & Game Design R&D (Self-Employed)
Dedicated a 2-year transitional period to intensive cross-disciplinary upskilling in Game Development
workflows, technical prototyping, and advanced Agile Project Management methodologies while executing
independent contractor operations.
Technical Upskilling & Tech Literacy: Acquired foundational knowledge in front-end development stack to
effectively bridge communication gaps between creative, design, and engineering teams.
Unity Prototyping: Conducted hands-on exploration of the Unity Engine pipeline. Successfully built and
configured a playable core mechanics prototype, mastering blockout/grey-boxing concepts, asset
integration, and scene hierarchy setup.
Project Management Deep-Dive: Systematized theoretical knowledge in Scrum/Kanban frameworks,
backlog grooming, and product delivery roadmaps to transition into gaming production.
Project Coordinator | Oct 2022 - Aug 2023
Sui Global
Aligned cross-functional operational outputs with core business product objectives, ensuring 100%
transparency between engineering leads and external stakeholders.
Conducted regular team syncs and one-on-one sessions to resolve internal process bottlenecks and
optimize team velocity.
Managed daily operations, task allocation, and roadmap execution for a 10-member cross-functional
team.

Community Manager | Jun 2022 - Oct 2022
XDAO
Managed regional ecosystem operations, executing localized product alignment campaigns and data-
driven engagement initiatives.
Coordinated with product stakeholders to align community growth strategies with the technical roadmap
and major update releases.

EDUCATION & CERTIFICATIONS

Project Management Course
Hillel IT School (certificate.ithillel.ua/view/73866154)

Associate's degree, Electrical Engineering
Pre-Azov State Technical University, Mariupol

Game Design Course - Alexander Shtachenko / ProGameDev
Core Modules: GD Fundamentals & GDLC, Market Research & Feature Deconstruction, Player
Metrics (A.E.R.M.), Technical Documentation (GDD, Flowcharts & Mind Maps), Mechanics
Design & UI/UX Wireframing, Game Economy & Balancing, Mobile Monetization (F2P),
Product Analytics, LiveOps Pipelines, and Team Communication (The Game Designer as a
Feature Owner).

TECHNICAL PROFICIENCY

Management: Agile, Scrum, Kanban, SDLC, GDLC, Scope Control, Backlog Grooming, Risk Mitigation,
Team Leadership, Stakeholder Management
Game Design & Tech: GDD Architecture, Unity, UE5, Level Design, Feature Ownership, Game
Mechanics, Wireframing, UI/UX Concepts
Tools & Software: Jira, Confluence, Trello, Miro, FigJam/Figma, Notion, ClickUp, Asana, Google
Workspace, GitHub
AI Tools: ChatGPT, Gemini, Nano Banana, Sora, Claude, Google Antigravity
Languages: Ukrainian (Native), Russian (Native), English (B1 - Intermediate)

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